Thursday, May 5, 2022

Magus Rares: a magic resource

This post is Part 4 of a series to augment the Magic of the Known World available for free download. Start with Part 1 here.

This and other mystic resources are gathered in my Magic Directory for you to explore.

Find more worldbuilding content in my Codex Directory.



As explained in Part 1 of this series, magic is prevalent in the Known World, and generations of magic scholars have compiled their observations to create the Magic Codex, a functioning taxonomy of magic.

This post series corresponds with Magic Codex Chapter 6 - Rare Magics.

Within the codex, the term magus is located at (6.3) and is defined as:
magus (N) A legendary person with one of five rare forms of special magic.

In my Tales of the Known World saga, the word magus refers to a person with rare magic whose cardinal powers are from the special magic branch (as in, That man is a magus, or, Some magi are rarer than others).

Unlike the natural magics of a normal person, a magus does not have access to sensory magic. The standard elemental magics for his race are present but middling, and his two special magics are cardinal.

The prime magic in this special magic pairing determines the type of rare magic a magus wields, regardless of his latent magic. Each magus manifests as one of five types, depending on the purview of his prime magic.

The five types of magi are the enchanter, the oracle, the shifter, the sculptor, and the forester.


Check out the Magic of the Known World for more resources!


Within the codex, the term enchanter is located at (6.3.1) and is defined as:
enchanter (N) A legendary person with powers of possession. Also: intent magus, enchantress, puppeteer

The term enchanter or intent magus refers to a magus with legendary intent magic (as in, The enchanter bewitched the honor guard, or, That intent magus can possess people).

An enchanter gains purview over possession, and can manipulate a person's decisions and actions at will. He is also able to create and control the decisions and actions of large groups.

Almost every enchanter throughout history has been a faerie, and the only known exception was a green mer with inverse primes. Modern taxonomists also acknowledge that the djinn race, a type of dark elf from the Land Across the Sea, has latent intent magic and therefore the potential to produce an enchanter with inverse primes.

For more about these magic users, see Chapter 6 of the Magic Codex available below.



Download the complete Magic Codex:

The Known World is rife with magic. Over time, scholars have compiled all these magics and magical effects into a comprehensive taxonomy. For more about the role and inner workings of magic, check out the complete Magic Codex above.



Within the codex, the term oracle is located at (6.3.2) and is defined as:
oracle (N) A legendary person with powers of clarity. Also: sight magus, harbinger, diviner

The term oracle or sight magus refers to a magus with a legendary prophetic Gift (as in, The oracle predicted the return of his grandson, or, That sight magus can see the future).

An oracle gains purview over clarity, and can create and control prophetic visions and portents at will. He is also able to maintain consciousness during prophetic trance, and to successfully interpret his prophesy without collaboration.

In contrast to the normal manifestation of the Gift, which does not occur until adolescence, an oracle's Gift manifests in early childhood, as with all other rare magics. For more information about the role and inner workings of prophesy, see the Prophesy Appendix.

Most oracles throughout history have been blue mers, and the exceptions have almost all been humans with inverse primes. The only other oracle known to history was an undine, a type of dark elf from the Land Across the Sea, with inverse primes.

For more about these magic users, see Chapter 6 of the Magic Codex available above.


Check out the Magic of the Known World for more resources!


Within the codex, the term shifter is located at (6.3.3) and is defined as:
shifter (N) A legendary person with powers of shape-shifting. Also: animal magus, shape shifter, wolf shifter, face dancer

The term shifter or animal magus refers to a magus with legendary animal magic (as in, The shifter spied upon the city as a simple house cat, or, That animal magus can change into a wyvern). A shifter who has achieved one or more humanoid forms is sometimes called a face dancer (as in, The face dancer had at least six disguises).

A shifter gains purview over shape-shifting, and can create and control a single alternate animal form, usually a non-magical mammal like a cat or dog. He is also able to learn new forms through rigorous study and practice.

The more intelligent or magical a creature, the more rare it is as a natural first form, and the more difficult it is to master as an additional form. Sentient forms, such as those of mankind or dragons, have never been documented as a shifter's natural first form, and they are the most difficult to achieve as additional forms. In fact, no shifter has achieved a dragon form to date.

Almost every shifter throughout history has been a human, and the exceptions have almost all been elves with inverse primes. There have also been seven shifters known to history who were blue mers with inverse primes. The only other shifter known to history was a drow, a type of dark elf from the Land Across the Sea.

For more about these magic users, see Chapter 6 of the Magic Codex available below.



Download the complete Magic Codex:

The Known World is rife with magic. Over time, scholars have compiled all these magics and magical effects into a comprehensive taxonomy. For more about the role and inner workings of magic, check out the complete Magic Codex above.



Within the codex, the term sculptor is located at (6.3.4) and is defined as:
sculptor (N) A legendary person with powers of metallurgy. Also: metal magus, forge mage, coldsmith

The term sculptor or metal magus refers to a magus with legendary metal magic (as in, The sculptor created a massive gate of wrought iron, or, That metal magus can sculpt cold metal with his bare hands).

A sculptor gains purview over metallurgy, and can create and control alloys and metals without smelting, casting, or smithing them. He is also able to shape cold metal with his bare hands or simple tools, as does an artist with clay.

Almost every sculptor throughout history has been an elf, and the exceptions have almost all been nymphs with inverse primes. Modern taxonomists also acknowledge that all four types of dark elf from the Land Across the Sea have metal magic and therefore the potential to produce a sculptor.

For more about these magic users, see Chapter 6 of the Magic Codex available above.


Check out the Magic of the Known World for more resources!


Within the codex, the term forester is located at (6.3.5) and is defined as:
forester (N) A legendary person with powers of collective consciousness. Also: plant magus, arborist, wood nymph, the Ordeal, triad

The term forester or plant magus refers to a magus with legendary plant magic (as in, The forester replaced acres of burned trees, or, That plant magus can commune with the jungle flora).

A forester gains purview over the collective consciousness of plants, and can create and control massive expanses of plant life as a whole. He is also able to infiltrate the collective consciousness of invertebrates, such as insect colonies, shoals of squid, or coral reefs, and even the consciousness of small vertebrates, such as a school of minnows or flock of sparrows.

Almost every forester throughout history has been a nymph, and the exceptions have almost all been faeries with inverse primes. Modern taxonomists also acknowledge that the elfin race, a type of dark elf from the Land Across the Sea, has latent plant magic and therefore the potential to produce a forester with inverse primes.

For more about these magic users, see Chapter 6 of the Magic Codex available above.


That's it for this post! Check out the latest mystic resources for more.

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