Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Wednesday, May 11, 2022

Mud and Civilization: a cartography workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more map-making content in my Cartography Directory.



When building your world, it's important to keep in mind that civilizations first crop up near rivers. Obviously, ready access to fresh water plays a huge role in where early settlements are established, and the most successful of these settlements grow into cradles of civilization.

But the mud available to a civilization also plays a key role. Mud bricks are a crucial building material for many early settlements, allowing societies to establish their first permanent structures, well before they develop the tools necessary to build with wood or stone.

Of course, the presence of magic in your world may replace certain tools, resulting in a different order of evolution for resource utilization. Be sure to weigh magic influences when deciding how your early settlements evolved, and deviate from the normal Earth paradigm whenever it feels logical.

Perhaps the biggest mud-factor of all pertains to the flat coastal plains of river valleys. On Earth, these areas are where the major cradles of civilization all formed, from ancient China and India to Egypt and Mesopotamia. What drove these settlements to evolve into the pinnacles of the ancient world? You guessed it - mud.


Check out The Worldbuilder's Handbook for more free resources!


River water contains all the sediment that has been washed downstream, all the way from the headwaters in the highlands. This sediment is called silt and it's super-fertile, tantamount to fertilizer. When the spring thaw causes river waters to rise, the rivers flood their banks and spread out, slowing down the current and allowing the silt to settle to the bottom.

When the flood waters recede later, the vast hectares of land that were flooded now have a thick layer of silt left behind. Fertilized with this rich mud every year, the river valley can produce verdant crops, leading to a food supply that can support the growth of civilization. With the free exclusive How to Make Fantasy Maps in Photoshop, you can establish mother rivers for your dominant cultures using this principle.

While river valleys are the foremost location for cradle civilizations, a successful culture can develop anywhere with fertile soil. Consider the big island of Hawaii, which has no huge rivers and no annual delivery of silt to support its bountiful crops. However, Hawaii is a volcanic island, its soils rich in the same types of nutrients as river silt.

Hawaii needed no rivers to support its growing civilization, because the land itself was already fertile. Now compare this to the island of Borneo, which is no longer volcanically active. Each year, the monsoon rains strip more topsoil from the island, robbing it of precious nutrients.

As a result, the ecosystem of Borneo is one of famine. The jungles are mostly old trees specialized in soaking up scant nutrients from rocky soil, and the people scrape out a living from the seas and the caves, where subterranean nutrients have collected, shielded from surface erosion.

When building your own world, reflect on each of your dominant cultures and how their civilization began. Some may live on an island or a volcanic plain like the Serengeti, cultivating a super-fertile portion of your main continent. But to maintain Earth-like realism, at least one of your major cultures should occupy a coastal river delta, akin to the Nile River delta in Egypt or the Yellow River delta in northeast China.


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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Saturday, January 29, 2022

Language of Awakening: a linguistic atlas

This post is part of a series to augment the Codex of the Known World available for free download.

This and other linguistic resources are gathered in my Language Directory for you to explore.

Find more maps and atlas content in my Map Directory.



Within the Atlas of the Known World, each map entry describes the language of that region. This directory reorganizes the maps from Awakening into alphabetical order by language.

Click the thumbnails below to read about each dialect, the way it is written, and the people who speak it.


A'lari

Lilting tongue of the elusive nymphs.

Glades of Despair, from Awakening www.DNFrost.com/maps
This isolated language is fluid and nuanced, with few consonants and a slew of assorted vowels. It varies between villages and family groups.

It is spoken primarily in the Glades of Despair and has influenced the language of Old Ryerin.



Allanic

The common tongue that unites the world.

The Known World, from Awakening www.DNFrost.com/maps
This modern language is the dominant tongue used by most people. It varies by region and contains numerous loan words.

It is spoken throughout most of the Known World and individual areas have developed their own dialects.

Explore more details of this language here:

Plains of Rishi, from Awakening www.DNFrost.com/maps Front Rishi, from Awakening www.DNFrost.com/maps Back Rishi, from Awakening www.DNFrost.com/maps D'jed Mts, from Awakening www.DNFrost.com/maps Draconan Mts, from Awakening www.DNFrost.com/maps Forests of Kalrein, from Awakening www.DNFrost.com/maps Sutek Desert, from Awakening www.DNFrost.com/maps Kanata, from Awakening www.DNFrost.com/maps

The following entries also mention Allanic:

Kholl, from Awakening www.DNFrost.com/maps Khollek Mts, from Awakening www.DNFrost.com/maps Katei Ocean, from Awakening www.DNFrost.com/maps Gulf of Lohki, from Awakening www.DNFrost.com/maps Desperate Sea, from Awakening www.DNFrost.com/maps Glades of Despair, from Awakening www.DNFrost.com/maps



Colkh'rak

Also known as The Dark Tongue.

Khollek Mts, from Awakening www.DNFrost.com/maps
This sibilant language is spoken by the enemies of Allana. It features strange consonants and many syllables without vowels.

It is an elite language, spoken only by the Colkh'rak rulers of the Khollek Mountains located in western Kholl.



Download your worldbuilding guide Codex of the Known World here.



Heleki

Melodic tongue of the free men of Kholl.

Kholl, from Awakening www.DNFrost.com/maps
This lyrical language is spoken by the rebels of the Heleki Desert in Kholl, who fight against the Colkh'rak oppressors occupying the neighboring mountains.

It is related to the tongue of the merfolk and is viciously suppressed by the Colkh'rak regime.

Discover its speakers and their writing here.



Ka'e

Ancestral tongue of the mountain elves.

D'jed Mountains, from Awakening www.DNFrost.com/maps
This ancient language is endangered, in part because its runes are used to write modern Allanic.

It has seen a revival amongst urban youth as a symbol of elf solidarity within the greater Allanic empire.

It is spoken primarily in the southern D'jed Mountains.

Explore more details of this language here:
The Known World, from Awakening www.DNFrost.com/maps Plains of Rishi, from Awakening www.DNFrost.com/maps Back Rishi, from Awakening www.DNFrost.com/maps

The following entries also mention Ka'e:

A'lara City, from Awakening www.DNFrost.com/maps Old Ryerin, from Awakening www.DNFrost.com/maps



Kalrei

Musical tongue of the northern faeries.

Forests of Kalrein, from Awakening www.DNFrost.com/maps
This rhythmic language is distinguished by its three primary tones. In modern times, it is mostly used for rituals and ceremonies.

It is spoken primarily in the Forests of Kalrein and is one of the heritage languages of the Known World.



Khollic

Sibilant tongue of the enslaved mountain folk.

Khollek Mts, from Awakening www.DNFrost.com/maps
This hissing language is derived from the tongue of the Colkh'rak overlords, blended with Trophek, the ancestral language of the native mountain folk.

It is spoken primarily in the Khollek Mountains, known for its strange sounds and infrequent vowels.

It is the more dominant of the two languages of Kholl, and many merchants from Kanata learn it as a trade language.



Download your worldbuilding guide Codex of the Known World here.



Meri

Secret tongue of the prophetic merfolk.

Katei Ocean, from Awakening www.DNFrost.com/maps
This elite language is known as Vyehedaryn to its speakers, though the landfolk call it Meri.

Due to extensive written archives for past millennia, it varies little by region.

It is spoken throughout the Known Seas, the most populous areas lying in the Katei Ocean.

Explore more details of this language here:
Gulf of Lohki, from Awakening www.DNFrost.com/maps Desperate Sea, from Awakening www.DNFrost.com/maps

The following entries also mention the merfolk language:

The Known World, from Awakening www.DNFrost.com/maps Kanata, from Awakening www.DNFrost.com/maps



Ryehren

Lost tongue of the fallen tree elves.

Old Ryerin, from Awakening www.DNFrost.com/maps
This extinct language was the first universal tongue of the Known World. It was a dialect of Meri, the tongue of the merfolk.

It was spoken by the prosperous tree elves of Old Ryerin, whose kingdom marked the height of civilization in the Golden Age.

Discover its speakers and their writing here.



Suteki

Proud tongue of the desert tribes.

Sutek Desert, from Awakening www.DNFrost.com/maps
This modern language is an isolated dialect of Allanic spoken only by the people of the Sutek Desert. Ancient Suteki was more akin to Meri, the merfolk tongue.

The pegasi riders of the Sutek Desert also use a language of hand signals, which is substantially similar to that of the gryphon riders in the Front Rishi.



T'spfk'gt'x

Frightening tongue of the cursed daemons.

Nine Hells, from Awakening www.DNFrost.com/maps
This sibilant language is the unifying tongue of the Nine Hells. It contains no vowels, and it sounds like a crush of terrible hisses.

It is spoken by the sentient daemons of the inner Hells, from the Fifth Hell through the Eighth Hell to the Ninth Hell.




Download your worldbuilding guide Codex of the Known World here.



Thone

Forgotten tongue of the island men.

Forests of Kalrein, from Awakening www.DNFrost.com/maps
This dying language is still spoken by a smattering of pirates across the eastern archipelago. It is related to Meri, the merfolk tongue.

It has influenced the dialect of Allanic spoken in Kanata and is one of the heritage languages of the Known World.



Trophek

Heritage tongue of the mountain men.

Draconan Mts, from Awakening www.DNFrost.com/maps
This tuneful language is all but extinct in the Known World, though it is still spoken in the Trophek Reaches of northeastern Allana.

It is the heritage language of the Draconan Mountains and has influenced the dialect of Allanic there.

It is also the heritage language of the Khollek Mountains located in western Kholl, where it influenced the Khollic language.



Vyehedaryn

Secret tongue of the prophetic merfolk.

Katei Ocean, from Awakening www.DNFrost.com/maps
This elite language is known as Vyehedaryn to its speakers, though the landfolk call it Meri.

Due to extensive written archives for past millennia, it varies little by region.

It is spoken throughout the Known Seas, the most populous areas lying in the Katei Ocean.

Explore more details of this language here:
Gulf of Lohki, from Awakening www.DNFrost.com/maps Desperate Sea, from Awakening www.DNFrost.com/maps

The following entries also mention the merfolk language:

The Known World, from Awakening www.DNFrost.com/maps Kanata, from Awakening www.DNFrost.com/maps


That's it for this post! Check out the latest linguistic resources for more.

Download the Codex of the Known World here, or start your adventure below.






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