Tuesday, June 15, 2021

Dark Matter and Gravity Magic: inspiration & spark

This post is Part 10 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I began working on the magic system for my fantasy saga. I had all sorts of magics in place, but the magic of gravity escaped me, mostly due to my open-ended questions about the true nature of gravity itself.

Astronomy tells us about dark matter, which is poorly named because it doesn't technically have to be matter at all. Astronomers hit upon this idea when they noticed that the stars in galaxies do not orbit the way our equations predict they should.

Our laws of physics state that the farther an object is from its gravitational center, the slower it should orbit. Think of our solar system, where Pluto and the other dwarf planets near the Oort Cloud orbit the sun (their gravitational center) much more slowly than closer objects like Mercury.


Check out this Author's Manifesto for more of my inspirations!


But the stars at the far-flung edges of the Milky Way all seem to rotate around the center at the same rate as those closer in. This defies our current laws of physics, so astronomers postulated that there must be extra matter in certain places, to generate the extra gravity needed to cause the outer stars to orbit faster than they should. Since we can't see this matter, or detect it in any way known to modern science, astronomers named it dark matter.

But what if dark matter isn't matter at all? What if there are simply extra folds in space-time, generating extra gravity, but for some reason matter itself hasn't accumulated in those folds? Instead of physical particles that we can detect directly, there is only gravity that we can detect indirectly, through methods like measuring the orbital rate of outer stars. 

My ideas for the Magic Codex hit a wall right about here, since we know that gravity always draws matter in. Why is there no matter in these areas of gravity? It could be something as simple as a lack of nearby material to be drawn into the gravity well. Or it could be something beyond the current scope of science, special folds in space-time that create gravity-like effects on physical bodies in orbit, but without causing the actual accumulation of matter. 

Maybe the expansion of the universe itself is at play. Science tells us that as space-time itself expands, gravity holds the galaxies and solar systems together. But the space itself is expanding, passing through all that material as it expands.

Perhaps as space-time expands through a galaxy, the gravity not only holds the physical material in place, but it also causes the expanding space-time to buckle at certain distances, causing rings of gravitational increase at specific orbits in our Milky Way. And the outer stars move in response to these buckled rings, causing the effect that astronomers have observed.

With all these ideas floating around about the nature of gravity, it's no surprise I haven't ironed out how I'd like gravity magic to function in my Tales of the Known World saga. So for now, gravity magic is merely an arcane field of study, and as I gain more clarity on my own ideas, scholars in the Known World will make their own advancements in the field.


That's it for this series! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






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Monday, June 14, 2021

The Magic of Gravity: inspiration & spark

This post is Part 9 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I started developing a flexible in-world taxonomy for the magic system of the Known World. Part of the system involves ether magic, which manipulates space-time in various ways.

Ether magic allows for portals and teleportation, and there are a few spells that adjust the density of space, which impacts travel times through affected areas. I'd like to eventually update the Magic Codex with some ether magics that have to do with gravity, but it's been slow going. Part of the holdup is that I want to reflect a new paradigm of thought about gravity itself.


Check out this Author's Manifesto for more of my inspirations!


The current schema of physics tells us that wherever mass exists in space, gravity exists. It's presented like a property of matter -- the more matter in one place, the stronger its gravity. And this model works for our equations and our general understanding of the universe.

But, my understanding of the quantum field indicates that at a subatomic level, matter is constantly popping in and out of existence. These particles fly about according to their own laws of physics, and predictions about their speed and location can only be given as probabilities. At this level, gravity is a non-factor. But if gravity is a hard-and-fast property of matter, shouldn't it make an impact, even here in this tiniest realm of physics?

And when you get into concepts of space-time, things start to get even more twisty. Where gravity exists, space-time folds in on itself, causing a sort of gravity well that draws in more matter.

So is gravity a property of matter, existing wherever matter is and warping space-time as more matter draws together? Or is gravity a property of space-time, caused by its wrinkles and folds, and causing matter to accumulate there? As we all know, gravity only exists where matter exists... But, as it turns out, not always.

The concept of dark matter came from real observations of gravitational effects, in places where no matter can be observed. Before I can incorporate gravity magic into my Tales of the Known World saga, I need to reach some clarity about this phenomenon and the impact it could have on my magic system.


That's it for this post! Up Next: Dark matter may not be matter at all...

Download the Author's Manifesto here, or start your adventure below.






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Sunday, June 13, 2021

A New Kind of Time Magic: inspiration & spark

This post is Part 8 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I started working on my magic system, but I was struggling with the nature of time magic. Western culture tends to think of time as linear, which I think is the root of the problem with Western-based time-travel stories.

If time moves in a straight line, then hopping backward on that line causes a divergent line, and then there are two timelines instead of one. So the stories tend to focus on resolving that problem, restoring the original timeline or deciding the new timeline is superior in some way.

But other cultures, such as the Hopi tribes, view time as a circle -- what once was, will be again. The past and future are both the same, not happening in the present moment. How might a time-travel story work from this perspective? What would happen if you suddenly shifted from the present moment to the non-present? How might a character experience this shift?


Check out this Author's Manifesto for more of my inspirations!


Time can also be conceptualized as a spiral, something like a coil that both moves cyclically and linearly. Life lessons from your past rise back up in your present, and will arise again in your future. Each occasion makes a deeper and more meaningful impact on you, since you have grown as a person since the last occasion.

These similar experiences mark a stacking point on the coil itself, demonstrating the same position in the coil's cycle, but spanning multiple rungs of the coil. Could time-travel involve transcending different rungs on this time-coil, as opposed to moving up or down the linear aspect of time?

Ultimately, there is the notion that time itself is a human construct, and that outside the confines of our physical time-space reality, time isn't really a factor at all. Rather, all moments (and come to mention it, all realities, alternate dimensions, and multiple universes) are all happening at once. There is no causality, so there can be no paradoxes.

From a state of unified consciousness, such as the enlightenment attained by monks and sages, time does not exist. Instead, everything is happening in the eternal Now, which can be leveraged to address the fallacies of both past and future.

Alongside all these ideas, I have the added complexity of the prophetic Gift that is already well-established in my Magic Codex. A time magic based on spiritual transcendence would resolve a lot of the tired old paradox stories, and it opens up a whole new realm of complex and thought-provoking situations. But how do you explore the cause/effect relationships of a magic spell, when the spell only functions because causality itself is an illusion?

Until I find more clarity on the nature of time itself, scholars in my Tales of the Known World saga will continue to struggle with time magics. At the very least, their linear approach will make little headway, since my time magic will definitely incorporate the concept of time being non-linear. For a breakthrough to happen, a paradigm shift is required, and a whole new school of thought must arise before the magic taxonomy can incorporate time magic on any meaningful level.


That's it for this post! Up Next: Weighing ideas about gravity magic...

Download the Author's Manifesto here, or start your adventure below.






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Saturday, June 12, 2021

My Problem with Time Magic: inspiration & spark

This post is Part 7 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I started working on a flexible in-world taxonomy for the magic system of the Known World. But though time magic is featured in the actual taxonomy, I haven't been able to develop any functional spells for manipulating time.

Part of my hesitation to create a functional time magic for my Magic Codex is that every time-meddle story seems uninspired. No matter how cool and nuanced the world, it seems like the instant that time travel is evoked, the stories shrivel into these predictable structures that only vary on the surface. Yes, the plots of time-travel stories are all very twisty, with their paradoxes and infinite loops, but the stories themselves seem to fall into one of two categories.

The original time-travel stories all seem to involve going back in time to stop something bad from happening, or to otherwise change the future. This itself creates a paradox, since you wouldn't be motivated to go back and change the past if the past had not happened.


Check out this Author's Manifesto for more of my inspirations!


So either you literally can't change the past (the rigid timeline approach), or you create this alternate reality where the past was changed, and now the future is different, and you don't actually exist because you grew up to be a totally different person (if you ever existed at all). Complex and thought-provoking, but at this point in the evolution of our storytelling narrative, fairly tired and overdone.

The second category of time-travel story is a bit more advanced, and I think it came along in our storytelling narrative after people got used to the general idea of time travel as a storytelling device. Now, instead of messing with time to prevent or change an event in the past, characters are trying to un-meddle with time, to untangle the paradoxes and restore things to the way they should have been all along.

These stories are about fixing the broken timeline, building on the idea that messing with time causes a break in the timeline to begin with. These stories create a similar exercise in futility, because ultimately you never would be motivated to go back and fix the broken timeline if it hadn't been broken in the first place. Once again, you run into the same paradox, though getting there is even more convoluted than before.

My solution to these redundant sort of time-meddle stories is, currently, to have no viable time magic at all in my Tales of the Known World saga. But I want to develop time magic eventually, so I've been ruminating on my ideas about time itself. Like the other spiritual principles evoked in my magic system, I want to represent time in a different way, mirroring the spiritual traditions of the world and capturing their similarities.


That's it for this post! Up Next: Exploring alternate views of time...

Download the Author's Manifesto here, or start your adventure below.






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Friday, June 11, 2021

Magic for Mass Energy and Space-Time: inspiration & spark

This post is Part 6 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I began inventing a versatile in-world taxonomy for the magic system of the Known World. I wanted something flexible, adaptable, and ubiquitous -- a magic system that allowed for diversity and could incorporate any type of magic power, but was also cohesive and well-structured.

I also wanted my magic system to reflect my understanding of real-world magic, embodying principles that show up in many spiritual traditions. One way I did this was to establish magic as the mass energy of my world. Just like how E = mc^2 can calculate the amount of energy in a real-world object, the same equation can calculate the amount of magic energy contained within an object in my world.

To differentiate this magic energy from the actual magic abilities people can wield at will, I called it life energy, and this magical energy became the foundation of how magical effects can be manifested in the physical world. Another spiritual aspect in the magic system is the life force, which is considered an elite form of life energy, but concentrated enough to actually create a unique perspective in consciousness.


Check out this Author's Manifesto for more of my inspirations!


Instead of anchoring physical matter into existence, the life force anchors a facet of consciousness into existence. This allowed for things like soul magic, and the exploration of the afterlife. In fact, I have a book planned for much later in my Tales of the Known World saga, exploring the phases of the afterlife before a character is reincarnated!

The ether magics, which deal with space and time, are also rather spiritual in nature. In the real world, mass energy relates heavily to space-time concepts, and many of my magic analogues are still in formulation. Right now, the Known World's ether magics are confined to:
sensing the texture of the ether, since the use of magic creates impressions in space-time;
• piercing the ether at two disparate points, to create a portal/wormhole between them; and
• manipulating the density of the ether, which impacts travel times through that region of space.
Some form of Gravity magic may evolve from the density of space spells, but scholars haven't made much progress on it (ie, I haven't ironed out how it works quite yet). I haven't mentioned Gravity magic anywhere in the Magic Codex either. It's just something I'm allowing to percolate in the background, until it eventually comes to me.

Similarly, time magic is purely theoretical in the current edition of the Codex, because I'm actively working on time magic concepts right now. Later on, there will be some in-world breakthroughs in the field of time magic, and scholars will release a revised edition of the Codex to reflect their understanding.


That's it for this post! Up Next: Time magic and its standard issues...

Download the Author's Manifesto here, or start your adventure below.






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Thursday, June 10, 2021

Magic Through Study: inspiration & spark

This post is Part 5 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I started on an in-world taxonomy of magic to organize the powers in the saga. After creating magics that were infinite, both in accessibility and scope, I then turned to magics that were more partial to some people than others.

This brought me to the foreign magics that are only available through academic study. These do have inherent limits, and a person cannot progress beyond that limit point no matter how much study they undertake.

What's more, an individual has no idea what his limit points are until he reaches them. A man could devote years to studying ice magic, only to discover that he cannot progress beyond a fairly basic level.


Check out this Author's Manifesto for more of my inspirations!


I liked this sort of arbitrary randomness, especially since the unlimited access to magic was already established. It provided a feature that would let characters curse their fate or find disillusion, despite their otherwise infinite potential.

It also created a lot of variety and diversity in my world. With natural magics, most individuals know what they've got and have others to help them learn, since the natural magics are fairly standardized within a given race. But, when you study a foreign magic, you're much more on your own. You typically need to find a school of magic or a private mentor to help you along.

Moreover, as Magic Codex states, any magic you study may turn out to have a really shallow limit point. Most people don't make the effort, not to mention dedicate the leisure time and resources, to study something outside their natural array of talents. Typically, the only ones who do are already quite gifted and looking to supplement their abilities, or are rather ungifted and looking to find any magic forte at all.

In my Tales of the Known World saga, there's a mage named Kigal who has pretty paltry natural magics. He actually has a strong aptitude for Dark magic, but this is normally a latent magic, so it's not something other humans use much. Plus there's stigma.

So Kigal studied foreign magics and is quite a strong mage in his own right. But secretly, he has fire and lightning powers that have nothing to do with studying! My third novel Conceived is the first time that Dark magic is showcased in this non-evil way.


That's it for this post! Up Next: Turning relativity into magic...

Download the Author's Manifesto here, or start your adventure below.






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Wednesday, June 9, 2021

Limitations on Infinite Magic: inspiration & spark

This post is Part 4 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I started working on a flexible in-world taxonomy for the magic system of the Known World. I liked the idea of magic equality, so every person has equal access to raw magic ability, and I also liked the idea of unlimited magic potential for each person.

But every single person having unlimited magic was definitely world-breaking, so there had to be some stipulations. Paradoxically, I had to limit the unlimited-ness of magic, or every single person would be way too overpowered and the stories would make no sense.

So I established deep magic, which is truly unlimited. All people can access it, but only certain people actually do access it. I invented a few catalysts that would trigger the access, keeping the power in the few.


Check out this Author's Manifesto for more of my inspirations!


The most well-known catalyst is hearing the secret language of Ryunic aloud; this triggers the access for individuals with an inborn predilection for deep magic. Then I came up with other, lesser-known methods to catalyze access for other types of individuals.

This maintained the equality of limitlessness but also served to keep the power from being actively wielded by every person. I also factored in a person's ethical alignment, so deep magic could be used for good and for evil in equal measure, which in turn gave my Tales of the Known World saga a wide range of contrasts to explore.

Next I addressed the natural magics that all people are born with. Each race had a different combination of magics, six in total. While each of these six was technically unlimited, I gave these magics a natural limit that represented the point at which a person's instinct and intuition would carry them no farther.

As expressed in my Magic Codex, to progress beyond this limit point, a person would have to study their magic academically. This continued the trend of infinite potential in every person, but shifted the impetus of mastery to dedication and determination. Every person can advance infinitely, but it requires the resolve for self-actualization, as well as the wealth and leisure time to devote to academic pursuits.


That's it for this post! Up Next: Adding magics that aren't so infinite...

Download the Author's Manifesto here, or start your adventure below.






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Tuesday, June 8, 2021

Filling the Taxonomy of Magic: inspiration & spark

This post is Part 3 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I started what would become an in-world taxonomy of magic for the Known World, as codified by scholars through the ages. This academic taxonomy forms the organizational structure for my magic system, mirroring how the taxonomy of species serves to organize all the organisms known to science.

I love this notion of content vs structure. It's all over in my work. I find it really helpful to differentiate between the two, the structure that provides internal logic and consistency, and the content that provides all the specific details and cool features that make my work stand out.

For the magic system, I used the taxonomy structure as a guide, and I filled it in with all sorts of magics. Some magics fit in easily, and I could mirror spells and magic types throughout one particular branch of magic. For instance, all the elemental magics have symmetry, regardless of what element is leveraged.


Check out this Author's Manifesto for more of my inspirations!


Other magics required some creativity to iron out. Much like with the real taxonomy of species, whenever a magic didn't fit the current taxonomy, I could restructure the taxonomy itself to allow for a whole new branch of content.

Then inside this branch, I could mirror spells and magic types so there was still symmetry, even though it was distinct from the symmetry of other branches. I love this approach! It's flexible, redact-able, and it allows me to move forward in my saga without fretting over every detail being correct from the start.

For example, the Ether magic branch was originally a type of Life magic, some weird offshoot that allowed for teleportation but didn't quite fit. After I got more clarity on the magic itself, I split it into its own branch of magic, and in the Magic Codex I wrote that scholars once believed it to be a form of Life magic, but it was reclassified over two centuries ago.

I find that this in-world approach not only adds flexibility for me as I invent new stories and places and cultures for my Tales of the Known World saga, but also adds depth and realism to the world as a whole. Science is a very human endeavor, and like any other human construct, it mutates and changes to suit the perspective of the times.

My magic taxonomy reflects the latest understanding of magic scholars, but it also reflects and informs the opinions of the culture of its day. The stigma against the use of Dark magic is a great example of this -- it's simply an elemental magic with purview over fire and lightning, but the name itself reflects the stigma, and also perpetuates the perception of Dark magic as evil.


That's it for this post! Up Next: Creating limits for limitless magic...

Download the Author's Manifesto here, or start your adventure below.






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Monday, June 7, 2021

Evolution of the Magic Codex: inspiration & spark

This post is Part 2 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



In Part 1 of this series, I began developing the magic system for my saga. When I set out to organize all the magics that played a role in my stories, I realized I would have to expand my magic system to account for all the powers showcased in the saga.

Since the magic system was growing organically, expanding to include and account for magics in the stories, I decided that I should present it as an in-world scientific taxonomy, like the taxonomy of species. As new species/magics are discovered, the taxonomy expands and occasionally is reorganized to reflect modern understanding.


Check out this Author's Manifesto for more of my inspirations!


This liberated me to leave holes to fill in as I felt inspired, rather than needing the complete system worked out to the finest detail. I could write and publish and still be undecided on things like the nuances of time magic or the magic of the turned.

This fleshed out schematic stayed in place through my debut publication Awakening in 2014 and up through the publication prep for my sequel Broken in late 2019. Then I started on a glossary for the books, at the suggestion of numerous readers and peer editors.

The glossary began with short definitions and quickly grew too long to be a glossary. So I decided to make a separate document explaining the magic concepts, so the glossary itself could have brief taglines and link out to the separate codex for more info.

I basically spent all of 2020 making the Magic Codex. It origianally was just going to be a PDF download like others on my site, but it kept growing and growing, as I explained things based on my current notes, clarified things I'd been thinking about but never noted, and ran into an ever-expanding list of related ideas that needed explanation.

I realized I should format it as a book for publication, as an official part of my Tales of the Known World saga. I wanted a real copy, not just a PDF, if only for my own reference. By the time I finished, the Magic Codex was over 400 pages, longer than both my finished novels combined! I now keep a copy on my desk and use it to look up notes whenever I need them.


That's it for this post! Up Next: Filling the taxonomy with new magics...

Download the Author's Manifesto here, or start your adventure below.






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Sunday, June 6, 2021

The Seeds of Magic: inspiration & spark

This post is Part 1 of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more mystic content in my Magic Directory.



I started my Magic Codex in 2001 with the question, What if an entire race of people could prophesy? I wondered how the sheer volume of constant new portents would affect their culture, and how their culture would use prophesy to affect the world.

I also envisioned magic equality, a system where any person could study any magic, even if you weren't born with it. And I wanted diversity, a system where any power could be represented.


Check out this Author's Manifesto for more of my inspirations!


From there I outlined which races had which magics. At first, there was just one magic per race -- mers could see the future, humans could speak to animals, faeries had air magic, nymphs had plant magic, elves had sound magic (sharp hearing, stealth, and music powers).

But these five magics were hardly comprehensive. There were a lot of other magics in the story too, powers that played a role in my Tales of the Known World saga, but that I hadn't built into the magic system yet.

So in 2011 or 2012, as I was knuckling down to re-draft my first book, I took a detour to codify the magic system. I added the different branches and fleshed out how each race has both a prime and latent power.

I wanted to defy the trope that humans are lame and non-magical, and explore the trope about humans being the most prone to evil. So I came up with Dark magic.

Without it, humans are the weakest race but with it, they are the strongest. And I world-built stigma around it so even though humans don't have to be evil to wield it, people assume anyone wielding it is evil.


That's it for this post! Up Next: The evolving taxonomy of magic...

Download the Author's Manifesto here, or start your adventure below.






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Saturday, June 5, 2021

Magic of the Known World: a mystic directory

This post is part of a series to augment the Magic of the Known World available for free download.

This and other mystic resources are gathered in my Magic Directory for you to explore.

Find more worldbuilding content in my Codex Directory.



Hello, there! Thanks for your interest in the magic of my world. My name is D.N.Frost, and I'm a fantasy author, world-builder, and creative mentor. I began by organizing the magic powers of characters in my Tales of the Known World saga, and after nearly a decade of additions and redactions, I set out to create a flexible magic system that can allow for virtually any type of power.

How do the countless magics in the saga really work? I combined the beloved powers of fantasy heroes and villains with real-world spiritual precepts about the nature of energy and miracles. To navigate the vibrant and adaptable magic system that evolved, please enjoy this collection of short overviews and in-depth resources from TotKW Books.


Download your mystic guide Magic of the Known World here.


These are resources about the magic of my fantasy world. Explore the inner workings of the powers showcased in the saga, and discover the numerous magics not yet mentioned in the books. If you are a world-builder creating your own magic system, this download will connect you with details to inspire your creative project.

This resource directory also links to a number of magic overviews and longer blog posts, so you can delve deep into your favorite powers. I'm proud to offer you this compilation of magic system information, and I hope you use this resource to enhance your enjoyment of my saga.


That's it for this post! Check out the latest mystic resources for more.

Download the Magic of the Known World here, or start your adventure below.






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Wednesday, June 2, 2021

Introduction to Magic: a mystic resource

This post is Part 1 of a series to augment the Magic of the Known World available for free download.

This and other mystic resources are gathered in my Magic Directory for you to explore.

Find more worldbuilding content in my Codex Directory.



As explained in this note on the widespread use of magic, magic is prevalent in the Known World, and generations of magic scholars have compiled their observations to create the Magic Codex, a functioning taxonomy of magic.

This post series corresponds with Magic Codex Chapter 0 - Magic Basics.

Within the codex, the term magic is located at (0.0) and is defined as:
magic (N) The energies used to create effects in the world without a direct physical interaction. Also the ability to manipulate said energies to create effects. Also: conjure, summon

In my Tales of the Known World saga, the word magic can refer to two different things.

First are the actual energies that a person can harness to create various effects (as in, He used magic to light a fire, or, There is magic in this grotto).

Second is the ability that a person has to harness those energies (as in, His magic can change his appearance, or, Magic runs in his family).


Check out the Magic of the Known World for more resources!


Depending on the speaker, the word magic may be used in the plural (as in, The magics in this grotto are strong, or, His magics can create any disguise). People may also use magic as an adjective, to describe something as having magical properties (as in, This is a magic stone).

In lower-class vernacular, magic can also be a verb (as in, He will magic this stone, or, He magicked this stone, or, This stone was magicked).

Magic energy is often accompanied by a scent like rain or ozone. When certain magics are cast, the energy ionizes the air to produce this scent. Not all magics create a rainy smell, and magic users can often suppress the scent of magic if necessary.



Download the complete Magic Codex:

The Known World is rife with magic. Over time, scholars have compiled all these magics and magical effects into a comprehensive taxonomy. For more about the role and inner workings of magic, check out the complete Magic Codex above.



When a person uses magic to create an effect, he is often said to conjure or summon the effect (as in, He conjured a stiff breeze through the tunnel, or, She summoned a glowing orb to light their way).

These terms are only applicable when the effect appears where it did not exist before, as opposed to simply affecting a pre-existing object in its established location.

For instance, magic used to turn a doorknob or close a door would not be described using these terms. However, a person could be said to conjure a fire in the hearth or summon a goblet from the kitchen, even if the hearth was set with logs or the goblet floated out through a doorway.


That's it for this post! Up Next: The four fields of studying magic...

For the complete Magic Codex, enter your email above.






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Tuesday, June 1, 2021

Magic of Mother's Gate: a mystic directory

This post is part of a series to augment the Magic of the Known World available for free download.

The best and latest mystic resources are gathered here at www.DNFrost.com/magic.

Find more worldbuilding content in my Codex Directory.



Also check out the books of the TotKW Saga at
www.DNFrost.com/books.



Magus Rares: NEW POST!

Each magus manifests as one of five types, depending on his dominant purview of special magic. The five types of magi are the enchanter, the oracle, the shifter, the sculptor, and the forester.

Read more of this post here...




What is Magic? On this website, the magic tag refers to ideas about mystic energies, from real-world beliefs to invented systems.

The magic resource series focuses on magics for my Known World, and the magic workshop series focuses on your own magic systems.

Read more about this tag here... Soon.



Magic of the Known World: a free download

Navigate a vibrant magic system with this collection of overviews and resources.

You'll explore the powers in the saga and discover magics not yet shown in the books.

Read more about this download here...



Download your mystic guide Magic of the Known World here.



Magic Codex of the Known World
The complete taxonomy of magic.

For millennia, scholars have observed the nature of magic, documenting and classifying its diverse effects.

Their findings are explored within, from the basic properties of magic to the arcane unknown and the evils beyond.

Read more about this book of magic here...



Magic Codex of the Known World

This free ebook provides the complete Magic Codex as available in paperback above.

The codex is referenced by the glossary for each novel, and is therefore free in full.

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Notes on magic


A Note on the Widespread Use of Magic: a world where everyone has gifts and a taxonomy organizes all magics www.DNFrost.com/magic #TotKW A mystic resource by D.N.Frost @DNFrost13 Part 1 of a series.
This 2-part post series relays how magic is normal, and how the Magic Codex is indexed.

It starts with A Note on the Widespread Use of Magic and ends with A Note on the Codex Number and Cross-Reference.




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Magic Appendix
The role and inner workings of magic.

This guide provides brief defining taglines of each magic concept, overviewing the complete magic system.

It also lists each version of each magic spell as its own entry, including some of the regional terms for various magic spells and effects.

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Magic Spell List

This spreadsheet sorts the magic spells by magical effect or by the type of thing affected.

The spell list is also referenced by the exclusive Magic Codex of the Known World.

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An overview of magic


Introduction to Magic: the energies and abilities that create physical effects www.DNFrost.com/magic #TotKW A mystic resource by D.N.Frost @DNFrost13 Part 1 of a series.
This 3-part post series provides an overview of the saga's magic taxonomy as a whole.

It starts with Introduction to Magic and expands into ideas about the various academic disciplines of magic, as well as the different types of magic users.

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The taxonomy of magic


Properties of Magic: the inception, study, and limit of any magic www.DNFrost.com/magic #TotKW A mystic resource by D.N.Frost @DNFrost13 Part 1 of a series.
This 5-part post series outlines the basic way magic is organized within the taxonomy.

It starts with Properties of Magic and expands into ideas about the different ways magic skills develop, as well as the defined classes of magic powers.

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Users of rare magic


Rare Magics: highly uncommon people with heightened abilities www.DNFrost.com/magic #TotKW A mystic resource by D.N.Frost @DNFrost13 Part 1 of a series.
This 4-part post series details the various rare magic abilities and the people who have them.

It starts with Rare Magics and expands into the elementals, sensates, and magi who all display assorted types of heightened powers from different branches of magic.

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Properties of Magic: a mystic resource

This post is Part 1 of a series to augment the Magic of the Known World available for free download.

This and other mystic resources are gathered in my Magic Directory for you to explore.

Find more worldbuilding content in my Codex Directory.



As explained in this note on the widespread use of magic, magic is prevalent in the Known World, and generations of magic scholars have compiled their observations to create the Magic Codex, a functioning taxonomy of magic.

This post corresponds with Magic Codex Chapter 1 - Properties of Magic.

In my Tales of the Known World saga, every magic has a few established properties. Much like the properties of minerals, such as hardness or color, the variances in these qualities allow scholars to differentiate magics from each other, and to structure the taxonomy that classifies all magics into groups.


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Within the codex, the term property is located at (1.0) and is defined as:
property (N) Any of three unique qualities that define a specific magic and differentiate it from other magics.

The word property applies to any one of the three intrinsic qualities that differ from magic to magic (as in, This property deals with a magic's limits, or, An important property is how a magic is improved).

The three properties of magic used in taxonomy are inception, study, and limit.



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The Known World is rife with magic. Over time, scholars have compiled all these magics and magical effects into a comprehensive taxonomy. For more about the role and inner workings of magic, check out the complete Magic Codex above.



Within the codex, the term inception is located at (1.1) and is defined as:
inception (N) The property of magic involving how a magic arises and is accessed. Also: inception point

The word inception refers to the quality of a magic that has to do with its beginning. There are two aspects to inception. First is how a new magic arises in users (as in, This magic's inception is instinctive, or, Inception requires studying this magic). Second is how a new magic is accessed by users (as in, The inception of this magic requires no other skills, or, He must become a blacksmith before the inception of metal magic).

Magic is often conceptualized as a type of well, and inception describes how the well came to exist and be drawn from.

Many magics arise instinctively in young children, wielded unconsciously as a natural reaction to circumstances. These are like wells formed by natural springs that required no effort. Other magics arise intentionally in students of magic, who must deliberately cast their spells. These are like wells that are constructed over time through conscious effort.

Some magics can be accessed independently of any other abilities, and there are no prerequisites to discovery. These are like wells that are obvious and easy to locate. Other magics can only be accessed through practice of a related magic or skill, akin to wells that are hidden and require exploration into a specific area before discovery.


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Within the codex, the term study is located at (1.2) and is defined as:
study (N) The property of magic involving how a magic develops and is mastered.

The word study refers to the quality of a magic that has to do with its progress. There are two aspects to a magic's study. First is how the user of a magic improves that magic over time (as in, This magic's study is by intuition, or, The study of this magic requires refined techniques). Second is how a magic's improvement relies on other skills (as in, This magic has an independent study, or, He must improve his blacksmith skills to allow the study of metal magic).

If magic is a well, study describes how the well is refined, deepened, and reinforced.

Many magics are developed by feel or intuition, mastered through simple practice and repetition. These are like wells that remain full no matter how much water is drawn from them. Other magics are developed by thought or analysis, mastered through the employment of refined techniques. These are like wells that must be dug deeper to increase the water supply.

Some magics can be improved independently of other magics or skills, akin to wells that have their own unique sources and can be refined independently. Other magics rely on related magics or skills for further development, akin to interconnected wells with the same source, where improving a secondary well requires first improving the primary well.



Download the complete Magic Codex:

The Known World is rife with magic. Over time, scholars have compiled all these magics and magical effects into a comprehensive taxonomy. For more about the role and inner workings of magic, check out the complete Magic Codex above.



Within the codex, the term limit is located at (1.3) and is defined as:
limit (N) The property of magic involving a magic's potential for development and mastery. Also: limit point

The word limit refers to the quality of a magic that has to do with its finality. There are two aspects to a magic's limit. First is how a magic's study is impeded (as in, This magic has no known limit, or, The limit of this magic varies by individual). Second is how a magic's inception is impeded (as in, Inception stops after this limit is reached, or, This limit changes the magic's inception).

If magic is a well, limit describes how deep the well can grow.

Few magics are considered to have truly infinite potential, but a number of magics have such extensive potential that they may as well be infinite. Such magics can be developed throughout a person's lifetime, because the person will die of old age before any recognizable limit is reached. These are like wells that seem to have no bottom.

Most magics, however, do have limits on how far an individual can improve. When a mage stops being able to improve a magic in the same manner as before, the magic's inception and study may stop entirely, and the individual will make no further progress. This is akin to a well that has reached the deepest point of its only water source.

In contrast, the inception and study of some other magics merely change when the limit point is reached. For instance, an instinctive magic developed by feel may shift into a learned magic developed by thought. This is like a well that hits bedrock and may be expanded in a new direction, to tap into an adjacent water source.


That's it for this post! Up Next: The four types of magic autonomy...

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