Wednesday, March 8, 2017

Darkstorm by M.L. Spencer: a style analysis

This post is Part 1 of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

This post is also Part 2 of a series about M.L. Spencer. Start with Part 1 here.

Disclaimer: I received a free copy of this book in exchange for an honest review.



In Part 1 of this guest series, I provide the actual book review! The long-form style analysis below goes into much greater detail, diving into many aspects of storycraft, worldbuilding, and wordsmith techniques.

Darkstorm by M.L. Spencer is the prequel to The Rhenwars Saga, an epic fantasy spanning a millennium, two realms, and all the ethics of the human condition. Though it is her second novel, it was originally published as Book One of the saga due to its chronology.

★★★★


Four stars! This great story revealed something I didn't see coming.

★★★★

I tend to read books in serial order, but though I haven't read Spencer's debut novel, I felt confident reading Darkstorm since Spencer billed it as Book One at the time.

The story takes place one thousand years before the events of her first book, and I found the story easy to follow despite it being a prequel. In truth, I had no idea the book wasn't Spencer's first until I set out to write this post and discovered my prequel/sequel mix-up.

Reading the story was a pleasure, and I finished the book in a matter of days. As with most books, I noticed prose that I would have worded differently, but as an author myself I can appreciate a variety of writing styles without judging them against my own.

My only qualm came at a major turning point in the story, where a leading protagonist descended into betrayal.

The character's change of behavior was late in the book, well-explained but suddenly staged. In retrospect, perhaps the change would be anticipated by readers of Spencer's debut novel, and not seem sudden at all.



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When Spencer delved into the character's darker facets in the final chapters, I felt compassion for the character's flaws, and I actually felt more connected with that character.

But Spencer used that inner exploration to stage and justify the character's rapid changes, and my favorite character's revealed depths then culminated with betrayal. I felt dismayed - but perhaps that was Spencer's intention all along.

Ultimately, Spencer's tale was an engaging, independent prequel. The prose was unpretentious and descriptive. The characters had depth and personality, and the master conflict was nuanced yet explicit. It began on a rainy night in a mountain city, and it quickly progressed into the discovery of a dire conspiracy.

I loved how Spencer showcased the diversity of her Southern Continent. Not only did she contrast the cultures of two nations, but she contrasted a scholarly urban culture to the rural nomads under the same rule. Spencer also evoked a sub-culture of those gifted with magic compared to those who had none.

Overall, I enjoyed the novel, and I went on to read Spencer's original book. After I shared my review with Spencer, she wrote this Praise for Awakening in exchange.


Please buy your copy of
Darkstorm by M.L. Spencer here.

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Formatively Foreign: inspiration & spark

This post is Part 1 of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more linguistic content in my Language Directory.



Language has always fascinated me. When I was in preschool, my teacher spoke French and, like any young kid, I picked it up readily. It helped that my paternal grandmother also spoke French. However, I stopped using French when I started elementary school, and by second grade, I could hardly remember the old songs in French that I'd learned.

About that time, my older brother was learning basic Japanese at school. I was so jealous! I felt like Japanese was such a cool language, and I yearned to understand its crazy symbols. But it wasn't offered at my grade level, so that yearning went unquenched for the time being. Then, halfway through second grade, my family moved from Seattle, Washington to Austin, Texas. Instead of language options like French or Japanese, my new elementary school delivered only Spanish.


Check out this Author's Manifesto for more of my inspirations!


My indignation quelled itself in time. Due to my experience with French, the Spanish language seemed familiar and frankly, boring. When I ascended to junior high, I omitted any foreign language class at all, hoping that in three years, high school would have more interesting languages to offer. They did, in a way. I had to choose between French, Spanish, and ancient Latin. No Japanese, and not even talk of adding Japanese in the future. In fact, I believe the school was thrilled to be adding German to the list sometime in the next few years.

I went with Latin. I'd read lots of Greek and Roman mythology as a kid, so learning Latin seemed to be a good idea. As I began working on my Tales of the Known World saga, I discovered that my favorite part of the Latin courses was learning the Roman history and culture surrounding their language. I felt like I understood the ancient Romans through their lifestyle and society, and it instilled in me a sure knowing that language and culture are inextricably linked.


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Sunday, March 5, 2017

Celtic Tarot Card Meanings: an inspired contribution

This post is Part 4 of a series to augment the Guest Resources available for free download. Start with Part 1 here.

This and other guest-inspired content is gathered in my Guest Directory for you to explore.

Find more tarot-related content in my Tarot Gallery.



In Part 1 of this series, I first connected with historical fantasy author Linnea Tanner. We soon collaborated on this guest post for her Celtic history blog. I originally wrote this piece in July 2015, and it has been reposted here with permission.

UPDATE 2022: Since the writing of this post seven years ago, Linnea's site has undergone extensive upgrades and overhauls. My original guest post is no longer available on her site, but is preserved in full below.





It is a great pleasure to reintroduce D.N.Frost who has graciously agreed to provide another guest post about the rich symbolism of nature used in Celtic tarot cards. She is a talented fantasy author, cartographer, and world builder with a passion for Celtic mythology and traditions. I’ve had the privilege of working with her to create a map and world for my current project on Apollo’s Raven.

Welcome D.N.Frost! I encourage everyone to learn more about her ongoing projects on mapping and world-building and her epic saga Tales of the Known World which you can download electronically from her site.

Guest Post: D.N.Frost |Celtic Tarot Card Meaning | Apollo’s Raven


Hello there! My name is D.N.Frost, and I’m the fantasy author, cartographer, and world-builder behind the epic saga Tales of the Known World. I love delving into the mythology and traditions of different cultures, and this guest post for Linnea Tanner was inspired by my love of Celtic mysticism. Enjoy!


The world of the ancient Celts teemed with layers of meaning and symbols drawn from nature. Many of these assorted myths and traditions were amassed in detail by Anna Franklin, a well-known Celtic Pagan authority in the British Isles. One of her books accompanied a Celtic-themed tarot deck, and though tarot only dates back to the 15th century, the book and cards are steeped in ancient Celtic heritage.

This Celtic Tarot card depicts a Celtic shaman, alone in the forest with his familiar, the wolf.

The Shaman. Image from Celtic Tarot Card Meanings: symbols of the ancient Celts www.DNFrost.com/guest An inspired contribution by D.N.Frost Part 4 of a series.
Celtic Tarot Card: The Shaman

Wearing deerskin, this shaman sits at his cauldron, beating his bodhran drum to call to the spirits. He brews a potion that helps him engage the spirit world, and a few of the potion’s ingredients surround him, notably the sacred herb vervain.

The path of the Celtic shaman was strongly tied to the land and the cycle of the seasons. By honoring the spirits of nature and learning their wisdom, a shaman sought to transform himself and expand his awareness. Conscious of the subtle connection between all things, Celtic shamans recognized the sacredness within everything, allowing them to form a bridge between the spirit world and the human world.

This shaman is shown brewing a sacred potion called the Cauldron of Ceridwen, which was believed to inspire eloquence and prophesy in those who drank it. This magic potion contained a number of ingredients, including rowan berries, sea foam, “Taliesin’s cresses, Gwion’s silver, flixweed, and vervain” picked on moonless nights (Franklin, 83). This potion was also used to create the Gwin or Bragwod drink used in sacred initiations, though the initiates drank it mixed with wine and barley meal.



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The Celtic goddess Ceridwen is said to have captured the wisdom of the Three Realms in her potion. She charged the youth Gwion to keep the fire going beneath her cauldron, and one day he splashed three drops onto his finger. When he put his finger into his mouth to soothe the burn, Gwion instantly became one with the past, present, and future of all things. The knowledge frightened him, and Ceridwen decided to test his worthiness by appearing as a terrifying beast. Gwion fled, taking on the forms of different animal familiars, and these animal spirits helped him integrate his new knowledge. The goddess continued chasing him until Gwion took the form of a grain of wheat, and Ceridwen ate him. Nine months later, she gave birth to him as Taliesin, meaning “radiant brow.”

This legend of consumption and rebirth symbolized how shamanic initiates had to be absorbed into the womb of the goddess before emerging wiser and forever changed. The harvest festival of Samhain celebrated the two aspects of this divine womb, both the dormant seed that lies within, and the wisdom shared from the spirit world. This celebration used the herb vervain, an ingredient in Ceridwen’s potion and one of the most sacred herbs for the Celtic druids. Vervain was only gathered on moonless nights when the “dog star” Sirius was rising, and Celtic lore associates the wisdom of this herb with the wisdom of the wolf.

Ancient Celts viewed the wolf with awe and respect. Considered very wise, the wolf only chose to share its wisdom with certain people, and many shamans sought the wolf as their familiar. The wizard Merlin was said to have an old wolf companion during his years as a forest hermit. The white wolf Emhain Abhlac once met the druid Bobaran, who threw three rowan berries at the wolf, three into the air, and three into his own mouth to receive the wolf’s wisdom. The Gundestrup cauldron shows a wolf beside the horned god Cernunnos, and the goddess Brighid is often shown with a wolf nearby. The wolf was a totem guardian of Britain, and one of Brighid’s four sacred animals.

According to the ancient Celts, the winter quarter of the year was ruled by the wolf. Winter was a dead time, a time of purification while the earth rested in darkness and grew ready for the rebirth of spring. This period stretched from Samhain in October to the Imbolc festival in February, which celebrated the goddess Brighid with a giant feast. In ancient Gaelic, the month of February was known as Faoilleach, which can translate to “the wolf month,” “the storm month,” or “the month of bleak death.” For the Celtic shaman, the wolf taught about instincts and psychic intuition, as well as the cyclical powers of the moon. The wolf’s wisdom guided shamans to trust their inner voice and to seek their answers within.

This Celtic Tarot card depicts the warrior queen Boudicca of the equestrian Iceni people.

The Chariot. Image from Celtic Tarot Card Meanings: symbols of the ancient Celts www.DNFrost.com/guest An inspired contribution by D.N.Frost Part 4 of a series.
Celtic Tarot Card: The Chariot

Boudicca led the Iceni tribe to fight the ancient Romans as they sought to conquer Britain. With woad spirals on her face, she cracks a whip from atop her chariot, drawn by one black horse and one white horse.

Horses were known as the chosen mounts of the gods, particularly the sun and moon deities. They symbolized the virility of the land itself, as well as strength and swiftness. The Iceni tribe derived their name from the word for horse, and Britain’s horse cults predate the arrival of the ancient Celts. Horses were shown on the earliest Celtic coins, and they were common god or totem creatures through the Iron Age and into the Bronze Age. For ancient Celts, horses represented the instinctive aspects of humanity, which often needed to be tamed and controlled. The horse’s master used the bit and bridle to control his horse, and this symbolized the intellect that tempered destructive impulses. While horses symbolized raw life-force, the reigns betokened the willpower and intelligence needed to harness this life-force effectively.

Fal, the Celtic god of horses and hounds, symbolized light within the darkness. In the cycle of the year, the northern quarter was called the Plain of Fal, associated with wisdom and truth. The Stone of Fal was the station of the yearly cycle connected with the winter solstice, when the midwinter sun was reborn. Ancient Celts believed this was when the horse goddess Rhiannon gave birth to her son. White horses represented the sun and were affiliated with the light of spring and summer. Like other white animals, white horses symbolized sky deities to the ancient Celts, while black animals were correlated with Underworld deities. Black horses, generally considered unlucky, were connected with the darkness of autumn and winter, as well as with the Underworld. They were an omen of death, symbolic of funerals and of chaos. A black horse was said to rule the twelve days of midwinter chaos between the old and new year.

Modern Celtic folklore still honors horses, and the horsing ceremonies of midwinter depict a play of death and resurrection. Also, May’s Beltane festival features the Hobby Horses of Padstow and Minehead. A black horse winds through town in a musical parade, and it falls to the ground whenever the music stops. Each time, the horse rises again when the music resumes, until the parade dies down at midnight. Then the sinister horse is considered truly dead, until it is born again in the fall.

This Celtic Tarot card depicts the Uffington White Horse in Oxfordshire, England.

Diplomacy: The 7 of Swords. Image from Celtic Tarot Card Meanings: symbols of the ancient Celts www.DNFrost.com/guest An inspired contribution by D.N.Frost Part 4 of a series.
Celtic Tarot Card: Seven of Swords

The hillsides of Britain are carved with many chalk horses, but this is the oldest carving, dating to around 1400 BCE. Sacred to both the ancient Celts and the earlier peoples of Britain, horses fostered the spread of Celtic civilization with their swiftness and strength.

Though ancient Celts carved the Uffington horse, the site was important to Britain’s Neolithic people. Well before the carving, the hill was part of a ley network said to harness dragon power. In fact, there is some dispute that the Uffington horse is really a dragon, since it looks down on Dragon Hill, where St. George allegedly slew a mighty dragon. It is said that nothing will grow where the dragon’s spilled blood poisoned the ground, and to this day there is a bare patch atop the hill. Near the head of the Uffington horse is a Bronze Age burial mound, and less than a mile away is a Neolithic burial chamber known as Wayland’s Smithy. There, legend has it, a magical blacksmith forged the shoes for the giant Uffington horse.

Ancient Celts believed that dead souls rode to the Underworld on horseback, and that horses carried living souls to and from the spirit world. Gods and shamans traveled through the axis mundi, or World Tree, and they tethered their horses to this tree before making the journey. Famously, the hero Conan traveled to the Otherworld on Aonbharr, the steed of the sea god Manannan. Aonbharr was said to make her rider invulnerable to any attack. According to Celtic lore, the white horse of the elf queen took Thomas the Rhymer to the land of the fairies, and Tam Lin stole a white horse to escape that fairy realm.


I hope you enjoyed this foray into the world of the ancient Celts! For more fun with prophesy and magic, visit me at DNFrost.com, on Twitter @DNFrost13, and on my Facebook page.

My love of cultures and mythology inspired an epic fantasy saga.

Let me send you my free ebook today!



References

1. Anna Franklin, The Sacred Circle Tarot: A Celtic Pagan Journey; Llewellyn Publications, 2000.
2. Paul Mason, The Shaman; Mixed media illustration. Sacred Circle Tarot: A Celtic Pagan Journey; Llewellyn Publications, 2000.
3. Paul Mason, The Chariot; Mixed media illustration. Sacred Circle Tarot: A Celtic Pagan Journey; Llewellyn Publications, 2000.
4. Paul Mason, Diplomacy: The Seven of Swords; Mixed media illustration. Sacred Circle Tarot: A Celtic Pagan Journey; Llewellyn Publications, 2000.




That's it for this post! Up Next: Starting on our set of maps for Apollo's Raven...

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Saturday, March 4, 2017

The Eyes of the Sea by Alberto Guaita Tello: a book review ★★★★★

This post is Part 1 of a series to augment the Book Reviews by D.N.Frost available for free download.

This and other reviewed content is gathered in my Book Reviews Directory for you to explore.

Find more guest-inspired content in my Guest Directory.

Disclaimer: I received a free copy of this book in exchange for an honest review.



★★★★★


Five stars! This great story delivered something I've never seen before.

★★★★★

A true testament to the courage of the human heart.

Alberto Guaita Tello blends the magic traditions of African animism with notions of advanced technology and space-warping portals between planets.

Woven with breathtaking heart, The Eyes of the Sea captures the raw spirit of Africa, but Guaita Tello's work is a human story most of all - of love and loss, hope and pain, generosity and deceit, ambition and resourcefulness.

Classy, witty, and insightful!

- D.N.Frost, author of Tales of the Known World ★★★★★

Want to read this novel?
Buy your copy now.


★★★★★


The Eyes of the Sea by Alberto Guaita Tello is Book One of the Twins of Telluria series, originally written in the author's native Spanish.

This book was published in 2015 under the title Los Ojos del Mar with the same cover image. The English translation was released in 2016, and I first connected with Alberto Guaita Tello when we agreed to exchange author reviews.



Check out these Book Reviews by D.N.Frost for more story ratings!



In this savvy futuristic fantasy, Guaita Tello blends the magic traditions of African animism with notions of advanced technology and space-warping portals between planets.

It is classy, witty, and insightful, steeped in rich details and woven with breathtaking heart. Guaita Tello's unconventional storytelling also honors the oral traditions of Africa, weaving his novel through both prose and tales expressed in dialogue.

This book captures the raw spirit of Africa, probing the history of a plundered continent, the savage violence of warring nations, mistrust and the resilient kindness of people to whom life has not been kind.

But Guaita Tello's work is a human story most of all - of love and loss, hope and pain, generosity and deceit, ambition and resourcefulness. The Eyes of the Sea is a true testament to the courage of the human heart.



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That's it for this post! Up Next: My detailed report on Guaita Tello's writing craft...

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Friday, March 3, 2017

The Eyes of the Sea by Alberto Guaita Tello: a style analysis

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

This post is also Part 2 of a series about Alberto Guaita Tello. Start with Part 1 here.

Disclaimer: I received a free copy of this book in exchange for an honest review.



In Part 1 of this guest series, I provide the actual book review! The long-form style analysis below goes into much greater detail, diving into many aspects of storycraft, worldbuilding, and wordsmith techniques.

The Eyes of the Sea by Alberto Guaita Tello is Book One of the Twins of Telluria series, originally written in the author's native Spanish. This book was published in 2015 under the title Los Ojos del Mar with the same cover image. The English translation was released in 2016.

★★★★★


Five stars! This great story delivered something I've never seen before.

★★★★★

When a young healer chances upon an injured man outside her Cameroon village, she learns his strange appearance is because he is from another world.

As he recovers in her care, their love ignites an adventure that spans twenty years and two worlds.

This very clever book is translated from the original Spanish, and though I'm not a Spanish speaker, I could tell that the English translation of this novel kept true to Guaita Tello's original Spanish manuscript.

Each word felt pithy and well-intended, and the turns of phrase we use in English were adapted nicely from their Spanish equivalents.

Occasionally, I'd have to read a particularly long sentence over again to get its full meaning, but these instances were only because some English sentence constructions are bulkier and more long-winded than their Spanish counterparts.

The story itself goes far beyond what the novel's synopsis and book trailer lead me to believe.

The tale starts with the young healer and her grandmother assisting an injured stranger, but it quickly progresses through time. Their love is not really the focus of the story, but rather its inception.



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The true star of this story is their teenage daughter, featured on the book's cover, who attempts to unite her divided family against a growing tide of local animosity.

I loved the way Guaita Tello used verbal storytelling as an active element in his novel. Inspired by the bonfire stories of his youth in Africa, Guaita Tello expressed his tale partially in dialogue.

In contrast to the book's standard dialogue, the strange traveler told stories about his world that were vivid and flush with detail.

Vibrant modern Africa gleamed in Guaita Tello's prose as well; his colorful imagery made Cameroon come alive.

Overall, I was blown away by this epic fantasy crossover, and I look forward to more in Guaita Tello's series. I was so excited after finishing Guaita Tello's book that I emailed him my review before I'd even posted it online. Now I eagerly await Book Two!



Have you read this novel? Help the author and write your own review.


That's it for this series! Check out the latest writing workshops for more.

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You deserve a mindful reader and an honest book review.

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Celtic Tarot Cards, Meaning from Nature: an inspired contribution

This post is Part 2 of a series to augment the Guest Resources available for free download. Start with Part 1 here.

This and other guest-inspired content is gathered in my Guest Directory for you to explore.

Find more tarot-related content in my Tarot Gallery.



In Part 1 of this series, I collaborated with historical fantasy author Linnea Tanner on this guest post for her Celtic history blog. I originally wrote this piece in April 2015, and it has been reposted here with permission.

UPDATE 2022: Since the writing of this post seven years ago, Linnea's site has undergone extensive upgrades and overhauls. My original guest post is no longer available on her site, but is preserved in full below.





It is with great pleasure that I introduce D.N.Frost, an exciting fantasy author with a passion for Celtic mythology and traditions. She has graciously provided a guest post about the rich symbolism of nature used in tarot cards. Welcome D.N.Frost! I encourage everyone to learn more about her and the epic saga Tales of the Known World.

Guest Post: D.N. Frost |Celtic Tarot Cards Meaning | Apollo’s Raven


Hello there! My name is D.N.Frost, and I’m the fantasy author, cartographer, and world-builder behind the epic saga Tales of the Known World. I love delving into the mythology and traditions of different cultures, and this guest post for Linnea Tanner was inspired by my love of Celtic mysticism. Enjoy!


The world of the ancient Celts teemed with layers of meaning and symbols drawn from nature. Many of these assorted myths and traditions were amassed in detail by Anna Franklin, a well-known Celtic Pagan authority in the British Isles. One of her books accompanied a Celtic-themed tarot deck, and though tarot only dates back to the 15th century, the book and cards are steeped in ancient Celtic heritage.

This card depicts Scathach, a legendary Celtic warrior woman.

The Warrior. Image from Celtic Tarot Cards, Meaning from Nature: symbols of the ancient Celts www.DNFrost.com/guest An inspired contribution by D.N.Frost Part 2 of a series.
Scathach, Celtic warrior woman of legend

At her feet, a badger appears as the warrior’s familiar, and from the corner grows the magical herb borage. The name for this plant arose from the ancient Gaelic word borrach, meaning “a brave or courageous person.” Celts often soaked borage leaves in wine, which elevated adrenaline levels to evoke power and courage.

Renowned for her skills and strength, Scathach ran a school for warriors in her fortress on the Isle of Skye. Her name meant “the shadowy one,” and her fortress was known as Dun Scaith, the “Castle of Shadows.” Scathach only trained the adept few who were brave enough to invade her fortress and entreat her tutelage within.



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She was most renowned for training Cuchulain, the hero of the Irish Ulster saga. Though she is pictured with a sword while preparing for the Lughnasa games, Scathach is best known for the barbed spear Gae Bulg, which she gave to Cuchulain after he completed his training. Some tales accredit Scathach with the power of prophesy, a gift often attributed to ravens.

For ancient Celts, the badger was regarded as the best familiar for the warrior’s intrepid spirit. Seen as unshakable and grounded, the indomitable badger inspired the path of a warrior with its courage and ferocity. The Celts believed that the badger knew all the secrets of Albion, and that its knowledge arose from the depths of the earth in which it dwelt. The badger taught many lessons to the ancient Celts, including the importance of seeking inner solitude.

This card depicts a raven circling the cloudy sky over a youth lost in thought.

The Page of Swords. Image from Celtic Tarot Cards, Meaning from Nature: symbols of the ancient Celts www.DNFrost.com/guest An inspired contribution by D.N.Frost Part 2 of a series.
The Omen of a Circling Raven

In the surrounding mountains, tall pines stand as the tree of heroes and warriors, and swaths of bright daffodils paint the springtime valley. This flower symbolized the instinctive sexual energies of spring, sweeping the earth in magical regeneration.

In the Celtic tradition, pine trees symbolized fertility and rebirth, representing the vivacious spring rather than the desolate winter. Pine was one of the chieftain trees in the ancient Ogham alphabet, and its sturdy spirit especially resonated with Northern Celts and heroes like the warrior Scathach.

Ravens were messengers from the Celtic gods, bringers of wisdom and guidance from another plane. For the Celts, ravens were teachers and protectors, especially for seers and spirit warriors. Because they often circled in storm clouds, ravens were said to be thunderbirds that could herald coming squalls. Ancient Celts viewed ravens as prophetic, and their behavior was often used to auger the outcome of battles.

According to legend, the foresight of ravens warned the Irish god Lugh of the Formorian invasion. The head of the Celtic god Bran, whose name means “raven,” was said to prophesy from White Mount, the future site of the Tower of London. Bran’s head protected Britain from invasion until King Arthur removed it to demonstrate his own dominion over the land, but ravens still roost in the tower. Legend has it that Britain will fall to invaders should Bran’s ravens ever disperse.


I hope you enjoyed this foray into the world of the ancient Celts! For more fun with prophesy and magic, visit me at DNFrost.com, on Twitter @DNFrost13, and on my Facebook page.

My love of cultures and mythology inspired an epic fantasy saga.

Let me send you my free ebook today!



References

1. Anna Franklin, The Sacred Circle Tarot: A Celtic Pagan Journey; Llewellyn Publications, 2000.
2. Paul Mason, The Warrior; Mixed media illustration. Sacred Circle Tarot: A Celtic Pagan Journey; Llewellyn Publications, 2000.
3. Paul Mason, The Page of Swords; Mixed media illustration. Sacred Circle Tarot: A Celtic Pagan Journey; Llewellyn Publications, 2000.




That's it for this post! Up Next: Writing a second guest post for Linnea...

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Wednesday, March 1, 2017

Portent IX of Broken: a riddle in rhyme

Portent IX of Broken: awash in pain to see all things www.DNFrost.com/prophesy #TotKW A riddle in rhyme by D.N.Frost @DNFrost13 Part of a series.
In the novel Broken, there are 24 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!


At advent cold the prince returned
In urgency through palace wrought
Allegiance traced and traitor bought
By grace of distant lessons spurned

Awash in pain to see all things
The grieving prince rejects the kings
Adrift and lost in freedom's rings
The mortal slain and wisdom earned.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


Despite its short length, this portent has an interesting rhyme scheme. It opens a number of scenes in Part 1 of Broken, and it predicts a painful ordeal through which someone ascends to enlightenment.

Who do you think the grieving prince is, and what is his wisdom earned?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Karyeh Njuyek Gusya III
2:3:1:3/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


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You Cannot Get It Wrong: a cartography workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more map-making content in my Cartography Directory.



Most worldbuilders are hesitant to make maps. A lot of them might be willing to sketch out general layouts, but committing to a professional map is intimidating. Distant places haven't been filled in yet, and the science behind your geography can be daunting. These doubts often give worldbuilders pause as they consider mapping their worlds. But really, there's no way you can get things wrong.

Even publishing a map does not bind your world to the details of that map. Imagine for a moment that your map was actually drawn by someone within your invented world. The map does not have to depict reality; instead, it represents your world as it is known to the people who live there - round, flat, wide, or tall.


Check out The Worldbuilder's Handbook for more free resources!


Your imaginary cartographer and his map illustration are now subject to an array of human inconsistencies, errors, and stylistic variations. This in-world perspective also helps readers better connect with the characters who live out your story. Instead of mapping the entirety of your world, just map the world known to your characters, expanded, if desired, to include undiscovered areas traversed within the story.

There's always a precedent that allows for differences between maps. If you change the spelling of a town, you can cite inconsistencies in real-world spellings of certain places. If you shift a town to the other side of a river, you can cite discrepancies in real-world maps. If you need your desert in a rainy area, you can cite futuristic weather-control, or ancient forgotten magic. With the free exclusive How to Make Fantasy Maps in Photoshop, you can create intentional discrepancies between your maps to reflect the differences between regional cultures.

Between human error, technological advances, and ever-convenient magic, worldbuilders can come up with a justification for pretty much any variance between older and newer maps. As your world grows, your map should grow with it, so consider a few in-world explanations for the changes your maps will reflect.


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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Wednesday, February 22, 2017

Name Your Places: a language workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more linguistic content in my Language Directory.



Many worldbuilders choose to invent languages for their worlds. But whether or not you invent a language for your world, you need to decide how the people of your world create place-names. Place-names in English are often made by appending a syllable like -ville or -ton or -berg to a landscape feature or town founder. Some places have names with no translation, but people also name places by describing their location, color, climate, vegetation, or wildlife.

If you have an invented language, decide how place-names are formed in your language. Pick out some common affixes, determine whether your culture prefers long or short names, and outline a few name configurations that seem native to your culture. If you don't have an invented language, make these same decisions for the way you'll use English to name your places.


Check out The Worldbuilder's Handbook for more free resources!


Once you've decided on your place-name rules, try to depict some name constructions in English. If you have an invented language, translate a few of your place-names literally, into longer names like Rock of the Sighing Trees and River where the Wind Blows Cold, or shorter names like Singing Rock and Riverton. By patterning some English place-names after your translations, you can use English labels to further characterize your people and their language.

Using a mix of English, partly foreign, and entirely foreign words, try to think of names that represent the character of the people who live in your world. In the Language of the Known World, you can see how I use the names Bulb Rock, River Skanth, and Dlathril from the faerie language of Kalrei. Even if you haven't invented a language for your culture, you can add realism by choosing some place-names that lack English translations.

Also think up some intriguing names based on old stories or events that took place in your world. Names like Rebel Bay, Coward's Wash, and The Glades of Despair impart a sense of history to the area and heighten the realism of your world. Provided the rules for your place-names allows for it, you can also add in a few names related to other places, such as New Linden or Old High Road.

Last but not least, make sure to use some obvious and boring names in your world. Not every name can be epic and awesome, and the real world is full of places like Greenbrook, Eastpoint, and Springfield. Though these non-creative names might seem dull, they are ultimately the cornerstone of realism for your world. The naming of places is a messy and subjective process in any language, but with a little planning, you can create a world that is both expressive and navigable to readers.


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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Wednesday, February 15, 2017

Build Your Kingdom: a cartography workshop

This post is Part 2 of a series to augment The Worldbuilder's Handbook available for free download. Start with Part 1 here.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more map-making content in my Cartography Directory.



After you've formed your river in Part 1 of this series, you can determine how your land was settled. Imagine settlers exploring your world for the first time. Since people need water to live, the first settlements usually form near rivers or other water sources. Nearby areas are often cultivated, hunted and fished, or harvested for natural resources like timber, stone, and ore. Wealthy towns draw more people, and these towns grow larger. Roads are laid to connect main towns, and smaller towns develop along main roads.

Unsettled lands are often home to nomadic peoples who come into conflict with exploitative settlers. To defend themselves from nomads or wildlife, your settlers might build walls around their town, as well as forts and other defensive structures on nearby high ground. Depending on the volatility of the times, the ruling class might commission fortified homes like keeps and castles, which trigger commerce and foster new towns.


Check out The Worldbuilder's Handbook for more free resources!


Trade outposts develop on the fringes of settled territory and, given times of peace, can flourish into artistic cultural hubs. The more established a civilization, the grander its buildings and its cities usually become, until factors like corruption and unrest cause a cultural decline. When a capital city is first established, it's often centrally located for defense within a settled area. However, territory exchanges with bordering nations can alter the centrality of your capital city over time, and your center of power might eventually shift to a wealthier or more populous area.

In a new land, the first roads tend to lead outwards from the capital city, connecting the major regions surrounding the capital. Roads generally run straight from town to town, unless uneven terrain makes bends or switchbacks more convenient or cost-effective. Some cultures pave straight through uneven terrain to demonstrate their engineering prowess, and other cultures build scenic routes that defer to the lay of the land. Some roads are maintained with pride, and others fall into disrepair. With the free exclusive How to Make Fantasy Maps in Photoshop, you can show how each culture's worldview influences its roads. Reflect the spirit of your settlers with roads that defy or incorporate terrain in an appropriate way.

After major roads connect your capital city and largest towns, think about the commerce and other travel of your people. Determine which towns are travel hubs, and extend minor roads outward from these hubs, connecting to other towns and nearby major roads. Small towns often arise along well-traveled roads, and small roads connect larger roads to create more direct routes between towns. Aside from commerce, you may want to consider reasons for travel such as pilgrimage, migration, or tourism. New roads are often built to accommodate the traffic of numerous travelers.

With this basic blueprint, you can establish a solid foundation to build your world upon. Keep in mind that this outline is by no means comprehensive, and you can deviate from these concepts whenever you feel the need. However, try to deviate intentionally, with reasons why your people would have built their kingdom in such a way. A metropolis in the desert needs an alternate water source, and a winding road to nowhere needs a reason it was paved. You can save yourself a lot of heartache and stress by thinking about these explanations ahead of time.


That's it for this series! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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Wednesday, February 8, 2017

The Greatest Adventure Ever: inspiration & spark

This post is Part 2 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more consciousness content in my Cosmic Directory.



In Part 1 of this series, I described my great experiment, to see if I can create the ultimate story. But my intention is more than to just push myself to do my best. I believe you deserve a crafted caliber of storytelling that has gotten lost amidst the chaos of modern life. A great story captivates readers from the first word to the last. I believe my stories are worth this time and effort, because I think fantasy fans crave a fresh tale, but still want the happy ending.

In a great story, every word matters. Whether the story is oral or written down, words allow for great precision but also pose an obstacle to the delivery of the tale. If a word doesn't need to be there, it impedes the story and must be culled.

This is hard for a lot of writers, because we get attached to certain wordings and imagery, but every word must be necessary or it's just slowing down the flow. I cut the fluff - not just in words, but in dialogue, mini-arcs, and extraneous details. I streamline my prose to be the clearest and most gripping communication of my story that it can be.


Check out this Author's Manifesto for more of my inspirations!


I write because it helps me make sense of the world. It helps me understand why people do the cruel, irrational things they do. What makes good people do bad things? What drives innocent children to grow up into monsters? How does chivalry and nobility triumph over arrogance, egoism, and greed?

These questions drive me, and I play them out through my characters. Each of them is complex, multifaceted, realistic. And, like in real life, each of them has an overarching theme they've come into existence to explore, integrate, and be enriched with wisdom through. Their lessons are my lessons, and lessons of us all.

I write to free myself. I want to share a vision of a world where magic is commonplace, where people grow up accepting that they have magic, and that they can use their magic to make the world a better place. We've forgotten our magic here on earth. But in my Tales of the Known World saga, magic is the foundation of all being. I write these stories as examples, so we can learn to embrace our own magic.

I want to provide a framework through which people can understand how this real-life magic flows into being, anchors our souls into physical form, and guides the unfolding of the universe. These are spiritual concepts, woven into a fantasy world, so readers can absorb these concepts without the background resistance they'd have if presented with these concepts in a real-world fashion.

The fantasy stories circumvent our biases about the "real world" and allow readers to resonate with the spiritual concepts they know deep down are true. Once that resonance has been established, my hope is that it will vibrate up from their subconscious to manifest positive change in their real lives. After all, isn't real-life change the greatest adventure ever?


That's it for this series! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






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Wednesday, February 1, 2017

Portent VIII of Broken: a riddle in rhyme

Portent VIII of Broken: from ashes cold flames overdue www.DNFrost.com/prophesy #TotKW A riddle in rhyme by D.N.Frost @DNFrost13 Part of a series.
In the novel Broken, there are 24 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!


The gateway fallen takes the cave
Beneath accursed wind and wave
Where sundered long forgotten riles
Entrenched beyond the winding miles

The earthen king shakes off the cloak
Of barren soil and broken yoke
When long afflicted heeds the plea
Of danger's tide across the sea

Benevolent the sundered rise
To fight again for darkened skies
From ashes cold flames overdue
Spill blood for blood and old for new.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


This prophesy comes to pass in Part 3 of Broken, when some unlikely allies rally to Allana's aid. Who do you think the sundered long forgotten are, and who is the gateway fallen who riles the earthen king?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Varyo Ngehsi Rovikya II
2:3:1:2/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this post! Up Next: Awash in pain to see all things...

For the Prophesy Appendix, enter your email above.






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The Great Experiment: inspiration & spark

This post is Part 1 of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more consciousness content in my Cosmic Directory.



I write to move you. I want to write a story that grips you by the heartstrings and drags you breathless through the novel. What do we all want on this earth, really? To live, to feel alive, to experience that soaring of your spirit when triumph takes the day. We all love that visceral feeling when music, art, or film grabs us by the lungs and fills us with sensation.

There's a sort of liveliness inside that comes from great stories. Whether you participated in the event yourself, or followed the telling of it, the events and people in those stories can seize you and make your heart sing.

It happens with unpleasant emotions too. We feel alive when things go wrong, and some people get hooked on the tension and drama of their favorite characters. We suffer their defeats, feel their pain, and share in their triumphs. You want that feeling. It is electrifying.


Check out this Author's Manifesto for more of my inspirations!


I write to contribute something of quality to the world. There are so many books that are poorly written. There are so many stories that are trite and predictable. I want to write a book worth reading, a book that uplifts your spirit and hones your intellect. I want to write a story that is fun, gripping, adventurous, a story where you read it and become smarter, holier, without even knowing it.

I want my stories to drag people along for the ride, and then in the splashdown on the very last page, you're somehow more enlivened, more attuned to yourself and the heartbeat of the universe than when you started.

I want to write a book that imbues quality and originality back into the fantasy genre. I want something new, something fresh, something smart and intelligent and vibrantly alive - and since no one out there is writing it, I decided to write it myself.

With my Tales of the Known World saga, I seek to deliver that zing of life up through your fingertips. I aspire to tell a story so good, and write that story so well, that you pop out the back cover and bob in the afterglow, forever changed. Can I do it? That is the great experiment: can I write the ultimate story? And can you, dear reader, take the adventure?


That's it for this post! Up Next: Crafting a new caliber of storytelling...

Download the Author's Manifesto here, or start your adventure below.






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