Showing posts with label worldbuilding+workshops. Show all posts
Showing posts with label worldbuilding+workshops. Show all posts

Wednesday, May 11, 2022

Define Your Standard: a language workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more linguistic content in my Language Directory.



A lot of invented worlds feature a common tongue, sometimes referred to as a lingua franca, that unifies the various peoples of that world. A standard world language can be useful, steamlining your storytelling and allowing you to avoid pesky language barriers when working on dialogue.

However, defining a standard language for your world also raises some rather tricky worldbuilding questions. Unifying languages start out as regional languages and gain prestige over time. Like all languages, they take their names from the people and places where they were first spoken. They have history, and they bring cultural baggage with them wherever they spread.

The language a person chooses to speak is influenced by the prestige he assigns to every language he knows. Each culture assigns prestige to the various languages it has been exposed to, based on that culture's perception of the language, the nation of origin, and the people who speak it. In the Language of the Known World, you can see how various cultures of my world perceive each other's languages.

Individuals also assign prestige based on their own opinions. A person with limited access to a language will assign prestige differently than someone with more exposure. Older individuals are less inclined to learn new languages, and they may dislike a language their culture generally finds prestigious. People involved in communications or trade assign prestige to the languages that help them succeed.

Even if a culture or individual doesn't speak the language in question, they still assign prestige. For example, most Americans do not speak French, but they generally perceive the language to be sensuous and romantic. However, a specific individual may find the French language snooty or obnoxious, based on their own personal beliefs and experiences.


Check out The Worldbuilder's Handbook for more free resources!


When a language gains enough prestige, it begins to absorb speakers from neighboring language groups, acting as a unifying language for the cultures involved. At this point, younger generations are bilingual, but generally prefer using the prestige language over their heritage tongue. Their own children may learn their heritage language, but those children are unlikely to pass it on to the next generation.

Within three or four generations, the heritage langauge can be totally lost, driven to extinction by the unifying language. In modern times, for example, younger members of many Amazon tribes are shifting to Spanish and Portuguese, and their isolated native dialects are losing prestige. With little exception, all of these tribal languages will go extinct in the coming decades.

As you define your world's language standard, try to think about the cultures of your world and determine which languages they assign prestige. The socioeconomic and military influences of a nation play a key role in the prestige assigned to that nation's language. Consider how the power and reach of the British Empire elevated the English language to the lingua franca of today.

A religious significance can assign prestige as well, like the Roman Catholic church maintaining the use of Latin after the fall of the Roman empire. While the Romance languages evolved as the Latin spoken in Spain diverged from the Latin spoken in France, Italy, Romania, and beyond, the clergy continued to practice the unchanging Latin written in religious texts, and the language was never completely lost.

The value a culture places on its own heritage may also impact prestige, as seen in the resurgence of Hebrew as a spoken language upon the formation of Israel. During the Zionist movement, immigrating Jews decided to resurrect the Hebrew of their scripture and use it as a spoken language once more. In an unprecedented show of cultural solidarity, they assigned enough prestige to Hebrew to reverse its extinction.

Plain old usefulness earns prestige as well. Countless trading languages called pidgins proved useful enough for children to grow up speaking them as native languages, which are called creoles. In modern times, software languages like Python, C++, and Javascript earn their own sort of prestige.

If you plan to feature a unifying language in your world, save yourself some headache by deciding on these language features ahead of time. This is especially important if the language is named something like Common, Basic, or Standard. How did it come by that name? Whose language was it before that? And how did it grow in prestige to become the world's default?


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.




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Mud and Civilization: a cartography workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more map-making content in my Cartography Directory.



When building your world, it's important to keep in mind that civilizations first crop up near rivers. Obviously, ready access to fresh water plays a huge role in where early settlements are established, and the most successful of these settlements grow into cradles of civilization.

But the mud available to a civilization also plays a key role. Mud bricks are a crucial building material for many early settlements, allowing societies to establish their first permanent structures, well before they develop the tools necessary to build with wood or stone.

Of course, the presence of magic in your world may replace certain tools, resulting in a different order of evolution for resource utilization. Be sure to weigh magic influences when deciding how your early settlements evolved, and deviate from the normal Earth paradigm whenever it feels logical.

Perhaps the biggest mud-factor of all pertains to the flat coastal plains of river valleys. On Earth, these areas are where the major cradles of civilization all formed, from ancient China and India to Egypt and Mesopotamia. What drove these settlements to evolve into the pinnacles of the ancient world? You guessed it - mud.


Check out The Worldbuilder's Handbook for more free resources!


River water contains all the sediment that has been washed downstream, all the way from the headwaters in the highlands. This sediment is called silt and it's super-fertile, tantamount to fertilizer. When the spring thaw causes river waters to rise, the rivers flood their banks and spread out, slowing down the current and allowing the silt to settle to the bottom.

When the flood waters recede later, the vast hectares of land that were flooded now have a thick layer of silt left behind. Fertilized with this rich mud every year, the river valley can produce verdant crops, leading to a food supply that can support the growth of civilization. With the free exclusive How to Make Fantasy Maps in Photoshop, you can establish mother rivers for your dominant cultures using this principle.

While river valleys are the foremost location for cradle civilizations, a successful culture can develop anywhere with fertile soil. Consider the big island of Hawaii, which has no huge rivers and no annual delivery of silt to support its bountiful crops. However, Hawaii is a volcanic island, its soils rich in the same types of nutrients as river silt.

Hawaii needed no rivers to support its growing civilization, because the land itself was already fertile. Now compare this to the island of Borneo, which is no longer volcanically active. Each year, the monsoon rains strip more topsoil from the island, robbing it of precious nutrients.

As a result, the ecosystem of Borneo is one of famine. The jungles are mostly old trees specialized in soaking up scant nutrients from rocky soil, and the people scrape out a living from the seas and the caves, where subterranean nutrients have collected, shielded from surface erosion.

When building your own world, reflect on each of your dominant cultures and how their civilization began. Some may live on an island or a volcanic plain like the Serengeti, cultivating a super-fertile portion of your main continent. But to maintain Earth-like realism, at least one of your major cultures should occupy a coastal river delta, akin to the Nile River delta in Egypt or the Yellow River delta in northeast China.


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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Monday, January 17, 2022

Tools for Worldbuilding: a workshop directory

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

The best and latest worldbuilding workshops are gathered here at www.DNFrost.com/worldbuilding.

Find more content navigation in my Resource Directory.



Also check out my worldbuilding for the TotKW Saga at
www.DNFrost.com/codex.


And for worldbuilding from other authors, see the style analysis series at www.DNFrost.com/workshops.



Define Your Standard: NEW POST!

A standard world language can be useful, but unifying languages start out as regional languages and gain prestige over time. They have history, and they bring cultural baggage with them wherever they spread.

Read more of this post here...




What is Worldbuilding? On this website, the worldbuilding tag refers to ideas about developing an immersive setting for stories.

The worldbuilding resource series focuses on my Known World, and the worldbuilding workshop series focuses on your own world.

Read more about this tag here... Soon.



Worldbuilder's Handbook: a free download

Build more realism into your invented worlds with this collection of tips and workshops.

You'll build nuanced and realistic settings and share your world with more confidence.

Read more about this download here...



Download your workshop guide The Worldbuilder's Handbook here.



What is Cartography? On this website, the cartography tag refers to ideas about making maps, especially regarding fictional maps.

The cartography resource series focuses on my Known World, and the cartography workshop series focuses on your own world.

Read more about this tag here...



Fantasy Map Maker Jump Start:
61 Easy Tips for Fantasy World Building with Real Earth Science.

• Build your fantasy world with a blueprint of how civilizations thrive and the power of geology in your back pocket.
• Create the coolest world you can dream up. With unique places and cultures that defy logic but still feel real.

Read more about this reference book here...



How to Make Fantasy Maps in Photoshop

This exclusive guide provides step-by-step instructions for making maps in Photoshop.

It also provides some great information on how to build a realistic world.

Read more about this exclusive here...

Download How to Make Fantasy Maps in Photoshop:



Tips on civilization


Plan Your Rivers: designing how water drains from your lands www.DNFrost.com/worldbuilding A cartography workshop by D.N.Frost @DNFrost13 Part 1 of a series.
This 2-part post series outlines how rivers form and civilizations develop alongside them.

It starts with Plan Your Rivers and ends with Build Your Kingdom.




More cartography workshops


Mud and Civilization: how fertile soil creates powerful cultures www.DNFrost.com/worldbuilding A cartography workshop by D.N.Frost @DNFrost13 Part of a series.
This ongoing post series includes a number of map-making workshops that stand alone.

The latest post is Mud and Civilization and an array of other posts discuss topics like choosing an appropriate map font and the wiggle room within old-world mapping styles.

Explore more posts here:




Download your workshop guide The Worldbuilder's Handbook here.



What is Magic? On this website, the magic tag refers to ideas about mystic energies, from real-world beliefs to invented systems.

The magic resource series focuses on magics for my Known World, and the magic workshop series focuses on your own magic systems.

Read more about this tag here... Soon.



What is Culture? On this website, the culture tag refers to ideas about cultural variety, from real-world cultures to invented ones.

The cultural resource series focuses on peoples of my Known World, and the cultural workshop series focuses on your own world.

Read more about this tag here... Soon.



What is Language? On this website, the language tag refers to ideas about linguistics, especially as applied to invented languages.

The language resource series focuses on tongues of my Known World, and the language workshop series focuses on your own world.

Read more about this tag here... Soon.



More language workshops


Define Your Standard: the cultural baggage of a common tongue www.DNFrost.com/worldbuilding A language workshop by D.N.Frost @DNFrost13 Part of a series.
This ongoing post series includes a number of language-based workshops that stand alone.

The latest post is Define Your Standard and an array of other posts discuss topics like creating immersive place-names and the phases that a spoken language cycles through.

Explore more posts here:



That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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Thursday, December 16, 2021

Songs of Insurrection by JC Kang: a style analysis

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

This post is also Part 2 of a series about JC Kang. Start with Part 1 here.

Disclaimer: I received a free copy of this book in exchange for an honest review.



In Part 1 of this guest series, I provide the actual book review! The long-form style analysis below goes into much greater detail, diving into many aspects of storycraft, worldbuilding, and wordsmith techniques.

Songs of Insurrection by JC Kang is Book One of The Dragon Songs Saga from his Legends of Tivara series. This book was previously published with a different cover, and it was originally published under the title The Dragon Scale Lute, Book One of the Daughter of the Dragon Throne series.

★★★★★


Five stars! This great story delivered something I've never seen before.

★★★★★

The story opens with Kaiya, an unmarried daughter of the all-powerful emperor in a magical Asian world. When a loveless arranged marriage threatens to rob her of her greatest joy, she embarks on a defiant and clandestine adventure to resurrect the ancient practice of wielding magic through music.

Encouraged by the handsome foreign prince of a war-torn nation, Kaiya acquires priceless musical artifacts, invades ancient performance halls, and embraces the mystic knowledge of a centuries-old elf to unleash her magic.

But unrest brews in her father's empire.

Rival ninja clans support rebellious feudal lords who stockpile illegal gunpowder to prepare for their coup. With spies and traitors all around, Kaiya seeks to harness the power of her music before her country falls to ruin.

Songs of Insurrection tells two interlocked stories — the story of Kaiya's budding musical gift and star-crossed romance with a foreign prince, and the story of the exiled son of a feudal lord, now a covert agent of the Black Lotus ninja clan sworn to serve the Dragon Throne.

The romantic subplot is elegantly crafted, capturing the onerous thrills of first love and advancing the plot rather than supplanting it. Kang contrasts the lofty and well-clad dangers of court intrigue with the immediacy of espionage agents in the line of duty, and he deftly brings these two worlds to collide in an epic finale.



Check these Tips for Writing Fiction to see more workshops!



Though a gullible and heart-driven girl of sixteen, Kaiya is also an imperial princess of wisdom and fortitude, capable of making great personal sacrifices for her people and their well-being.

While the updated cover and description for JC Kang's Songs of Insurrection drew my eye, I was initially confused when the book I received had a different cover, title, and series name.

This older cover placed much more emphasis on the romantic subplot, clothing Kaiya in pretty pink and presenting The Dragon Scale Lute as an Asian princess love story rather than the epic coming-of-age tale of female empowerment that I'd wanted to read.

After some quick online research, I determined that they were in fact the same story, and despite my misgivings about the pink-swathed princess on the front cover, I dove into the novel and finished the book in two days.

To my delight, Kang delivers a stellar cast of characters, each with his or her own skills, strengths, and flaws. He presents the pimple-faced teen princess as realistically sheltered and gullible, yearning for a man who can see her beauty and the value of her musical artform.

But this isn't just a princess story. JC Kang toggles from Kaiya's musical romance to the covert spies and espionage that make this story truly shine.

My favorite character is Tian, a Black Lotus operative with a head for numbers. He presents numerous calculations throughout the story, and in scenes told from Tian's point of view, the author uses precise numbers in prose to further characterize Tian in a subtle, pervasive, and wholly effective way.



Check these Tips for Writing Fiction to see more workshops!



JC Kang writes with swift punchy prose that lets the story flow unimpeded. His writing style is quick and clear, setting up the plot's conflicts and building momentum with no muss or fuss.

While the language is not simplistic, the manuscript feels polished and unpretentious — Kang's emphasis is, as it should be, on communicating his story in the most effective way possible.

Songs of Insurrection escalates quickly from the tale of a dissident princess to a story of mass insurrection and international politics. Blow by blow, Kang artfully raises the stakes for an exciting read that is impossible to put down.

The world of Songs of Insurrection is breathtaking in its detail and resplendent with features unique to epic fantasy as a whole. JC Kang brings to life a world inspired by ancient imperial China, replete with ninja-like clan operatives, gunpowder for muskets and cannons, and a vast nation united by the Mandate of Heaven.

By contrast, the foreign prince rules the war-torn analogue of neighboring India, his features more browned and his country renowned for their martial arts. He even names the Hindu goddess Saraswati as the divine patron of the arts.

Kang also name-drops an infamous book of military strategy, The Art of War, attributing its creation to the great Founder of the ruling imperial dynasty in his world.

True to the culture of ancient imperial China, Kang presents a heavily male-dominant society, leveraging his stark backdrop for two powerful free-spirited females to break the mold.

The princess Kaiya defies her father's imperial will and plans of betrothal, and the Black Lotus operative Jie dresses like a boy to disguise her mixed heritage and to skillfully take care of business.



Check these Tips for Writing Fiction to see more workshops!



Songs of Insurrection takes place in a land of rich history, with magic woven into the tapestry of everyday life through artifacts like light baubles and magical artforms like calligraphy and martial combat.

JC Kang's background in Chinese medicine shines through in his realistic descriptions of acupuncture, breathing exercises, and the use of posture and qi or chi energies to work magic.

Given the exotic non-Western nature of most aspects of Kang's world, he keeps the story navigable and fun for an English audience by assigning various nicknames to minor characters like Fat Nose Jiang and Lefty Li Wei.

Overall, I really enjoyed Songs of Insurrection, and I'm very grateful for the free copy I received in exchange for my honest review. I plan to read the other books Kang's saga, and I look forward to reviewing Book Two!


Please buy your copy of
Songs of Insurrection by JC Kang here.

Have you read this novel? Help the author and write your own review.


That's it for this series! Check out the latest writing workshops for more.

Want a review of your own book? Check out my Services for Authors.
You deserve a mindful reader and an honest book review.

Download Tips for Writing Fiction here, or start your adventure below.






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Tuesday, February 20, 2018

Fantasy Map Maker Jump Start: 61 Easy Tips for Fantasy World Building with Real Earth Science



Fantasy Map Maker Jump Start:

61 Easy Tips for Fantasy World Building with Real Earth Science


The world-building book for creative people who want to develop their
worlds with the confidence backed by modern earth science.

In this concise and practical how-to guide, professional author and creative cartographer, D.N.Frost, explains the myriad ways our planet creates all the environments on Earth, and she delivers those concepts in 61 useful bite-sized tips that help you to:

• Build your fantasy world with a blueprint of how civilizations thrive and the power of geology in your back pocket.

• Make your world make sense. And keep all the features you love.

• Create the coolest world you can dream up. With unique places and cultures that defy logic but still feel real.

Within FANTASY MAP MAKER JUMP START, you'll learn why the Earth formed as it did, how to mirror that realism in your invented world, how to adapt your fantasy cultures to their unique environment, and how to break all the rules for the most epic fantasy setting your stories have ever seen.


Want an ebook but don't have a Kindle?
Get the free reading app here.


Praise for Fantasy Map Maker Jump Start:
A very strong book in understanding all that "lies beneath."

Worth the read. I read it cover to cover and will most likely return to it when considering other maps at their origin.

The information within is highly accessible. I would recommend it for the beginner.

-- Maggie A. of USA ★★★★★

Have you used this reference book?
Please write your own review.





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Thursday, June 22, 2017

Darklands by M.L. Spencer: a style analysis

This post is Part 3 of a series to augment the Tips for Writing Fiction available for free download. Start with Part 1 here.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

This post is also Part 8 of a series about M.L. Spencer. Start with Part 1 here.

Disclaimer: I received a free copy of this book in exchange for an honest review.



I first connceted with M.L. Spencer in Part 1 of this guest series, and in Part 7 of this guest series, I provide the actual book review! The long-form style analysis below goes into much greater detail, diving into many aspects of storycraft, worldbuilding, and wordsmith techniques. I wrote my first style analysis for M.L. Spencer in Part 1 of this workshop series.

Darklands by M.L. Spencer is Book Two of The Rhenwars Saga, an epic fantasy spanning a millennium, two realms, and all the ethics of the human condition. This book is Spencer's third novel, published after the prequel that I reviewed here and Book One, which I reviewed here. When this novel was first published, it was billed as Book Three, but has since reverted to Book Two.

★★★★★


Five stars! This great story delivered something I've never seen before.

★★★★★

A mere two years after the grand conclusion of Spencer's previous book, the ghastly portal to the Netherworld is opened again.

But this time, the portal is opened not by a depraved lunatic Hell-bent on power and glory, but rather by a fierce and feral young woman from a cursed land.

Sharply called to atone for his wrongs in Book One, the complex hero Darien Lauchlin becomes a noble anti-hero in Darklands, sworn to help the young woman save her starving people from destruction.

In the previous book of the saga, Darien defends his homeland from the Enemy, invaders from the cursed Black Lands beyond the mountains. But in Darklands, Spencer turns evil inside-out and explores the consequences of demonizing another people.

Probing both sides of a previously black-and-white conflict between good and evil, she crafts her story deftly, humanizing the Enemy and compelling the reader to resent the "good guys" for their unbending self-righteousness.



Check these Tips for Writing Fiction to see more workshops!



Unlike the standalone prequel and debut novel of The Rhenwars Saga, Darklands reads like a true sequel. This book picks up the story roughly where the prior book left off, and I love how Spencer used this narrative to explore the long-term ramifications of the desperate sacrifices made by characters in the preceding two books.

While Spencer infused a standalone quality into Darklands, readers will best appreciate the artful nuances of her complex plot if they read the saga in order.

Spencer also keeps raising the stakes. In the prequel, a small class of people sought to save themselves. In Book One, a nation defended against an invasion from cursed lands. Now, Darklands reveals a resilient population within the cursed lands, toiling in utter darkness and sustaining themselves through magic alone.

By showcasing this foreign and tenacious people who will starve to death when their magic dies, Spencer adds a beautiful and heartwarming element to a race once known only as the Enemy.

The world of Darklands is deeply fascinating, a land vitrified by ancient fire and cloaked in churning darkness. Clinging to life, the people of the Black Lands tend precious crops nurtured by magic light.

A short blunt food chain supports short blunt lives, and I love how they developed some higher technologies like steam power to offset the magical deficits necessitated by their agriculture.



Check these Tips for Writing Fiction to see more workshops!



To my surprise, the people of Darklands enjoyed a few small luxuries like herbs, spices, dyes, and incense that seemed strange considering the value of each square inch of arable light in a black world.

I was also surprised at the dark skin tone of their people, considering they bred in darkness for a thousand years, as well as at the vivacious bulk of some of the land's warriors, perhaps glutted on protein compared to the starving population.

These details felt jarring to me, like an unfortunate oversight in expressing the myriad ways that a thousand years of darkness would impact culture, cuisine, and physique. Due to these idiosyncrasies in the world-building, I originally gave Darklands four stars instead of five, a decision that has haunted me since.

By my own criteria, the novel deserved five stars since it delivered a completely unique scenario - a people in darkness, whose crops depend on the sun-like light woven by precious magics. I have since adjusted my rating, since my personal quibbles over execution should not undermine what is a truly creative premise.

Spencer's thoughtful and in-depth world-building brought to life an impossible realm, as well as a second land vivid with intrigue and the interplay of various deities. I loved the dynamics of the temple council, and Spencer's ironic wit shines in the God of Chaos, who struck a covenant to stabilize the world long ago.

Reaching the end of Darklands, I felt a wash of disappointment when I realized the story needed at least one more book to resolve. Though I knew there was a fourth book, I'd hoped more of the story would fit into Darklands, simply for my own enjoyment.

Overall, Darklands by M.L. Spencer is a thrilling read and a momentous foray behind the veils of good and evil. I very much look forward to the next book in The Rhenwars Saga.


Please buy your copy of
Darklands by M.L. Spencer here.

Have you read this novel? Help the author and write your own review.


That's it for this series! Check out the latest writing workshops for more.

Want a review of your own book? Check out my Services for Authors.
You deserve a mindful reader and an honest book review.

Download Tips for Writing Fiction here, or start your adventure below.






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Wednesday, May 24, 2017

How to Make Fantasy Maps in Photoshop: a cartography exclusive

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more map-making content in my Cartography Directory.



Hello, there! Thanks for your interest in my mapping techniques. My name is D.N.Frost, and I'm a fictional cartographer, fantasy author, and world-builder. I began creating digital fantasy maps for my Tales of the Known World saga, and after making over twenty maps for my first book, I started offering map commissions to fellow storytellers.

How exactly do I map a fictional world? Through tutorials on YouTube, hours of experimentation, detailed notes, and a lot of trial and error, I taught myself how to use Photoshop to create professional fantasy maps. To help you make your own publish-ready maps, please enjoy this collection of short mapping insights and step-by-step instructions.


Download How to Make Fantasy Maps in Photoshop:


This is an exclusive guide to creating your own fantasy maps. The how-to provides detailed step-by-step instructions for making maps in Photoshop, and it provides some great information on how to build a realistic world. If you are a world-builder looking to create a map yourself, this exclusive download will guide you through both the concepts and the technical processes of map-making in Photoshop.

This exclusive resource also links to a number of fantasy workshops and longer blog posts, so you can delve deep into your favorite cartography tips. I'm proud to offer you these instructions on creating professional-looking maps you can be proud to share, and I hope you use this resource to enhance your fantasy world.


That's it for this post! Check out the latest worldbuilding workshops for more.

For How to Make Fantasy Maps in Photoshop, enter your email above.






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Sunday, April 9, 2017

Apollo's Raven by Linnea Tanner: a style analysis

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

This post is also Part 8 of a series about Linnea Tanner. Start with Part 1 here.

Disclaimer: I received a free copy of this book in exchange for an honest review.



I first connceted with Linnea Tanner in Part 1 of this guest series, and in Part 7 of this guest series, I provide the actual book review! The long-form style analysis below goes into much greater detail, diving into many aspects of storycraft, worldbuilding, and wordsmith techniques.

Apollo's Raven by Linnea Tanner is Book One of the Curse of Clansmen and Kings series, a Celtic historical fantasy set during the first century C.E. when Tiberius ruled the ancient Roman Empire. This book was originally published with a different cover, and I received this book as an advanced reading copy.

★★★★


Four stars! This great story revealed something I didn't see coming.

★★★★

The main character of this story is a fair maiden, Celtic princess, and spirit warrior named Catrin. Her strange powers allow her to commune with ravens, an animal considered very wise in the Celtic tradition.

Though forbidden by her father to explore her dangerous powers, Catrin foresees the destruction of her kingdom and turns to her raven spirit for help.

When troops from the aggressive Roman Empire land on her shores, Catrin and her family struggle to maintain peace and prevent her vision from coming true.

But Catrin falls haplessly in love with the son of the Roman ambassador. Their star-crossed romance fans the flames of an epic tale of honor, intrigue, and Celtic mysticism inspired by an ancient era of Roman conquest.

Tanner writes in a declarative, factual style that is nonetheless well-described and engaging. For me, her sentences sometimes felt a little long, but this is mostly a matter of personal taste.

I'm not usually drawn to books written in this style, and in places, the story had the feel of an engaging history textbook. But this actually heightened the air of historical significance within Apollo's Raven, and I admire Tanner for leveraging her writing style in this skillful way.



Check these Tips for Writing Fiction to see more workshops!



Her love for history shines through this novel in all the rich details Tanner has diligently researched; her painstaking efforts brought the world of the ancient Celts to life. Her grasp of Celtic mysticism was deft and imaginative, and she contrasted this ancient pagan tradition with the more well-known paganism of ancient Rome.

Tanner also intertwined the mysterious workings of Catrin's raven spirit with the Roman sun god Apollo and his raven messenger of legend. Though this story takes place entirely in ancient Britannia, this overlay of Celtic and Roman mythology gave rise to the name Apollo's Raven for the novel.

Beyond the amazing (and historically accurate) foray into the world of the ancient Celts, Tanner's well-crafted story kept me guessing. Between Tanner's myriad character motivations and the mystic nuances of Celtic shamanism, Apollo's Raven delivered the unexpected in a highly satisfying way.

I loved how Tanner revealed one piece of the puzzle at a time, sometimes through a chapter following a specific character, other times through dialogue about offstage events.

I also liked the fast-paced chapters, and at the beginning of each chapter, Tanner placed an intriguing quote from the manuscript to come. I found that this "preview" enhanced my anticipation of the unfolding story, and it made the book quite hard to put down. I read three quarters of it in one sitting.



Check these Tips for Writing Fiction to see more workshops!



Tanner's book involved many dynamic elements, from the tempestuous political climate of Britannia, to the unpredictable nature of young love, and the dangerous, little-understood powers of the Druids.

My favorite of the story's many factors involved a curse placed on the royal family well before Catrin's birth. The determined princess might use her raven's powers to alter the curse and change the future, but her powers themselves are part of the curse.

With little wisdom outside the raven to guide her and time running out for her Roman love, Catrin must immerse herself in the ancient magic of the Druids and fight to remain unscathed.

Overall, I found Apollo's Raven exciting, romantic, and laudable in its rich details of Celtic life. I am definitely reading her next book in the series! And I look forward to reviewing Book Two.


Please buy your copy of
Apollo's Raven by Linnea Tanner here.

Have you read this novel? Help the author and write your own review.


That's it for this series! Check out the latest writing workshops for more.

Want a review of your own book? Check out my Services for Authors.
You deserve a mindful reader and an honest book review.

Download Tips for Writing Fiction here, or start your adventure below.






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Wednesday, April 5, 2017

Your Language Cycle: a linguistic workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more linguistic content in my Language Directory.



Inventing a language for your novel adds depth and nuance (and it's fun), but is also a big pain. That's because language is not a static thing. Languages, like cultures, grow and change over time. Some languages are young and limited in terms of vocabulary. Some languages are old and steeped in rich history and tradition. But most languages seem to go through the same cycles over and over again:

Stage 1: The writing system develops (or is modified) to match modern speech. Whatever your language, at this stage the written language seems to perfectly represent the oral language. Words are written phonetically, and speakers have no difficulty pronouncing or spelling new words.

Stage 2: Modern speech continues to evolve, while the writing system remains as it was in Stage 1. Spelling becomes complex and archaic, and the writing system as a whole grows more burdensome and difficult to master. Children take longer to learn to read and write, and adult learners have difficulty converting between spoken and written formats.


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Stage 3: The general populace starts to unofficially amend the writing system (provided you have a literate public). Spelling, syntax, and grammar are adjusted to more communicative, phonetic modes. Scholars, however, maintain the original writing system as the "correct" means of written communication, and the unofficial modes of writing are scorned as "ignorant" and "uneducated."

Stage 4: Future generations of scholars begin adding exceptions and adjustments to the writing standard. In an effort to maintain clarity, they adopt some of the most prevalent writing modes from the general population. Dictionaries start listing alternate spellings and slang definitions of words, and schools begin accepting modified syntactical constructions.

Stage 5: Scholars grow frustrated with the complexities of the writing system, and they set out to codify it. New grammar is officialized, simpler spellings are adopted, and exceptions are embraced as new rules. Overall, a new writing standard is established, and the old one is now perceived as "obsolete" or "archaic". (This matches Stage 1, where the writing system is modified to reflect modern speech.)

Generally, as a language evolves, not every cumbersome writing tradition is abandoned, but the language does make progress. In the Language of the Known World, you can see how certain facets of my languages are centuries old, and other facets are newer inventions of each language's native speakers.

Remember that the general public is always more informal and agrammatical than the scholars of your world. With this workshop, you'll be able to add nuance and realism to your world, giving your invented language a stage in its evolution and better cementing your language in its time and place.


That's it for this post! Check out the latest worldbuilding workshops for more.

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Saturday, April 1, 2017

The Once and Future Nerd: a style analysis

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

This post is also Part 4 of a series about The Once and Future Nerd. Start with Part 1 here.



I first connected with Madera and Glass in Part 1 of this guest series, and in Part 3 of this guest series, I provide the actual podcast review! The long-form style analysis below goes into much greater detail, diving into many aspects of storycraft, worldbuilding, and wordsmith techniques.

The Once and Future Nerd is an epic fantasy podcast written by Christian Madera and Zachary Glass, recorded by professional voice actors, and empowered by its own original score. This report pertains to the episodes in Book One of the podcast.

★★★★★


Five stars! This great story delivered something I've never seen before.

★★★★★

In this multi-faceted fantasy adventure, three high school students are transported to the fantasy realms of Iorden, teetering on the brink of war.

The old king has no legitimate heir, and treachery has replaced loyalty as order of the day.

Unable to return home, the students quickly get embroiled in a daring storyline of intrigue, comedy, and magic in this epic fantasy podcast.

The script for this story is immaculate. The voice actors breathe life into their roles, and witty narration ties the whole story together. I love how each character's unique personality shines through the dialogue; even the narrator's personality shines with sardonic dry wit.

The podcast's original score is engaging and heightens the story even further. As a purely audio story, this podcast hearkens back to the time of episodic radio stories, where whole families would gather around and listen to the latest adventures of their beloved characters.

Also, I loved the sound effects! The clop-clop and creak of a horse-drawn cart, the ringing of swords, and the haunting echo of insidious footsteps add depth and nuance to this storyline. I'm delighted at how vibrant and rife with detail the world of Iorden became thanks to these well-used and immersive sound effects.

Madera and Glass went above and beyond to include all these extra noises in their podcast script, a deft expression of imagery in their audio medium. At one point, the moans of a doomed man with his tongue cut out actually turned my stomach; the memory of the sound still haunts me. Well played!



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The Once and Future Nerd might not be the first podcast out there to tell a fantasy story, but I am sure you won't find one with a higher caliber of storytelling or execution.

The concept itself is novel -- write an incredible story for an audio-only medium, hire professional voice actors to record the story, hire a professional orchestra to record an original score, and edit all the recordings together into thrilling episodes to be released for free every other Sunday.

It's a bold project, a huge workload, and a labor of love by Madera and Glass.

Aside from the unusual format and high-quality execution of this fantasy podcast, the story itself probed numerous facets of our human existence that aren't often deeply explored. Themes like intrigue and betrayal are fantasy staples; heroes being afraid of their own powers are not.

But it wasn't so much that the podcast explored these less-plumbed realms of human personality; it was how many characters presented such depths. Even minor characters swelled into complex tangles of human traits.

Beyond the well-crafted characters and the themes of humanity that Madera and Glass have explored through them all, The Once and Future Nerd also breaks the tired old fantasy mold in refreshing and masterful ways.



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Common fantasy tropes often dictate unfolding storylines, and fantasy fans can often use these well-known guidelines to guess what is going to happen next. But not so with The Once and Future Nerd.

Madera and Glass call practically everything into question, from re-casting the immortal elves into aristocrats with southern accents, to leaning on the fourth wall as the transported students insist that the Cairn of Evil Untold will definitely have zombies.

And of course, let us not forget the F**k-Up-Your-Plans sprites that may or may not wreak havoc when novice characters discuss the dire state of their vehicles.

Overall, I devoured this podcast in a matter of days, and I'm so excited for their launch of the Book Two storyline! Every TOAFN episode asks listeners to leave a review on iTunes, so after I finalized my review, I did just that.



Have you heard this podcast? Help the creators and write your own review.


That's it for this series! Check out the latest writing workshops for more.

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Sunday, March 12, 2017

Darkmage by M.L. Spencer: a style analysis

This post is Part 2 of a series to augment the Tips for Writing Fiction available for free download. Start with Part 1 here.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

This post is also Part 6 of a series about M.L. Spencer. Start with Part 1 here.

Disclaimer: I received a free copy of this book in exchange for an honest review.



I first connceted with M.L. Spencer in Part 1 of this guest series, and in Part 5 of this guest series, I provide the actual book review! The long-form style analysis below goes into much greater detail, diving into many aspects of storycraft, worldbuilding, and wordsmith techniques. I wrote my first style analysis for M.L. Spencer in Part 1 of this workshop series.

Darkmage by M.L. Spencer is Book One of The Rhenwars Saga, an epic fantasy spanning a millennium, two realms, and all the ethics of the human condition. This book is Spencer's debut novel, published before the prequel that I reviewed here. When the prequel was first published, this novel was billed as Book Two, but has since reverted to Book One.

★★★★


Four stars! This great story revealed something I didn't see coming.

★★★★

Returning home after two years in exile, acolyte mage Darien Lauchlin receives his magic powers mere moments before the city is destroyed in an act of heinous betrayal.

Driven by ever more dire threats to his homeland, Darien must shoulder the terrible burdens of his station, alone in a world rife with suspicion and abomination.

His ultimate end: to seal a deadly portal by surrendering his own soul to the Netherworld. Staring down this infernal eternity, Darien struggles with grief, ethics, and ultimately his own humanity as he fights to save a homeland he no longer deserves to be part of.

As with Spencer's prequel, Darkmage was a pleasure to read. The manuscript was polished, descriptive and engaging. Spencer's writing style continues to bring to life her fantasy world with exquisite detail.

Spencer paints her world with deft strokes and has a special knack for describing the natural surroundings of each scene. Stormy skies, brilliant sunlight, sweeping prairie, and sere mountain views formed the anchor within which Spencer's unfolding plot came to life.

Both Spencer's novels so far have explored the boundless gray areas between right and wrong, and how much the human spirit can endure while navigating those tricky and unrewarding waters.

I loved Darien's character the whole way through, and I'm impressed with the way he evolved from a swarthy acolyte in love to a responsible and potent mage determined to save his homeland from destruction.



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But when it came time for Darien's final turn from responsibility into depravity, the change felt somewhat sudden, though not as sudden as the character changes I noted in my prequel review.

Darien's shifts in personality were well-primed and inevitable. They felt justified, necessary, even reasonable. But there's always something painful about a beloved character slipping into the tarnished depths of amorality.

Like any defining moment, Darien's turning point felt too brief, too haphazard, too irrevocably final. But despite the change and its inherent suddenness, I still loved Darien all the same.

Another parallel I noticed between both Spencer's novels was the way she crafted each story's opening. In the prologue of each book, a character dies, the death sending ripples of implication throughout the rest of the story.

Though a thousand years apart, the start of each book also depicts a similar scene -- a stormy night in a mountain city, and a woman alone in the rain. Even the women's names seem similar, Meiran in Darkmage and Merris in the prequel.

Of course, parallels like this are intentional, and I found myself contemplating Spencer's reasons. The stories of both books are a thousand years distant from each other, and yet the stories were instantly correlated, connected in some transcendent way.

I cannot attest to what she hoped to achieve, but for me, this sense of continuity established an expectation as I read, the expectation that the stories would somehow continue to be correlated as the book progressed.

What a great delivery! The novel maintained that sense of connection to Spencer's first book as the story unfolded. Not only did the events of the prequel have an impact on the events of Darkmage, but even some of the long-dead characters from the prequel made appearances, otherworldly and imminently crucial to the tale at hand.

Whether or not this sense of connection was Spencer's intention as she crafted her books, I can say that it enhanced my enjoyment of this book, and it also enhanced my appreciation of the prequel.



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While the plot of Spencer's saga focuses on apocalyptic dangers and the hard-pressed souls who must avert those dangers, aspects of her fantasy world are reminiscent of the Game of Thrones series.

In Darkmage, Greystone Keep stood for five hundred years at the Front, holding the Pass of Lor-Gamorth against the invasions of the chaotic Enemy who dwell in the Black Lands.

Fans of George R.R. Martin may notice parallels to the icy Wall that barricades the chilling Others of the north, and fans may sense the sworn fraternity of his Black Brothers within Spencer's men of Greystone.

In addition to these features of Spencer's world, her story is one of mortal anguish and political intrigue, themes omnipresent in the Game of Thrones series.

A proud and beloved theme in fantasy depicts the unwilling union of nations to defeat the most vile threat of all, and Spencer's novel Darkmage resounds with this triumphant reluctance.

But unlike the infamous works of Martin, magic is more prevalent in Spencer's diverse society, and a number of her cultures have adapted to the presence of magic in everyday life.

The magic of Spencer's world is itself a wonder. Of all the ways to express magic in a fantasy world, Spencer envisioned a planet pulsating with a magic field. Similar to the magnetic field of Earth, Spencer's magic field flows around the planet, all-encompassing but also variable.

Earth's magnetic field fluctuates from place to place, stronger in some regions and weaker in others. Spencer's magic field follows similar force lines, converging into powerful vortexes in some locations and canceling out into magical dead zones in other places.

I found Spencer's unique planetary field as a really great expression of magic, and I loved how she showcased the specific areas where the field was absent or too violent to wield. In the null zones with no magic, mages can neither be detected nor empowered by the magic field they rely upon so heavily.

In contrast, the magic vortexes are cacophonies of flowing power, and mages foolish enough to draw in that power are obliterated in its wake. I love how Spencer's mages must take special care to shield their minds from the magic field within these vortexes, endangered by the very field that empowers them elsewhere.



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I was also delighted to meet the Jenn, a nomadic tribe of horsemen reminiscent of a now-extinct culture from the prequel. I really liked that earlier culture, and I was sad to learn that after an apocalypse and a millennium, they had not survived. But though Spencer doesn't outline the history or ancestry of the Jenn, I have hope that they are somehow descended from that beloved tribe wiped out long ago.

Other aspects of Spencer's world-building were equally delightful. Her numerous deities feature prominently in the cultures of the Rhen. While there is no overt interaction with deities themselves, Spencer accentuates the reality of these gods through the magic and miracles witnessed in her unfolding tale.

My favorite deity was Isap, the goddess of death, whose priestess is a prominent supporting character. The undeniable reality of the goddess's power gives credence to every deity in the Rhen, leaving the reader in true trepidation about the unknowable whims of very-real gods.

Though Spencer frames the whole of Darien's painful quest in no uncertain terms, I was gratified by how much room for surprise she maintained within the story.

And when Darien offered up his beautiful and poignant parting gift for the two he loved most in life, I loved how he graced them with an undying legacy that would both remind them of his love and remain with them for all their days, as he himself could not.

Overall, this book was potent and raw, a laudable novel that makes me look forward to the release of Spencer's remaining books in the series.


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Darkmage by M.L. Spencer here.

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That's it for this post! Up Next: My review of Darklands by M.L. Spencer...


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