Wednesday, May 31, 2017

Percolating on Poetry: inspiration & spark

This post is Part 2 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more prophetic poetry in my Portents Directory.



In Part 1 of this series, I set aside poetry after a 5th grade assignment left me disenchanted. But then I encountered the idea of non-rhyming poetry in 7th grade, when a girl in my drama class shared a few of her poems with me.

Though I'd spent the past year salvaging dreams into half-finished short stories, I'd neither shared my writings with anyone nor attempted a poem since my first brush with critique two years prior. But my brazen 12-year-old classmate had discovered something liberating about poetry that I had yet to fathom - it didn't have to rhyme. She'd not only written poetry exempt from rhyme or meter, but she found it within herself to share those poems with me.


Check out this Author's Manifesto for more of my inspirations!


Infused with her disregard for the normative, I took up non-rhyming poetry myself. We bonded over our mutual creative expression, and formed a poetry club at our middle school. Eventually, eroded by the wanton ravages of pre-teen drama, the club fell apart, but my love for poetry had been resuscitated. With the burgeoning internet at my fingertips, I found new venues to share my poems as I progressed into my teens. I pasted them line-by-line into chatrooms, earning new friends and alienating others. I posted every poem I'd ever written on Poetry.com and eagerly awaited feedback.

Ironically, the poem that got the most attention was my very first poem, a rhyming cacophony of unclear messages. The website published a yearly anthology of selected poetry. Contributing poets went unpaid, but could buy the anthology at a discounted price. Angry they'd overlooked my non-rhyming works of genius to select my debacle in rhyme for the anthology, I signed off on the publication, but didn't buy a copy for myself. In retrospect, I'm a bit surprised my parents didn't order a copy, but the price was somewhat prohibitive and my poem was just one of hundreds. To this day, I'm not even sure what the anthology was called.

Still, the publication encouraged me to continue my poetic expression, and reopened rhyming as an arena for experimentation. With Dickinson and Shakespeare, my English classes imparted the concept of poetic meter, later enhanced by the scansion of ancient Roman poet Catullus in my Latin class.

As I began work on my Tales of the Known World saga, I found the rules of meter trite and rigid, and I discounted its usefulness for my own poems. When a friend introduced me to poetry slam, the live performance of poetry, I fell in love with the spellbinding rhythms behind the spoken words, but I failed to connect this organic pulse to the sterile metrical concepts I'd learned in school. Simultaneously, I was left in awe of true poets and rejected the structural bedrock of their prowess.


That's it for this post! Up Next: The onset of riddles in rhyme...

Download the Author's Manifesto here, or start your adventure below.






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Wednesday, May 24, 2017

How to Make Fantasy Maps in Photoshop: a cartography exclusive

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more map-making content in my Cartography Directory.



Hello, there! Thanks for your interest in my mapping techniques. My name is D.N.Frost, and I'm a fictional cartographer, fantasy author, and world-builder. I began creating digital fantasy maps for my Tales of the Known World saga, and after making over twenty maps for my first book, I started offering map commissions to fellow storytellers.

How exactly do I map a fictional world? Through tutorials on YouTube, hours of experimentation, detailed notes, and a lot of trial and error, I taught myself how to use Photoshop to create professional fantasy maps. To help you make your own publish-ready maps, please enjoy this collection of short mapping insights and step-by-step instructions.


Download How to Make Fantasy Maps in Photoshop:


This is an exclusive guide to creating your own fantasy maps. The how-to provides detailed step-by-step instructions for making maps in Photoshop, and it provides some great information on how to build a realistic world. If you are a world-builder looking to create a map yourself, this exclusive download will guide you through both the concepts and the technical processes of map-making in Photoshop.

This exclusive resource also links to a number of fantasy workshops and longer blog posts, so you can delve deep into your favorite cartography tips. I'm proud to offer you these instructions on creating professional-looking maps you can be proud to share, and I hope you use this resource to enhance your fantasy world.


That's it for this post! Check out the latest worldbuilding workshops for more.

For How to Make Fantasy Maps in Photoshop, enter your email above.






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Wednesday, May 17, 2017

My Great Awakening: inspiration & spark

This post is Part 2 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more consciousness content in my Cosmic Directory.



In Part 1 of this series, I began my spiritual journey by asking the great questions about life. When I started paying attention to my own thoughts, a profound shift began to occur within me. If I was analyzing my own thoughts, then where was I? What was the "I" that was analyzing my thoughts?

In spiritual terminology, the awakening is when a person first recognizes that there's a difference between their stream of thoughts and the awareness that perceives those thoughts. If your awareness perceives something, that thing logically can't be your awareness. This core recognition forces the awareness away from identification with the mind, body, and physical world, freeing the self to be more real than ever before.


Check out this Author's Manifesto for more of my inspirations!


Though scientific questioning had brought me to this point, I began exploring different religious tenets to clarify my search for self-recognition. I found every religion laughably false when taken in entirety, but each faith seemed to reduce down to the same basic truths. Virtues like forgiveness, love, compassion, and kindness seemed universal.

I explored Hinduism, Wicca, and the mysticism of tarot cards, but what really caught me was Zen Buddhism. A close friend gave me a book called Hardcore Zen: Punk Rock, Monster Movies, and the Truth About Reality, by Brad Warner. This punk rocker became a Zen master after he moved to Japan to make monster movies. His sardonic voice fit right in with my inner rage against the machine and fanatic love of all things Japanese.

Through his book and others, I came to recognize myself as the awareness that perceives all other things. I even noticed that sometimes I would notice that I had noticed something - which meant that I am the awareness that is aware of its own focus and attention. From this realization, my consciousness expanded, and I began to experience life in a new way. I sought to lead others to similar shifts in their own perspectives, and interwove my Tales of the Known World saga with various expressions of this one simple insight.

My self-awareness brought with it a depth of understanding that cannot be expressed in words. There came a peace and serenity as I recognized the true nature of my self, and the trappings of the external world fell away. Smart/stupid, pretty/ugly, thin/fat, male/female - I saw through dualities as meaningless labels slapped across infinite being, and I came to know my true self as the indescribable beyond.


That's it for this post! Up Next: Sharing my discovery with others...

Download the Author's Manifesto here, or start your adventure below.






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Wednesday, May 10, 2017

My First Constructed Languages: inspiration & spark

This post is Part 2 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more linguistic content in my Language Directory.



In Part 1 of this series, I discovered my love of language. While in high school, I began working on a number of writing collaborations with a friend. She had a sci-fi world envisioned where psychic plants had evolved to resemble the human form, and for the planet of Zenith, we developed a rudimentary language called Nithii. We cared primarily about the foreign squiggle for each letter of their alphabet, and we established some basic rules for how syllables combined - mostly to invent cool names for characters and deities in the plant pantheon.

Neighboring the temperate planet Zenith was the hellish Zyph, where a runaway greenhouse effect broiled the once habitable planet into a vaporizing oven. Long ago, humans had arrived to colonize Zyph, only to discover that an ecological disaster had occurred during their long journey through space. Their mistake and desperation to survive spurred them to colonize Zenith instead, and the prehistoric psychic plants of the time grew to mimic the bipedal forms of the alien humans. Peace would not last, and over the next few centuries, the Nithii forced the humans off their planet.


Check out this Author's Manifesto for more of my inspirations!


The humans returned to Zyph and tunneled underground, the only place where conditions were livable. They carved out huge warrens through the rock, but the surface temperatures were so dangerous that the humans endeavored some genetic manipulations. Akin to The Dragonriders of Pern, the human settlers crossed their DNA with tiny winged lizards that dwelt on the surface, to ensure their survival.

Though the humans could unrealistically morph between a dragon form and a human form, their language grew to reflect their reptilian modifications. Hissing, guttural sounds with weird spellings made common appearances in names of characters and places. Over time, I dissected the names into different pieces, ascribing meaning to each piece. The language Zyphyr was born.

Well before my Tales of the Known World saga, as my friend and I adventured in our sci-fi world, I invented a new race of beings from the planet Bluith, whose bodies were formed out of crystallized blue light. Though I never invented their language, I described it as a waterfall of consonants, a dizzying and unintelligible language without a single vowel.


That's it for this post! Up Next: Linguistics classes and new creations...

Download the Author's Manifesto here, or start your adventure below.






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Wednesday, May 3, 2017

An Artist After All: inspiration & spark

This post is part of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more original art content in my Artwork Gallery.



My whole life, I've always had an appreciation for art. I looked to artists with awe and respect, and I had great esteem for the friends I had who could draw or paint or sculpt. I always felt like artists were cooler than me, with their pretty finished pieces that could be absorbed and appreciated with a glance. I was the less-shiny wordsmith in the corner, sculpting poetry and chiseling away at my set of novels, knowing that every one of their pictures was worth a thousand of my words. In those days, at least in my own mind, I was very much not an artist.

And yet, I dappled in artistic pursuits. An oil pastel here, a chalk and charcoal there, and once an oil painting with speckled white gaps between colors. Nope, not an artist. But I still liked to work with my hands. I expressed my creativity with crafting, particularly textiles, creating latch-hooked yarn rugs from store bought kits. Over time, I started adding more crafts to my repertoire - making candles, braiding rag-rugs, learning to knit and locker-hook with fabric and with yarn. I created my own knitting patterns, designed my own rugs, and even adapted a few traditional rug-making techniques to work with craft yarn and canvas.


Check out this Author's Manifesto for more of my inspirations!


Then one day I heard about the zentangle, a detailed freeform doodle that looks good and does not require "real" artistic talent. I read an article, watched some YouTube videos, and started my own zentangles. The first few were clunky as I drew them, the concepts of the artform still hazy and my hand unsteady as I shoved an ultra-fine Sharpie across the page. But before long, my perspective on my own art had shifted completely. After a few bigger pieces and some glowing feedback from friends and strangers, I realized - I'd been an artist the whole time!

There is an art to making stuff, whatever the stuff. Craftsmanship in this world is ever being replaced by machined parts and assembly. Handmade goods are rare and expensive, well outside the price range of what most people would call reasonable. But I love the feel of string slipping through my fingers to become something manifest, a Zen-like peace in the repetitive motions. I use my crafting time to mull over the secrets of the universe, unraveling the mysteries of the human heart and concocting the greatest stories of my Tales of the Known World saga.

Whether ink and paper, fabric and rug canvas, or yarn and knitting needles, my art expresses a bit about who I am and what I love. But no matter the medium, to me, the greatest prize is the time required to complete each project. Each hour of making art is an hour of honest meditation, self-reflection, and relaxed enjoyment of the physical world. Art gives me time to integrate my life lessons, ground myself in who I really am, and process through all the twists and turns of my epic fantasy adventures. I might have discounted my art as a youth, but with a little Sharpie and a lot of open-minded consideration, I've become one of the artists I respect and esteem.


That's it for this post! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






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Monday, May 1, 2017

Portent XI of Broken: a riddle in rhyme

Portent XI of Broken: rejoin the caverns from the sky www.DNFrost.com/prophesy #TotKW A riddle in rhyme by D.N.Frost @DNFrost13 Part of a series.
In the novel Broken, there are 24 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!


To bitter end the forests clasp
Relent and heed the call
To wrest themselves from hollow grasp
Of hatred's bitter sprawl

In bonded fate their hearts arise
And under curse renowned
Release the long engendered ties
Of enmity unbound

With aid at last to foes reply
Their winged spears untold
Rejoin the caverns from the sky
To smite the curse of old.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


This portent tells of an ancient curse broken when a people come to the aid of their enemies. Who do you think released the long engendered ties of enmity unbound, and what foes share their bonded fate?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Ranyik Rwahnna Rovikya V
2:2:4:7/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this post! Up Next: In exiled shadow voice invites...

For the Prophesy Appendix, enter your email above.






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Wednesday, April 26, 2017

What are Reviews?

This post is part of a series to augment the Book Reviews by D.N.Frost available for free download.

This and other reviewed content is gathered in my Book Reviews Directory for you to explore.

Find more post tag introductions in my Spark Directory.



I only review books I like. If I'm not recommending a book, I'm not going to waste time talking about it. I would definitely watch the movie version of every single book I review.

They're all good books. But most people tend to give everything five stars, which skews the ratings and damages reviewer credibility over time. So this is how I apply star ratings to my book reviews:

★★★

Three stars! This is a good story, well-crafted and entertaining.

Three stars is the basement floor, good books that I honestly enjoyed.

These are books that I think other people might like.

I found them fun, interesting, and entertaining, and I want other people to read them.


★★★★★

Five stars! This great story delivered something I've never seen before.

Five stars is the ceiling, reserved for amazing excellence that really blew me away.

These are books I devoured and would read again this year.

I've never seen anything like them, and I was really impressed with the whole experience.


★★★★

Four stars! This great story revealed something I didn't see coming.

Four stars is the middle ground, great stories that surprised me with engaging twists and turns.

These are books I loved reading.

I would read more by these authors, and I might even sign up for updates.


Check out these Book Reviews by D.N.Frost for more story ratings!


Given only three ratings to work with, I wanted to add in some extra layers. My five star rating is pretty rare, so my four star rating covers practically all the great books I've read. Some of them aren't even the genres or subject matter I like best.

So instead of adding layers via half stars (and coming up with new critera for each rating), I settled on using a visual way to differentiate book genres within each rating:

What are Reviews? An introduction ★★★ Good story! I don't tend to read this type of book, but I liked it. www.DNFrost.com/reviews A book review by D.N.Frost @DNFrost13 Part of a series.
Three Copper Stars

Good story!
I don't tend to read
this type of book, but I liked it.


What are Reviews? An introduction ★★★★ Great story! I don't tend to read this type of book, but loved it. www.DNFrost.com/reviews A book review by D.N.Frost @DNFrost13 Part of a series.
Four Silver Stars

Great story!
I don't tend to read
this type of book, but I loved it.



Though I might award the rare five star rating to a book outside of what I would normally read, it felt silly to divide them into two categories.

I want my five star rating to shine on its own, reserved solely for books that I'd heartily recommend to any reader, regardless of subject matter. To preserve this quality of endorsement, I opted against creating a five star variant with silver stars.


That's it for this post! Check out the latest book reviews for more.

Want a review of your own book? Check out my Services for Authors.
You deserve a mindful reader and an honest book review.

Download Book Reviews by D.N.Frost here, or start your adventure below.






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Wednesday, April 19, 2017

The Apprentice Cartographer of Awakening: a mapping resource

This post is Part 3 of a series to augment the Codex of the Known World available for free download. Start with Part 1 here.

This and other mapping resources are gathered in my Cartography Directory for you to explore.

Find more maps and atlas content in my Map Directory.



In Part 1 of this series, I began planning the 19 maps for my first book. I wanted my maps to look authentic, so for every Photoshop technique I employed, I envisioned how an old-world cartographer would produce the same visual result. This guidance helped me keep my style on point, and the idea of this old-world cartographer took on a life of its own.

As I used Photoshop to fade the lines and colors behind text labels, I considered how an old-world cartographer would have had to plan the whole map ahead of time, reserving space for each label before even inking the map's coastlines. I contemplated more old-world analogues for my Photoshop techniques, and I started thinking about how ancient artists would have benefited from the sort of magic I envisioned for the Known World.


Check out the Codex of the Known World for more resources!


While painting my maps in digital watercolor, I thought about how an Known World cartographer could have known a bit of water magic, allowing him to better control the flow of color onto paper. Other old-world mapping techniques became easier through magic, and magic also allowed for entirely new mapping techniques only possible for cartographers in the Known World.

I continued my map-making adventure, creating a total of 19 maps for my first book. As I mapped, I kept notes on my techniques and their applications, codifying my approach so that all 19 maps employed the same techniques and Photoshop settings. During this studious phase, I found more inspiration for my old-world cartographer - instead of a master of his craft, this map-making character was actually an apprentice.

Just as his old-world techniques mirrored the visual results of my digital techniques, his development as a cartographer mirrored my own development. When I had to go back through a number of maps in my Tales of the Known World saga to make updates and adjustments, I envisioned this apprentice cartographer remaking a number of his maps to correct mistakes and hone his artistry.

I came to imagine this apprentice cartographer mixing paints, creating rough map drafts, and agonizing over the painstaking details of his finished maps. Of course, this apprentice needed a master cartographer to study under, and I began wondering about the master's story. Where had he learned his mapping skills? What drove him to take on an apprentice? Slowly, a character emerged for the master, and his story filled in.

I envisioned my first book, Awakening, as a legend in the future Known World, with the actual text of the book written by the wise and well-traveled master cartographer. For his apprentice to hone and demonstrate his skills, the master assigned him the task of illustrating the Awakening story with 19 maps of the lands where the tale took place.

But Awakening is just one of many books, so my master cartographer must be training a number of cartography apprentices. Each book in the saga is the work of a particular apprentice, so the maps of each book are internally consistent but differ from other books in style and technique.

Update: In the prologue Scribe Ascribed, Farwen is just one of many apprentices to this old master cartographer.

When his master invites him to scribe the myriad tales of the Known World, young Farwen eagerly sets aside his studies in favor of their new project.

As the initial tale draws to a close, Farwen faces a life-changing decision: resign from the project to create the maps for the story, or abandon his apprenticeship to become a dedicated scribe.


That's it for this series! Check out the latest cartography resources for more.

Download the Codex of the Known World here, or start your adventure below.






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Wednesday, April 12, 2017

Rework Your Flashbacks: a storycraft workshop

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

Find my world workshops in the Worldbuilding Directory.



Flashbacks are pretty common in visual media like TV and movies, but how well do they work for written books and stories? If you have a strong central character and a single storyline, flashbacks can be a useful way of revealing exposition without explaining it all in real time. But I find flashbacks pretty awkward.

Flashbacks create breaks in your storytelling, where you jump back to an important point before the story started in order for the current story to make more sense. Why not just weave the prior information into the current plot? Try to find a way to tell all a flashback's relevant details in real time. This is less jostling to your readers, who are already following all your different characters as the story unfolds.

I figure that any time a character reflects on past events, there should always be fresh details revealed. Your readers want a fresh take on the event, not a rehash. This is especially important if you're referencing events from stories you've already written (and therefore, your most devoted readers have already read). Include some new information that will keep it exciting for them!


Check these Tips for Writing Fiction to see more workshops!


Also remember that every person (fictional or otherwise) grows and changes over time. You aren't the same person you were last year. Your opinions have evolved, and your perspective has shifted, if only slightly. When reflecting on a past event in your story, bear in mind that your character is not the same person who experienced the event. The character has evolved by some measure since the time the event occurred.

Human memories are quite fallible. People remember incorrect details all the time. Details like the color of a sweater, the logo on a hat, which hand held the gun - these shift and amend themselves within your brain, leaving you convinced things went a certain way when others who were also there will swear by other details. Of course, don't riddle your exposition with false details, unless it's relevant to the story somehow. But keep in mind that memories are ever-changing, and that the character reflecting on those memories is ever-changing as well.

So how do you relate your flashback in real time? Let your characters reminisce about the past event, and reflect an elegant evolution in their perspectives due to the wisdom of hindsight. Your character is older now, wiser, and reflects on his younger and more foolish days. Or your character is forever changed by some event, and he uses it as a crutch to justify his failings ever since.

However you frame it, allow the reflection to add to the character's personality, and allow the character to add (or remove) details based on how he's grown and changed since the event. Then you're killing more birds with less stones - your character is better developed, the reader has a better sense of the personal growth of the character in the interim, and the reflections still impart the necessary information for the current plotline. In my Tales of the Known World saga, I strive to deliver all my exposition in a way that builds the character up rather than boring the reader with rehash, or worse, confusing the reader by jumping through time.

As for the pre-story story that you're tempted to tell via flashback...why not write it as a supplemental piece? Some stories are best told separately, so instead of bogging down your current manuscript with an extra storyline, offer it up as a related one-shot to your main tale. Or, compile a series of flashbacks for a related anthology or long-term periodical, which you can use to boost visibility when you launch your main story.


That's it for this post! Check out the latest writing workshops for more.

Download Tips for Writing Fiction here, or start your adventure below.






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Monday, April 10, 2017

Apollo's Raven by Linnea Tanner: a book review ★★★★

This post is Part 7 of a series to augment the Book Reviews by D.N.Frost available for free download. Start with Part 1 here.

This and other reviewed content is gathered in my Book Reviews Directory for you to explore.

Find more guest-inspired content in my Guest Directory.

Disclaimer: I received a free copy of this book in exchange for an honest review.



★★★★


Four stars! This great story revealed something I didn't see coming.

★★★★

An epic tale of honor, intrigue, and Celtic mysticism.

Apollo's Raven evokes the tempestuous political climate of Celtic kingdoms, the unpredictable nature of young love, and the little-understood powers of the ancient Druids.

Tanner's grasp of Celtic shamanism is deft and imaginative, bringing to life an ancient pagan tradition and contrasting it with ancient Rome. This amazing foray into the world of the ancient Celts is
exciting, romantic, and laudable in its rich details of daily life.

- D.N.Frost, author of Tales of the Known World ★★★★

Want to read this novel?
Buy your copy now.


★★★★


Apollo's Raven by Linnea Tanner is Book One of the Curse of Clansmen and Kings series, a Celtic historical fantasy set during the first century C.E. when Tiberius ruled the ancient Roman Empire.

This book was originally published with a different cover, and I received this book as an advanced reading copy. I first connected with Linnea Tanner in Part 1 of this guest series, when I submitted a guest post for her blog.



Check out these Book Reviews by D.N.Frost for more story ratings!



This well-crafted story evokes the tempestuous political climate of Celtic kingdoms, the unpredictable nature of young love, and the little-understood powers of the ancient Druids.

Meet young Catrin, a Celtic princess and spirit warrior. When Roman troops land on her shores, Catrin falls haplessly in love with the son of the Roman ambassador, and their star-crossed romance fans the flames of an epic tale of honor, intrigue, and Celtic mysticism.

Tanner's love for history shines through in the details she has diligently researched. Her grasp of Celtic shamanism is deft and imaginative, bringing to life an ancient pagan tradition and contrasting it with that of ancient Rome.

This amazing foray into the world of the ancient Celts is exciting, romantic, and laudable in its rich details of daily life.


Please buy your copy of
Apollo's Raven by Linnea Tanner here.

Have you read this novel? Help the author and write your own review.


That's it for this post! Up Next: My detailed report on Tanner's writing craft...

Want a review of your own book? Check out my Services for Authors.
You deserve a mindful reader and an honest book review.

Download Book Reviews by D.N.Frost here, or start your adventure below.






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Sunday, April 9, 2017

Apollo's Raven by Linnea Tanner: a style analysis

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

This post is also Part 8 of a series about Linnea Tanner. Start with Part 1 here.

Disclaimer: I received a free copy of this book in exchange for an honest review.



I first connceted with Linnea Tanner in Part 1 of this guest series, and in Part 7 of this guest series, I provide the actual book review! The long-form style analysis below goes into much greater detail, diving into many aspects of storycraft, worldbuilding, and wordsmith techniques.

Apollo's Raven by Linnea Tanner is Book One of the Curse of Clansmen and Kings series, a Celtic historical fantasy set during the first century C.E. when Tiberius ruled the ancient Roman Empire. This book was originally published with a different cover, and I received this book as an advanced reading copy.

★★★★


Four stars! This great story revealed something I didn't see coming.

★★★★

The main character of this story is a fair maiden, Celtic princess, and spirit warrior named Catrin. Her strange powers allow her to commune with ravens, an animal considered very wise in the Celtic tradition.

Though forbidden by her father to explore her dangerous powers, Catrin foresees the destruction of her kingdom and turns to her raven spirit for help.

When troops from the aggressive Roman Empire land on her shores, Catrin and her family struggle to maintain peace and prevent her vision from coming true.

But Catrin falls haplessly in love with the son of the Roman ambassador. Their star-crossed romance fans the flames of an epic tale of honor, intrigue, and Celtic mysticism inspired by an ancient era of Roman conquest.

Tanner writes in a declarative, factual style that is nonetheless well-described and engaging. For me, her sentences sometimes felt a little long, but this is mostly a matter of personal taste.

I'm not usually drawn to books written in this style, and in places, the story had the feel of an engaging history textbook. But this actually heightened the air of historical significance within Apollo's Raven, and I admire Tanner for leveraging her writing style in this skillful way.



Check these Tips for Writing Fiction to see more workshops!



Her love for history shines through this novel in all the rich details Tanner has diligently researched; her painstaking efforts brought the world of the ancient Celts to life. Her grasp of Celtic mysticism was deft and imaginative, and she contrasted this ancient pagan tradition with the more well-known paganism of ancient Rome.

Tanner also intertwined the mysterious workings of Catrin's raven spirit with the Roman sun god Apollo and his raven messenger of legend. Though this story takes place entirely in ancient Britannia, this overlay of Celtic and Roman mythology gave rise to the name Apollo's Raven for the novel.

Beyond the amazing (and historically accurate) foray into the world of the ancient Celts, Tanner's well-crafted story kept me guessing. Between Tanner's myriad character motivations and the mystic nuances of Celtic shamanism, Apollo's Raven delivered the unexpected in a highly satisfying way.

I loved how Tanner revealed one piece of the puzzle at a time, sometimes through a chapter following a specific character, other times through dialogue about offstage events.

I also liked the fast-paced chapters, and at the beginning of each chapter, Tanner placed an intriguing quote from the manuscript to come. I found that this "preview" enhanced my anticipation of the unfolding story, and it made the book quite hard to put down. I read three quarters of it in one sitting.



Check these Tips for Writing Fiction to see more workshops!



Tanner's book involved many dynamic elements, from the tempestuous political climate of Britannia, to the unpredictable nature of young love, and the dangerous, little-understood powers of the Druids.

My favorite of the story's many factors involved a curse placed on the royal family well before Catrin's birth. The determined princess might use her raven's powers to alter the curse and change the future, but her powers themselves are part of the curse.

With little wisdom outside the raven to guide her and time running out for her Roman love, Catrin must immerse herself in the ancient magic of the Druids and fight to remain unscathed.

Overall, I found Apollo's Raven exciting, romantic, and laudable in its rich details of Celtic life. I am definitely reading her next book in the series! And I look forward to reviewing Book Two.


Please buy your copy of
Apollo's Raven by Linnea Tanner here.

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That's it for this series! Check out the latest writing workshops for more.

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Thursday, April 6, 2017

Fictional Cartography by D.N.Frost: a map commission directory

This post is part of a series to augment the Fictional Cartography by D.N.Frost available for free download.

The best and latest map commissions are gathered in my Portfolio Directory for you to explore.

Find more guest-inspired content in my Guest Directory.



Hello, there! Thanks for your interest in my maps for fellow authors. My name is D.N.Frost, and I'm a fantasy author, fictional cartographer, and detailed world-builder. I made 19 maps for Book One in my Tales of the Known World saga, and another 25 maps for the sequel.

Why buy a publishable map from me? I know how the mapping process makes a huge impact on the story, the storyteller, and the world being mapped. To get a sense of my process, please enjoy this collection of short testimonials and mapping memoirs.




These are map-making collaborations with other authors, writers, and gamers. Every world is unique, every map project is different, and this guide shares my versatile mapping process, teaching you how to use map-making as a tool to improve your own stories. Whether you are a map fan or a writer with your own world, these stories will reveal amazing world-building and inspire your own creativity.

This resource directory also links to a number of map commissions and longer blog posts, so you can delve deep into your favorite maps and worlds. I'm proud to offer you this compilation of map-making stories, and I hope you use this resource to enhance your own world-building.


That's it for this post! Check out the latest map commissions for more.

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Wednesday, April 5, 2017

Your Language Cycle: a linguistic workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more linguistic content in my Language Directory.



Inventing a language for your novel adds depth and nuance (and it's fun), but is also a big pain. That's because language is not a static thing. Languages, like cultures, grow and change over time. Some languages are young and limited in terms of vocabulary. Some languages are old and steeped in rich history and tradition. But most languages seem to go through the same cycles over and over again:

Stage 1: The writing system develops (or is modified) to match modern speech. Whatever your language, at this stage the written language seems to perfectly represent the oral language. Words are written phonetically, and speakers have no difficulty pronouncing or spelling new words.

Stage 2: Modern speech continues to evolve, while the writing system remains as it was in Stage 1. Spelling becomes complex and archaic, and the writing system as a whole grows more burdensome and difficult to master. Children take longer to learn to read and write, and adult learners have difficulty converting between spoken and written formats.


Check out The Worldbuilder's Handbook for more free resources!


Stage 3: The general populace starts to unofficially amend the writing system (provided you have a literate public). Spelling, syntax, and grammar are adjusted to more communicative, phonetic modes. Scholars, however, maintain the original writing system as the "correct" means of written communication, and the unofficial modes of writing are scorned as "ignorant" and "uneducated."

Stage 4: Future generations of scholars begin adding exceptions and adjustments to the writing standard. In an effort to maintain clarity, they adopt some of the most prevalent writing modes from the general population. Dictionaries start listing alternate spellings and slang definitions of words, and schools begin accepting modified syntactical constructions.

Stage 5: Scholars grow frustrated with the complexities of the writing system, and they set out to codify it. New grammar is officialized, simpler spellings are adopted, and exceptions are embraced as new rules. Overall, a new writing standard is established, and the old one is now perceived as "obsolete" or "archaic". (This matches Stage 1, where the writing system is modified to reflect modern speech.)

Generally, as a language evolves, not every cumbersome writing tradition is abandoned, but the language does make progress. In the Language of the Known World, you can see how certain facets of my languages are centuries old, and other facets are newer inventions of each language's native speakers.

Remember that the general public is always more informal and agrammatical than the scholars of your world. With this workshop, you'll be able to add nuance and realism to your world, giving your invented language a stage in its evolution and better cementing your language in its time and place.


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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