Wednesday, December 14, 2016

Why I Love World-Building: inspiration & spark

This post is part of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more worldbuilding content in my Codex Directory.



I love the world-building process. I love inventing something complex and rife with human disparity. I believe people deserve a well-crafted story and a well-defined setting for that story to unfold. But I also want to contribute to the entertainment paradigm. I believe the world needs more good stories, and I want my stories to matter.

The world I've built allows me great freedom for storytelling. I explore different social structures and cultural models, experimenting with the human condition and examining how any society's practices influence its people. I question normativity, because every culture has its own normal. I experiment with different definitions of normal, and I probe how individuals resist the pressures of society.


Check out this Author's Manifesto for more of my inspirations!


I also want the magic of my world to help readers understand the unity of nature, by showing the world from a more spiritual perspective. My readers relate to characters who live in a different paradigm, and they can resonate with the real spiritual maxims within that framework. By presenting this framework in a fictional setting, I provide a comfortable and safe venue for my readers to explore these spiritual truths without triggering people's real-world reservations about new ideas.

I love what I do. I must love what I do, because it can be long, lonely work. In many ways, writing a novel means surrendering the outside world to develop an inner world. Perhaps not all storytellers have found sanctity in their work, but when I weave my Tales of the Known World saga, I can tell that this is my calling.


That's it for this post! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






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Thursday, December 1, 2016

Portent VI of Broken: a riddle in rhyme

Portent VI of Broken: imbues anew the land of yore www.DNFrost.com/prophesy #TotKW A riddle in rhyme by D.N.Frost @DNFrost13 Part of a series.
In the novel Broken, there are 24 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!


Unearthing truth in timeless strands
The bleeding gate aware
Fulfills untiring fate's demands
To harness Hells with seeping hands
Of innocent in prayer

Departed now for distant shore
Relinquished friendless rose
Imbues anew the land of yore
From whence emboldened darkness tore
To seed a tide of woes

When slain embarks for Mother's womb
Displaced the vanquished quail
Amass for gate to reentomb
Their weary ranks and reassume
Their deaths to no avail

Triumphant rose in wake of peace
Redeemed with restless friend
Would dearest dreams at last release
For west and ancient battle cease
With days that have no end.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


A quote from this prophesy opens the first scene of Broken. I love the five-line stanzas and interesting rhyming pattern.

The portent itself foretells the ending of Book 4 in the TotKW Saga. Who do you think is the slain that embarks for Mother's womb?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Nilwn Gyndoh Dynde XX
2:2:4:7/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this post! Up Next: And quell the wailing of the sea...

For the Prophesy Appendix, enter your email above.






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Wednesday, November 30, 2016

Fantasy Cartography with Butch Curry: an inspirational resource

This post is part of a series to augment the Guest Resources available for free download.

This and other guest-inspired content is gathered in my Guest Directory for you to explore.

Find more world workshops in my Worldbuilding Directory.



I first encountered Butch Curry's YouTube tutorials when working on an online role-playing game with a few friends of mine. I had no deftness in Photoshop then, so a more skilled friend searched for some tutorials on how to make digital fantasy maps. She discovered this wonderful series of video podcasts titled Fantasy Cartography with Adobe Photoshop. I watched a few tutorials to learn what sort of map was possible, and my friend started making the maps for our game.

Much later, when I started revamping the first manuscript for my Tales of the Known World saga, I recalled those tutorials and the pretty maps my friend created. I grabbed a notebook and set to work taking notes on the tutorials, everything from specific commands and settings to Butch's broader ideas about cartography theory.


Check out these Guest Resources for more inspirational content!


In his video podcast, Butch demonstrates step-by-step how to pull up different filters, create certain layer types, and execute a variety of useful commands in Photoshop. He also introduces a helpful Photoshop philosophy.

Butch focuses on using flexible tools that maintain independence from other design elements. This allows future changes without a great amount of effort. Whether you're new to Photoshop or just new to digital cartography, Butch Curry's Fantasy Cartography with Adobe Photoshop is a valuable resource I am proud to recommend.



And be sure to subscribe to Butch's awesome channel, if you haven't already!


That's it for this post! Check out the latest guest-inspired content for more.

Download the Guest Resources here, or start your adventure below.






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Friday, November 18, 2016

Styling the Cartography of Awakening: a mapping resource

This post is Part 2 of a series to augment the Codex of the Known World available for free download. Start with Part 1 here.

This and other mapping resources are gathered in my Cartography Directory for you to explore.

Find my maps and atlas content in the Map Directory.



After planning out the maps for my first book in Part 1 of this series, I chose an old-world style of mapping that resembles antique watercolor. However, this style uses topography symbols for mountains and forests, and I had to plan for the limitations of this cartography style.

On my maps, all mountain symbols are the same size, no matter the variations in altitude. In addition, the mountain symbols are roughly the same size as the treetop symbols for my forested areas. But I decided my audience would still read the landscape correctly, despite how the style compromised the literal accuracy of the maps.

However, my mapping style is also ill-suited to showing transitions. A topography symbol is either present or absent, whereas real land can transition gradually over huge areas. In order to define the topography borders in my maps, I had to decide what thresholds the land must reach in order to be marked with a symbol.


Check out the Codex of the Known World for more resources!


For my forests, I marked dense vegetation but did not mark the scraggly areas where trees give way to open sky. For my mountain symbols, I chose to mark all areas of stony elevation. Then I used small mountain peaks to denote lower-lying stony areas. By deciding these thresholds ahead of time, I stayed consistent throughout my whole atlas.

My cartography style uses more symbols to depict towns and landmarks, none of which can be drawn to scale. These discrepancies cause exact placement to be vague, especially when I map a zoomed-in portion of a previous map. For the first book in my Tales of the Known World saga, I decided to use the base of each symbol for vertical placement, and to center each symbol horizontally.

By considering the inaccuracies of my mapping style, I achieved a map aesthetic that captures the spirit of the Known World. I defined the symbols I planned to use and guidelines about their placement, representing my world without falling prey to inconsistencies between maps.


That's it for this post! Up Next: The apprentice cartographer's story...

Download the Codex of the Known World here, or start your adventure below.






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Wednesday, November 16, 2016

Plan Your Rivers: a cartography workshop

This post is Part 1 of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more map-making content in my Cartography Directory.



As a worldbuilder, you have ultimate control over how your rivers flow, where your towns spring up, and the way your roads connect. But to create a realistic world that immerses readers in your story, you must consider some basic concepts about how lands form and civilizations rise. This implicit dynamic between rivers, towns, and roads will either lend credibility to your world or detract from the story at hand.

Rivers form when a region of land sheds water. Instead of fully absorbing into the soil, the water flows across the land, following the pull of gravity from highlands into lowlands. Small rivers tend to feed into larger rivers, and rivers tend to widen and slow down as the land flattens. A river basin or river valley is the depression in the land that guides the water downhill and to the coast. These basins are ringed with comparatively higher elevations, which channel the draining water into each basin.


Check out The Worldbuilder's Handbook for more free resources!


To plan your river, decide on the general type of rock or soil in a given basin, and then think about how much rainfall or meltwater that basin might shed in an average year. If that amount of water feels large enough to represent on your map, draw it in an appropriate width for its volume and speed. Add lakes or floodplains in the pockets of low elevation along your river, if they seem large enough to represent at scale.

Floodplains form when the volume of draining water increases suddenly, often due to a rainy season or spring thaw. The water level of the river rises, flooding its banks and picking up extra soil and other debris. Steep banks can constrain the rising waters, but riverbanks with gentle slopes allow the water to spread out. This slows the river's overall speed, and its fertile sediment settles over the flooded land. After the extra water drains into the sea, the floodwaters recede and the sodden floodplain is revealed.

To finish your river, assess how freshwater meets saltwater at the river's mouth. The elevation of land here impacts the way your river spills into the ocean and dumps the remaining sediment it has collected on its path. With the free exclusive How to Make Fantasy Maps in Photoshop, you can account for this sediment in the shallows and vegetation of each river's mouth.

Flat plains often host wetlands and river deltas, where the slow-moving sediment collects near the shoreline and builds up into islands or brackish swamps. Sandy beaches tend to be somewhat steeper and have thinner river mouths, increasing the river's speed. This can deliver sediment further out to sea, creating wide shallows or sandbars. Rocky bluffs often produce waterfalls or deep gorges, where fallen stones jut from the seas and the sediment is churned out into the depths.


That's it for this post! Up Next: How civilizations arise along rivers...

Download The Worldbuilder's Handbook here, or start your adventure below.






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Friday, November 11, 2016

Planning the Cartography of Awakening: a mapping resource

This post is Part 1 of a series to augment the Codex of the Known World available for free download.

This and other mapping resources are gathered in my Cartography Directory for you to explore.

Find my maps and atlas content in the Map Directory.



Before I could make any maps of the Known World, I had to decide what to show and what to omit from each map. I took some time to reflect on each map's audience, the best boundaries for each map, and the best dimensions to depict those boundaries. This gave me a basic level of detail possible for each map scale.

1) Map Audience: My maps are mostly for readers and fans, but also for me to print at home and use for reference. Instead of revealing my entire world to readers, I decided to only depict the area of the world known to the characters in my first book. Still a large area, the Known World refers to the lands united by the Katei Ocean, but it does not depict the Unknown East.

2) Boundaries: My first map depicts the full Known World, and subsequent maps show more detailed close-ups. For each map, I chose to represent a single region or cohesive area, with map boundaries no less than a half-inch from the edges of the region. With those dimensions set, I centered each region on the page, allowing for slight adjustments to omit distant islands or include important towns.


Check out the Codex of the Known World for more resources!


3) Dimensions: The Known World is wider than it is tall, so I chose a landscape orientation. To optimize the print-at-home dimensions of letter-sized paper, I decided to make all my maps 8.5" x 11". Print-quality resolution is 300 dpi (dots per inch), so I made my Photoshop documents 3300 x 2550 pixels. Coupled with my chosen map boundaries, these dimensions established a scale for each map.

4) Detail: The Known World map can only hold so much detail, because text labels blur at smaller sizes. In order to shrink my finished maps for online display, I realized I needed to leave some wiggle room to maintain legibility. With some baselines established, I decided to streamline the text in my world map and emphasize important details in my subsequent maps.


Since I wanted to make more than one map, I also had to make some decisions about the overall body of maps. To ensure a sense of continuity between maps, I needed to know how the maps would relate to each other. For cohesion with the plot of my book, I wanted to plan where each map would best fit into the story. And I had to consider how I'd present the finished maps in my Tales of the Known World saga.

5) Map Relations: Most of my maps depict the modern Known World as known to the people who live there. The sole exception depicts a lost land of the ancient world, as that land is known to the people in the modern world. I decided to make each map with identical Photoshop techniques, and to only use techniques that looked possible for a map-maker within the Known World.

6) Fitting the Story: Each book, section, and chapter receives a map as part of my writing process. A book's main map depicts the whole Known World, while each of the book's four section maps depicts an area conceptually or contextually relevant to the upcoming story arc. For each chapter, I also map a new region in which a scene from that chapter takes place. These thematic guidelines ensured my maps felt relevant throughout the storyline.

7) Presentation: Each map appears on the left side of a two-page spread in my book, with north aligned to the left edge and relevant text on the right side. The Known World map faces my table of contents, and each section map faces prophetic text heralding the events about to unfold. Chapter maps face the opening text of each chapter. For variety and ease of reading, I decided to make all chapter maps in portrait orientation, with north along the top edge.


That's it for this post! Up Next: How I picked the mapping style for Book 1...

Download the Codex of the Known World here, or start your adventure below.






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Wednesday, November 9, 2016

The Worldbuilder's Handbook: a workshop directory

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more content navigation in my Resource Directory.



Hello, there! Thanks for your interest in my worldbuilding techniques. My name is D.N.Frost, and I'm a fantasy author, fictional cartographer, and extensive worldbuilder. After designing myriad cultures, constructing multiple languages, and producing numerous maps for my Tales of the Known World saga, I've developed a realistic approach to building a complex world.

How exactly do you build a fictional world? I realized that a world's cultures, languages, and geography are connected, and that they influence each other through the course of history. To build more realism into your invented worlds, please enjoy this collection of short worldbuilding tips and workshops from TotKW Books.


Download your workshop guide The Worldbuilder's Handbook here.


These are workshops on worldbuilding and supporting examples from the TotKW universe. This nuanced approach to realistic worlds will help you build and share your world with more confidence. Your handbook will guide you through important facets of worldbuilding, from creating your first map to finding inspiration for new place-names.

This resource directory also links to a number of worldbuilding resources and longer blog posts, so you can delve deep into your favorite concepts. I'm proud to offer you this compilation of tips for worldbuilders, and I hope you use this resource to enhance your world.


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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Wednesday, November 2, 2016

World of the Marshlanders: a map commission

This post is Part 1 of a series to augment the Fictional Cartography by D.N.Frost available for free download.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

This post is also Part 1 of a series about Annis Pratt.



I first encountered professor-gone-author Annis Pratt when a previous map client recommended my services for Annis's series of published novels. Annis writes eco-fiction, promoting a sustainable and ecologically-friendly paradigm through the adventures of the Marshlanders in her invented world.

I said hello and clicked eagerly around her website, absorbing a cool sense of the world Annis had created. Then I invited her to connect with me for a map estimate when the time was right.


Check out this Fictional Cartography by D.N.Frost for more maps!


After a few months, Annis was ready to tackle her map, and I was thrilled when she contacted me to get started.

Annis provided me with a few pencil sketches of her world, and I started on a commission estimate for the entire map.

We discussed her map needs and budget to finalize our map plan, and I created her initial render.

I sent the mock-up to Annis for consideration, and she decided to commission the project.


Here's what she had to say about the finished map:


World of the Marshlanders, a map commission by D.N.Frost for Annis Pratt www.DNFrost.com/portfolio Part 1 of a series.
Bravo! It looks terrific.

I sense you have put extra work into this marvelous map.

I am impressed with your business procedures and art work.

I appreciate your thoroughness.

This is going to work well with a submission I'm just doing.

Thanks for everything. Terrific!

– Annis Pratt, eco-fiction author


That's it for this post! Up Next: Laying out tons of topography... Soon.

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Tuesday, November 1, 2016

Portent V of Broken: a riddle in rhyme

Portent V of Broken: the prince is born on builder's reef www.DNFrost.com/prophesy #TotKW A riddle in rhyme by D.N.Frost @DNFrost13 Part of a series.
In the novel Broken, there are 24 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!


The prince is born on builder's reef
To father's word and mother's grief
In duty shunted to the shore
To sighted land for coming war (I)

His advent clears the palace house
Who dynasty and truth espouse
While prophesy of import lost
Defies the dead at deadly cost

Across the waves the daemons sail
Beneath the waves a bloody trail
As rushes prince to father's side
To sacred truth of time abide. (II)


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


This prophesy was said 32 years before Broken takes place, and it is referenced within the story as Tirrok explores the circumstances of his birth on his quest to the world of the merfolk.

Where is the builder's reef, and what prophesy of import lost do you think this portent heralds?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Gynlen Njyae Dynde VI
1:2:3:4/13, 7:3:2 IX
V:I 2:1:2:2/11, 8:1:2
V:II 3:1:4:6/5, III:IX
The portent attributed here references multiple events that come to pass in sections called tatters. An additional tatter dateline has been added to the attribution for each tatter, noting the date when that segment of the portent will come to pass.


That's it for this post! Up Next: Imbues anew the land of yore...

For the Prophesy Appendix, enter your email above.






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Wednesday, October 26, 2016

Every Story Deserves a Map: inspiration & spark

This post is Part 2 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more map-making content in my Cartography Directory.



In Part 1 of this series, I shared some of the reasons I love making maps. Fun and games aside, I've come to see maps as powerful tools that enhance the stories they accompany. Most authors commission their maps during publication, and the resulting artwork is great for readers. But the mapping process impacts the storyteller, and that world-building juice is best unleashed while the manuscript is young.

Whether invented or historical, the setting of a fictional story is only as real as the writer's imagination. Mapping that setting immerses writers in their worlds, solidifying the core geography and bringing hazy zones into vivid detail. Borders become defined, travel routes are specified, and relations between regions gain depth in the writer's mind. All this detail swirls in the background as the writer works, and it manifests as extra realism in the manuscript.


Check out this Author's Manifesto for more of my inspirations!


In addition to enhancing the story itself, a map also motivates the writer to keep at it. Before a manuscript is ready to publish, it gets very little love. People can't engage a half-polished draft, and the long road to publication is lonely and discouraging. But a map opens conversations about the story in progress, and even the simplest feedback can boost a writer's sense of purpose.

While working on my Tales of the Known World saga, I found that maps were the perfect way to share my creativity with others. My maps garnered feedback and questions that helped me feel connected and passionate, even during difficult times. Most writers have trouble devoting the long-term energy their manuscripts need, and a map is the single best way to get encouragement to fuel the fire.


That's it for this series! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






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Wednesday, October 19, 2016

Your Story's Predictability: a storycraft workshop

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

Find my world workshops in the Worldbuilding Directory.



Readers anticipate a story as it unfolds, but the best stories delight them anyway. Their expectations are right, but delight and surprise unfold along with their predictions. They are wowed by the tale they were expecting all along.

Good storycraft embraces this tendency for readers to predict outcomes, leveraging it as a foreshadowing tool to enhance intrigue and suspense. Foreshadow different details of your events in separate places, and you give your readers the satisfaction of putting the clues together. But to keep your readers interested, also plant vague or misleading details to influence their conclusions.

As storytellers, let's concede that certain events have to stay predictable. Readers need to feel like your story makes sense, and that it reaches a satisfactory conclusion. But within that basic predictability, elaborate details can unfold in breathtaking and unexpected ways.


Check these Tips for Writing Fiction to see more workshops!


Structural outcomes, such as a resolution at the story's end, are predictable but usually necessary for the reader's comfort. These major plot events are often obvious before their occurrence, but you can utilize the fact that readers are going to see it coming. In my Tales of the Known World saga, I concede the basic convergence of my plot to free foreshadowing space for plot twists and misdirection.

Plot twists are by nature unexpected, so foreshadowing them isn't strictly necessary. However, good storycraft will weave in a few allusions to the upcoming twist to foster a sense of continuity within the tale. An unexpected turn does your story no good if readers find it jarring and illogical.

Conversely, misguiding details are the guise that shrouds your plot twist until its big revelation. Since readers are going to predict an outcome for your story, offer them lots of reasons to predict something other than the real twist. Of course, try to ensure that your plot twist is more exciting and satisfying than the false outcomes would have been, or readers might be disappointed with your story's true direction.


That's it for this post! Check out the latest writing workshops for more.

Download Tips for Writing Fiction here, or start your adventure below.






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Wednesday, October 12, 2016

Completion of Iorden: a map commission

This post is Part 5 of a series to augment the Fictional Cartography by D.N.Frost available for free download. Start with Part 1 here.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

Find more guest-inspired content in my Guest Directory.



Thanks to the collaboration we started in Part 1 of this series, Zach and Christian are delighted with their new map:

Through the entire process, D.N. was wonderful to work with!

As world-builders without cartographical experience, this allowed us to maintain complete creative control of our world, but also drastically improved the "real-ness" of the geography. Our world was greatly improved by her input.

We absolutely recommend D.N. to anyone with a fantasy world!

– Christian Madera, co-creator of The Once and Future Nerd

To finish the map, we changed Armstrungard from a large hut symbol to an ivory tower, to represent the aloof scholars who reside in the heart of the city.

We also enlarged the castle symbol for Guernatal to signify its importance as the capital of Iorden.

I even tried to capture the blue and gold of the Guernatal crest, but all my efforts clashed with the silvery effects on the White Forest.


Check out this Fictional Cartography by D.N.Frost for more maps!


After a few final text tweaks, I applied a hand-laid watercolor effect to the map, and we were all finished!

Zach and Christian approved the final render, and I saved out a package of antique watercolor maps, pirate-inspired inked maps, and print-friendly black and white maps for the TOAFN team.

I learned so much about mapping on this project, and I also really enjoyed connecting with Zach and Christian beyond their TOAFN podcast.

Their creativity and specificity pushed me to conquer new challenges and bring new techniques to the table. I love the complex topography of Iorden, and I'm proud of the stunning elegance of the White Forest.

Best of all, the TOAFN team now has an awesome map to share with their fans. New fans can get oriented in the Realms of Iorden as they listen to the first season, and established fans can find new pleasure in exploring Iorden visually.

I hope all the excitement gives the TOAFN team fresh motivation to launch their new season soon, and that this map stokes fresh inspiration for Zach and Christian to create many more seasons to come.


That's it for this series! Up next: The TOAFN team shares their shiny new map...

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Wednesday, October 5, 2016

Why I Love Map-Making: inspiration & spark

This post is Part 1 of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more map-making content in my Cartography Directory.



I create maps as part of my writing process. While planning a new book, I map the whole of the Known World and percolate ideas for the upcoming story. Before drafting each section of the book, I also map an important or conceptually relevant area of my world. And before I revise each chapter of the book, I map an area featured within that chapter.

This mapping serves as an inspiration tool, allowing me to ruminate over the upcoming content in a fun and productive way. During the long and arduous revision stage, mapping also provides a much-needed respite from my intense editing frenzy. And in many ways, creating a new map is my reward for completing edits on the previous chapter, motivating me to keep at it.


Check out this Author's Manifesto for more of my inspirations!


Ultimately, mapping an area heightens my sense of the story's setting, regardless of my stage in the writing process. When I started Awakening, the first thing I did was sketch a map of the world.

Then I invented my characters, using the map to help define cultural backgrounds and regional histories. After discovering the hidden details my first map evoked, I decided to integrate mapping into my writing process.

Mapping my world helps bring my stories into sharper focus, and maps are a great way to share my passion with others. The images serve as a swift gateway for new fans to connect with my Tales of the Known World saga.

And since mapping is such a powerful tool, I now provide cartography services to fellow storytellers, so they too can enjoy the awesome benefits of making a map.


That's it for this post! Up Next: Why every story deserves a map...

Download the Author's Manifesto here, or start your adventure below.






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Saturday, October 1, 2016

Portent IV of Broken: a riddle in rhyme

Portent IV of Broken: by sea in timeless cage for wending www.DNFrost.com/prophesy #TotKW A riddle in rhyme by D.N.Frost @DNFrost13 Part of a series.
In the novel Broken, there are 24 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!


The prince from hall renowned
Departs the weary sage
Comrade forgoes for lurid sight
And surface trades for water mage
Whom timeless would impound

Bereft of coral stage
The timeless few invite
Advent of royal grace uncrowned
And dread incur with prince's blight
To end a dying age

Awash in wisdom's bite
The prince of laws unbound
Broken by sea in timeless cage
For wending voice and gateway drowned
In time becomes the light.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


Part 3 of Broken is titled "By Sea", and this portent deals with Tirrok's story. Forsaking A'lara to seek the wisdom of the prophetic merfolk, Tirrok travels beneath the sea to discover uncomfortable truths about their culture of ineffable fate.

What do you think the prince's blight could be?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Swani Jyahrik Gusya VI
4:1:2:7/13, 6:1:2 IX
V 3:2:1:1/5, III:IX
The portent attributed here has been interpreted, and it references multiple events that culminate on an exact date. An additional verified dateline has been added to the attribution, noting the final date when the portent comes to pass.


That's it for this post! Up Next: The prince is born on builder's reef...

For the Prophesy Appendix, enter your email above.






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Wednesday, September 28, 2016

Towns of Iorden: a map commission

This post is Part 4 of a series to augment the Fictional Cartography by D.N.Frost available for free download. Start with Part 1 here.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

Find more guest-inspired content in my Guest Directory.



Well into our project from Part 1 of this series, I worked with TOAFN creators Zach Glass and Christian Madera to finish off their map by adding the towns and rivers of Iorden.

I placed all the towns using stamps that best matched their old map of Iorden. Then I labeled everything given a name.


Check out this Fictional Cartography by D.N.Frost for more maps!


Zach and Christian raised some questions about the black cacti from their previous render, and I revisited the cacti after placing all the towns.

I was hoping the black town symbols would balance out the black cacti, but the effect didn't pull through.

So these larger cacti are gray instead of black, and the faint green behind them makes the cacti seem greenish. Genius!

In comparison, the same cacti are clearly gray in the uncolored version of the map.

I traced Iorden's many rivers and lakes, differentiated the large and small rivers, and drew intricate river deltas.

Also, Zach and Christian had confessed that they rather liked the islands I mistakenly added to their first render.

I sculpted their coastlines back in, carving more natural shapes this time around. After changing the islands, I updated the map colors to reflect the new lands and shallows, and I sent the TOAFN team a render for approval.


That's it for this post! Up Next: Wrapping up the finished map...

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Wednesday, September 21, 2016

Your Story Has No End: a storycraft workshop

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

Find my world workshops in the Worldbuilding Directory.



Stories never end, and they never begin. Most adventures start in the general vicinity of danger and daring endeavor. But while we don't hear about the boring parts, they are still part of the story. Characters experience the mundane as well as the tragic, but your narrative doesn't have to start at birth and end at death.

First off, let's concede that you can't fit it all into one story. A comprehensive lifetime of moments is too much to divulge through the course of one tale. But stories never start or stop, so you can pick up the story where it gets interesting and weave in the specific details that feel necessary. If some of your favorite details don't make the cut, you can always create a side story to feature your favorite details more prominently.


Check these Tips for Writing Fiction to see more workshops!


Once you've picked a starting point for your tale, ride the plot along until there is some resolution. Something shifts, change occurs, and for better or worse, the characters find themselves in a respite after action. The story rests here. It may not feel fully ended, but stories never end. As long as the story rests, you find a stopping point.

From there, you can conclude a manuscript, or you can jump ahead to the next adventure in the storyline. In my Tales of the Known World saga, I slice each scene at the intersection of relevant and exciting, and that creates a gripping tale from start to finish. Just weave in the important information from boring events offstage.

Eventually, all stories wind down. The characters resolve their conflicts, peace settles over the land, and events grow mundane and small. Though the story continues, a boring tale set in Happily Ever After is no fun at all. Hop around to the different adventures to be had in your world--you'll find some larger than others, but all worthy tales.


That's it for this post! Check out the latest writing workshops for more.

Download Tips for Writing Fiction here, or start your adventure below.






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Wednesday, September 14, 2016

The White Forest of Iorden: a map commission

This post is Part 3 of a series to augment the Fictional Cartography by D.N.Frost available for free download. Start with Part 1 here.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

Find more guest-inspired content in my Guest Directory.



With the project in full swing after Part 1 of this series, I encouraged Zach and Christian to be as picky and opinionated as possible. That's the best way to get a great map that really represents the spirit of an invented world.

After we finalized the topography, I perused the TOAFN font set they'd sent me and selected a legible italic font with some cool distress around the letters. The next challenge loomed. It was time to tackle the White Forest.


Check out this Fictional Cartography by D.N.Frost for more maps!


Zach and Christian envisioned huge trees for their home of the elves, with bright silvery trunks that give the forest its name.

To represent the unique strangeness of this forest, and I played with my silver embossing technique from the cover art for Broken.

I came up with some cool tree trunks in silver, but they looked weird and out of place on the map. I enlarged the forest symbols to give the trunks more room, but it still looked off.

My final solution was to apply silver embossing to the label itself. This made the silver more prevalent and obvious, helping make the tree trunks stand out as unique and beautiful, rather than awkward and unrelated to anything else on the map. Then I sent this render to the TOAFN team for feedback on the silver technique.


That's it for this post! Up Next: Adding the towns and rivers...

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Wednesday, September 7, 2016

Author's Manifesto: an inspiration directory

This post is part of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more content navigation in my Resource Directory.



Hello, there! Thanks for your interest in my work. My name is D.N.Frost, and I'm an author, cartographer, and world-builder. I'm also a linguist and poet, a maker and artist, a creative mentor, a gamer, a tarot reader, spiritualist, and probably a bunch of other things too.

Why do I wear so many hats? I get to know people by the stories they tell about themselves and the way they view the world. So to help you get to know me, please enjoy this collection of short tales about who I am, what I do, and why I do it.


Download my personal inspirations in the Author's Manifesto here.


All authors have reasons for writing what they write, and you're invited to learn mine. You'll hear about the inspirations that drive me to create and the beliefs that help me make sense of the world. You'll see the truth of who I am, and you'll discover the story behind my stories.

I hope my manifesto will connect me with new fans of my Tales of the Known World saga. I've provided a cheat-sheet for getting to know me, and it shares details about my thought process and ideas in the making. Plus, the process of creating the document helped me organize and clarify my various philosophies on creativity.


That's it for this post! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






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Thursday, September 1, 2016

Portent III of Broken: a riddle in rhyme

Portent III of Broken: by night, the golem dead arises www.DNFrost.com/prophesy #TotKW A riddle in rhyme by D.N.Frost @DNFrost13 Part of a series.
In the novel Broken, there are 24 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!


Token in hand, the wayward son
In riddled fog of past laid waste
Returns to masters wrong in haste

Broken by night, the golem dead
Arises live in life untraced

Spoken in fright, the homeward bound
Entreats the aid of sea defaced

Woken by sand, the keening kin
In wake of master's men disgraced
Assumes the torch for land unlaced.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


This prophesy for Part 4 of Broken is titled "By Night" and foretells the events of Varyan's story. Who is Varyan? Find out in the free ebook from Broken! You meet him in Chapter 1, though you already know him by another name.

Can you guess what character the wayward son and golem dead refer to?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Korin Nviwa Kaedya XX
0, 4:2:2 IX
V 3:2:3:1/5, III:IX
The portent attributed here has been interpreted, and it references multiple events that culminate on an exact date. An additional verified dateline has been added to the attribution, noting the final date when the portent comes to pass.


That's it for this post! Up Next: By sea in timeless cage for wending...

For the Prophesy Appendix, enter your email above.






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Wednesday, August 31, 2016

Coastlines of Iorden: a map commission

This post is Part 2 of a series to augment the Fictional Cartography by D.N.Frost available for free download. Start with Part 1 here.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

Find more guest-inspired content in my Guest Directory.



After getting the go-ahead in Part 1 of this series, I worked with TOAFN creators Zach Glass and Christian Madera to start mapping their Realms of Iorden. They provided me with a thumbnail map of Iorden they'd made some time earlier.

I magnified the 300 pixel image to sculpt their coastline and apply rough topography swatches to their regions. Then I applied some quick color to differentiate all the areas of the map, and I added some basic text.


Check out this Fictional Cartography by D.N.Frost for more maps!


For working off a tiny image, I feel like I did a great job! The trouble with zooming in 1100% is that some blurry areas caused a few initial mistakes.

The two big islands in the eastern sea? Those were actually tiny ship symbols. And that marsh on the northern edge of the desert? That was a swath of mini-cacti.

To help me with the next render, Zach and Christian sent me a larger version of their old map.

With it, I innovated a cactus stamp for the desert in the north, and I tested out cacti swatches until I found one that looked decent.

I also removed the islands in the eastern sea.

The TOAFN creators needed the hilly area in the south to be a marshy waste of broken stones - very specific topography I didn't have on hand.

Fortunately, I had a marsh swatch and a broken wasteland swatch, so I tried overlaying them.

After a few tests, I came up with a broken marsh that captures the eerie spirit of the land.

I also changed some of the colder southern forests from fluffy oak trees to a hardier mix of oaks and pines. They asked for some color adjustments for the northern desert and southern ice, and they asked for the South Sea to be more rugged and broken up.

They also had a few other coastline adjustments, tweaking the areas that would become river deltas and adding a nice harbor where the town of Seahold would be.

Finally, they asked me to soften the mountain transition from the western peaks to the broken stones and hills further east. After I got all the topography edges smoothed out, I added in some smaller mountains to show how the large mountains tumble into broken rock.


That's it for this post! Up Next: The shimmering White Forest of the elves...

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Wednesday, August 24, 2016

The Glorious Human Condition: inspiration & spark

This post is part of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more consciousness content in my Cosmic Directory.



I am profoundly inspired by the great humanity of the world. I love that thrill in your heart when the good guy wins. People differ in how they rise to challenges and integrate past experiences. But though the content of each personality varies widely, there is a similar structure for all personalities. I love exploring this profound diversity that arises out of a remarkable uniformity.

I want to kindle that inborn sense of glory within our human condition. To delve through the wonders of our psyche, I push my characters to their very limits, and their stories evoke the triumph of human endeavor. I want to trigger your inner grandness through my characters and their adventures, the ride of your life delivered with resilient personalities arising from the trenches.


Check out this Author's Manifesto for more of my inspirations!


I love feeling like I'm in the hands of a master storyteller. So when I write, I want my readers to sense every detail toppling into place like dominoes. The story flows into each plot twist, but every turned page holds the last thing you'd expect.

My characters endure desperate scenarios, shocking culture clashes, outrageous social structures--anything where some facet of human imperfection can be explored, understood, and redeemed in the hearts of my readers.

I want my characters to lead by example, heal old wounds, impart wisdom, and reawaken the youthful wonder dormant inside so many of us. Ultimately, I hope my Tales of the Known World saga inspires people to look for the magic in their own lives.


That's it for this post! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






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Wednesday, August 17, 2016

Sordow: a map commission

This post is Part 1 of a series to augment the Fictional Cartography by D.N.Frost available for free download.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

This post is also Part 1 of a series about David Glenn.



I first met David when my repeat client Stephen Everett introduced us on Facebook. In a writer's group, David shared a rough sketch of his world, and Steve suggested he collaborate with me to take his map to the next level. I gave David my email address and he sought me out.

We discussed his northern isles, then called Sodow, a world still taking form. I used maps to develop the Known World, so I knew the mapping process would provide a fantastic world-building tool for David. I also remembered how daunted I felt about mapping my world before knowing where all the pieces fit.


Check out this Fictional Cartography by D.N.Frost for more maps!


We decided that Sordow would be a long-term project, and that instead of my usual commission process, we'd take things an hour at a time.

This took the pressure off David to know all the details of his world at once, and it allowed him to access the phenomenal worldbuilding tool that is map-making.

Using his rough sketch, I started working on the initial render of Sodow's coastline to help him envision the finished map.

Once he felt confident in the project, David paid for his initial render and we proceeded.


Here's what he had to say about the finished map:


T'Chak of Sheridan's World, a map commission by D.N.Frost for Stephen Everett www.DNFrost.com/portfolio Part 1 of a series.
Wow, it looks wonderful. Thank you so much.

The woods and rivers are great.

I like the text.

In the end the geography has that feel of the British Isles.

Nice job. I like this a lot.

– David Glenn, fantasy writer


That's it for this post! Up Next: Coastlines, nations, and rivers... Soon.

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






Liked this? Share, please!
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