Thursday, June 23, 2016

Self-Awareness is the Key to Great Writing: inspiration & spark

This post is part of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more consciousness content in my Cosmic Directory.



Think about great writing for a moment. It's a miracle, really. Emotions and images arise within readers, all from squiggles on the page. There is so much artistry that goes into crafting those high-quality squiggles. Beyond the required wordsmith skills, there is a profound amount of humanity behind any story that comes to life.

How else but self-awareness do you paint a character in his struggles, with his pain, striving to overcome and triumph? In order to write such a thing, you must be able to step outside of your own pain and see how it has shaped you.

All these characters of mine–they all are some facet of me, and I in turn am all of them. Yet they are so disparate, so potent, so visceral. How can one person see through the eyes of so many people? To be a great writer, you must become the eye that sees itself seeing. Such self-awareness is crucial to the writing process.


Check out this Author's Manifesto for more of my inspirations!


Everyone's experience is unique, and yet great writing presents characters at various stages along different paths. How can a person reflect on one life's experience and discover a thousand lifetimes of development? Self-awareness.

The more self-aware you become, the more insight and nuance you can infuse into your characters. The more you live as your true self, the more relatable and profound your characters feel. Your stories gain depth and meaning beyond intention.

Each character becomes a vassal of truth for readers like him. Characters drive themselves downward until they revolt against their patterns and uplift into wisdom. Great writing lives out the lessons that life teaches us–and only the self-aware writer can capture those lessons on paper.

At every moment, every person is in constant flux between dissatisfaction and breakthrough, breakthrough and contentment, contentment and dissatisfaction. With my Tales of the Known World saga, it is my hope that readers become more self-aware through the adventures they have conquered.


That's it for this post! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






Liked this? Share, please!

Wednesday, June 15, 2016

The Realms of Iorden: a map commission

This post is Part 1 of a series to augment the Fictional Cartography by D.N.Frost available for free download.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

This post is also Part 1 of a series about The Once and Future Nerd.



When I first stumbled across The Once and Future Nerd fantasy podcast, I was blown away by the professional voice acting and tongue-in-cheek narration. I found the TOAFN storyline rife with the same irreverent examination of fantasy tropes that I love exploring in my own work. You can read my five-star review of their podcast here.

While poking around the TOAFN website for bonus content, I started imagining all the different places our heroes visited in the first season. Then it hit me! For all the detailed worldbuilding the creators had crafted, there needed to be a map to share their world with fans.


Check out this Fictional Cartography by D.N.Frost for more maps!


Fortunately, making maps is kind of my thing, so I contacted the podcast writers Zach Glass and Christian Madera with my offer.

In exchange, I hoped they'd let me invite other TOAFN fans to try out my fantasy saga while we wait for their new season.

As it turned out, they already had a map, but it wasn't quite up to their exacting standards.

So despite being busy with the next season of their podcast, Zach and Christian responded with excitement and made time to collaborate with me.


Here's what they had to say about the finished map:


The Realms of Iorden, a map commission by D.N.Frost for The Once and Future Nerd www.DNFrost.com/portfolio Part 1 of a series.
Through the entire process, D.N. was wonderful to work with!

We entered this process having absolutely no map-making experience. D.N. is extremely patient, and willing to explain her map-making process in a way that makes sense to lay-folk like us.

If we requested a feature that was in reality a poor choice (or, on occasion, actually impossible), D.N. never shot down our ideas. She patiently described how the map would turn out using our idea, how she would recommend to do it differently, and would allow us to make the final decision.

As world-builders without cartographical experience, this was extremely helpful. It allowed us to maintain complete creative control of our world, but also drastically improved the "real-ness" of the geography. On most occasions, our map, and therefore our world, was greatly improved by her input.

In terms of aesthetics, D.N. was always on-point, and extremely detail-oriented. If something on the map didn’t match our exact aesthetic vision, no matter how small, D.N. put in the extra effort to make sure the map uniquely fit Iorden.

She even cared about the far-flung corners of the world that we had not put as much thought into. Those parts of the world that we had left vague, she filled in with exquisite, beautiful detail.

We absolutely recommend D.N. to anyone with a fantasy world!

– Christian Madera, co-creator of The Once and Future Nerd


That's it for this post! Up Next: A coastline and topography two-step...


Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






Liked this? Share, please!

Wednesday, June 8, 2016

Lost in the Fray: inspiration & spark

This post is Part 3 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find my published stories and guides in the Books Directory.



In Part 1 of this series, I began writing my first stories, and though the grip of one on one role-play never lost its hold on me, I'd added more populous games to my repertoire by the time high school ended.

A large Dragonriders of Pern game taught me that, while my writing partner was forgiving of my overindulgent character traits, the internet at large was harshly judgmental. As I joined more diverse games not limited to one fandom, I discovered that most players used characters from existing works of fiction, rather than inventing their own original characters. Dutifully, I picked up my favorite characters from published works, and I found that the payoff of writing with friends did not diminish for the changeover.

As time passed, my writing partner and I diverged somewhat, and though we still played together in these large internet games, our intensive one on one writing diminished through my college days. We collaborated in other ways, inventing new premises for larger games, and I developed my first web skills doing basic HTML coding to get our first game off the ground. It drew a decent following, most of the players making an exodus from one of our old games and into new territory with us.


Check out this Author's Manifesto for more of my inspirations!


A new player and I became fast friends, and we developed a writing rapport based on the characters we played. When I heard she was in dire straits, I helped her move in with me from halfway across the country, and our rapport intensified once we were roommates. Though not strictly faithful to the published stories, we fostered an imaginative relationship between Reno and Tifa from the Final Fantasy VII franchise. Later, we added a romance between Renji and Rukia from Bleach.

Meanwhile, I retained old maps and transcripts of the fantasy game that would become my Tales of the Known World saga. I felt driven to turn my premise into a novel, and my old writing partner granted me permission to run with my ideas. But between my college courses, online games, and full-time job, I had little time to edit the convoluted transcript. When I learned my roommate felt left out of my fantasy project, I made the easy decision to quit the novel to make more time for gaming.


That's it for this post! Up Next: How I spiraled into a new beginning...

Download the Author's Manifesto here, or start your adventure below.






Liked this? Share, please!

Wednesday, June 1, 2016

Portent XXIII of Awakening: a riddle in rhyme

In the novel Awakening, there are 23 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!



While timeless keepers ruled the waves
Unjustly bred eternal slaves
And pitiless their judgment cast
As harsh on first as on the last

With Mother's mark entitled grew
At length did Mother's creed eschew
When sought they gates of time to chain
To fend their everlasting reign

But Mother's gifts will long abide
In low forgiveness long denied
By kings equality defied
Their fate to Second Gaweh tied.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


This is the very last prophesy to appear in Awakening, and it deals with the hubris of the prophetic merfolk. Can you guess what Second Gaweh is?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Dohjis Gelyndi Gusya I
2:2:2:2/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this series! Check out my latest portents for more.

For the Prophesy Appendix, enter your email above.






Liked this? Share, please!

Tuesday, May 17, 2016

Kleinpharas of Gardul: a map commission

This post is Part 1 of a series to augment the Fictional Cartography by D.N.Frost available for free download.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

This post is also Part 3 of a series about Jeffery Ingram. Start with Part 1 here.



I first met Jeffery in Part 1 of this guest series, where we connected over our love of fantasy maps. We soon collaborated on things like my interview for his podcast, a joint spin-off series about how to create your own languages, and an ongoing mastermind project to empower other worldbuilders.

Jeffery even recommended my mapping services to his fans in another of his podcast episodes! I was grateful for the shoutout. When he launched a Kickstarter to fund his first book, I wanted to contribute to his cause.


Check out this Fictional Cartography by D.N.Frost for more maps!


My friend Jeffery makes his own maps, and he has built some incredible detail into his invented fantasy world Gardul.

I contacted him and offered to donate a professional map commission for his book.

Not only was Jeffery enthused about the project, he took it one step further. He wanted a map poster in addition to the map for his book.

The enlarged size of the poster brought some new challenges for me, but I was excited about solving them to meet Jeffery's vision.

He sent me all the maps he'd made, held a phone consultation about his other needs for the map, and we were off!


Here's what he had to say about the finished maps:


Kleinpharas of Gardul, a map commission by D.N.Frost for Jeffery W Ingram www.DNFrost.com/portfolio Part 1 of a series.
I love it. They look great!

First, I love the look of the poster map. Great job with the colors as well.

I like the depth lines; I like the new font. Sweet.

I think the topography is very good.

You did a great job getting this correct.

– Jeffery Ingram, co-creator of Worldbuilder's Anvil


That's it for this post! Up Next: How the continents took shape... Soon.

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






Liked this? Share, please!

Wednesday, May 4, 2016

Enlightened Entertainment: inspiration & spark

This post is part of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more consciousness content in my Cosmic Directory.



We have entered a new age. Our science tells us that ideas have frequencies, and we now know that energy creates the matter of our world. On the contested horizons of leading-edge science, humanity has discovered that everything is connected.

Through the mechanisms of energetic resonance, quantum particles leap into existence, and evidence is mounting that our thoughts influence how they manifest in the world. We are called as never before to lead uplifted, compassionate lives, and many of us have come together in the spirit of joyous self-discovery.

But through my own journey, I've noticed there's not much fiction out there for people like us, people who want to choose happiness over stress and positivity over negative thinking. From this new paradigm of thought, even the most brilliant TV shows and well-written films can seem hollow, disappointing, and rooted in an outdated approach to life. Since becoming an off-grid hermit isn't an option for everyone, what can the spiritually-inclined person enjoy at the end of the day?

My goal is to provide entertainment for the enlightened age. I welcome you to my Tales of the Known World saga. In this fantasy world, the magic works like the energy of thought, and spiritual principles guide the unfolding plot and characters involved.


Check out this Author's Manifesto for more of my inspirations!


These are not bland stories where everyone holds hands. My tales are gripping fantasy adventures! Through the lens of understanding, I explore the deepest flaws in our human nature, and I quest for answers about our own redemption. The story comes first, and if nothing else you will surely enjoy the epic tales I weave. But embedded in my work is a spiritual paradigm we've realized is true, though our culture is still adjusting to our new understanding that thoughts manifest reality.

I want you to enjoy your spiritual journey. If you've chosen to feel good regardless of what is staring you in the face, you should still be able to curl up with a good book or some great TV. My work as an author aims to provide the gripping adventures we all enjoy, but in a way that resonates with spiritual truths, rather than undermining them.

I invite you into my Tales of the Known World saga, so you can enjoy the benefits of an adventure woven from an uplifted perspective. The story is engaging, and the framework of the Known World will empower you to discover truths within your own heart. It has been my pleasure, honor, and privilege to create these stories for your enjoyment, and I hope my saga will spark more people to create entertainment for the enlightened age.


That's it for this post! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






Liked this? Share, please!

Sunday, May 1, 2016

Portent XXII of Awakening: a riddle in rhyme

In the novel Awakening, there are 23 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!



The timeless wrought by death implied
And bound by fears of sight denied
Permit the hellion army cross
Consigning men to master's loss

They congregate at water's edge
Resuscitate the legend's ledge
Their forces massed unready stand
To hold their line and hold the land

With every wave the terror swells
Unleashed the clans of living Hells
Resistance cleave with mortal fear
And devastate the mortals mere.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


I'm so proud of this one! I especially love "...they congregate at water's edge / resuscitate the legend's ledge..." This prophesy comes to pass at the end of Broken, but it's only a spoiler if you crack the code. What do you think it means?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Daryoh Lendisyn Lohki XX
2:2:2:1/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this post! Up Next: And pitiless their judgment cast...

For the Prophesy Appendix, enter your email above.






Liked this? Share, please!

Friday, April 15, 2016

Atlas of the Known World: a map directory

This post is part of a series to augment the Atlas of the Known World available for free download.

The best and latest TotKW maps are gathered in this atlas guide for you to explore.

Find the books of the TotKW saga in my Books Directory.



Hello, there! Thanks for your interest in my cartography. My name is D.N.Frost, and I'm a fantasy author, cartographer, and world-builder. As I work on each book in my Tales of the Known World saga, I make a number of maps to boost my motivation and enhance my craft as a storyteller.

Why make so many maps of the Known World? I discovered that maps not only improve my tales, they connect readers more deeply with the world I've created. To help you bring the Known World to life, please enjoy this collection of short overviews and antique maps from my saga.


Download your map guide Atlas of the Known World here.


These are maps of the diverse regions in my fantasy world. Navigate this intricate realm and the epic fantasy adventures that take place in here. You'll learn what drives me to keep making maps, and specifics about each region's people, culture, and magic.

This resource directory also links to a number of mapped regions and longer blog posts, so you can delve deep into your favorite places. I'm proud to offer you this compilation of my fantasy maps and approach to cartography, and I hope you use this resource to enhance your reading experience.

That's it for this post! Check out the latest TotKW maps for more.

Download the Atlas of the Known World here, or start your adventure below.






Liked this? Share, please!

Friday, April 1, 2016

Portent XXI of Awakening: a riddle in rhyme

In the novel Awakening, there are 23 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!



Through comrade returned to earth yet unearned
Reluctant empress crowned
With mantle of war from spindles of yore
For legends long renowned

From memory's halls, necessity calls
Her mind at last to right
Her love from the land, she greets the demand
To lead the foreign fight

Her people displaced, they bid her in haste
Embrace the timeless mold
And gateway entreat their prison defeat
To depths of Hells untold.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


I love this prophesy! I wrote it to use as a pre-scene quote for just one scene in Awakening, but the meter is really cool, and I enjoy the rhyme scheme a lot, too.

Though the prophesy actually comes to pass in Book 3, the quote appears in Book 1 before a scene involving the Empress Deira. What do you think it foretells?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Gasyih Nodehki Kaedya VII
2:1:4:2/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this post! Up Next: With every wave the terror swells...

For the Prophesy Appendix, enter your email above.






Liked this? Share, please!

Tuesday, March 15, 2016

Maps of Awakening: an atlas directory

Maps of Awakening: fictional cartography from Book 1 www.DNFrost.com/maps #TotKW An atlas directory by D.N.Frost @DNFrost13 Part of a series.
This post is part of a series to augment the Atlas of the Known World available for free download.

The TotKW maps from Awakening are gathered in this atlas guide for you to explore.

Find the rest of the TotKW saga in my Books Directory.



Also check out the maps from other TotKW books:
Maps of Broken: fictional cartography from Book 2 www.DNFrost.com/maps #TotKW An atlas directory by D.N.Frost @DNFrost13 Part of a series. Maps of Conceived: fictional cartography from Book 3 www.DNFrost.com/maps #TotKW An atlas directory by D.N.Frost @DNFrost13 Part of a series.

For the making of the TotKW maps, see www.DNFrost.com/cartography.

And for map commissions for other authors, see www.DNFrost.com/portfolio
.


You are invited to download any of these maps to share with friends, or use them to write fan-fiction and create role-playing games. See the Gamers of the Known World for your invitation to use these maps for your own games and stories.

Map Key for Book 1
Map Key for Book 1: legend of symbols for towns and topography www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.


All images are web-sized for quick online sharing. For print-quality images, come Inside TotKW Books to access free downloads.

Click the thumbnails below to view each map, and click the linked text to read the atlas entry about each region, its people, and their magic.



The Known World: an enchanted realm of magic and prophesy www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Known World

Enchanted realm of magic and prophesy.

This world map is for Book 1.

Discover its people and their magic here...



Kholl: a bleak, frigid land at the edge of the world www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

Kholl

A bleak, frigid land at the edge of the world.

This section map is for Part 1.

Discover its humans and their magic here...



The Khollek Mountains: land of icy crags and broken shale www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Khollek Mountains

Land of icy crags and broken shale.

This portrait map is for Chapter 1.

Discover its humans and their magic here...



The Sutek Desert: eternal sands of the mystic Dua Dara www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Sutek Desert

Eternal sands of the mystic Dua Dara.

This portrait map is for Chapter 2.

Discover its humans and their magic here...



The Forests of Kalrein: towering black pines of the faeries www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Forests of Kalrein

Towering black pines of the faeries.

This portrait map is for Chapter 3.

Discover its faeries and their magic here...



The Draconan Mountains: northern reaches of dragons and men www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Draconan Mountains

Northern reaches of dragons and men.

This portrait map is for Chapter 4.

Discover its humans and their magic here...



The D'jed Mountains: roof of the world and home of the elves www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The D'jed Mountains

Roof of the world and home of the elves.

This portrait map is for Chapter 5.

Discover its elves and their magic here...


Download your map guide Atlas of the Known World here.



The Plains of Rishi: farmland of elves and gryphon riders www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Plains of Rishi

Farmland of elves and gryphon riders.

This section map is for Part 2.

Discover its elves and their magic here...



The Back Rishi: fertile river deltas in the elf heartland www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Back Rishi

Fertile river deltas in the elf heartland.

This portrait map is for Chapter 6.

Discover its elves and their magic here...



The Katei Ocean: lifeblood of trade routes and pirates alike www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Katei Ocean

Lifeblood of trade routes and pirates alike.

This portrait map is for Chapter 7.

Discover its merfolk and their magic here...



Kanata: tropical paradise of plantations and aristocrats www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

Kanata

Tropical paradise of plantations and aristocrats.

This portrait map is for Chapter 8.

Discover its humans and their magic here...


Download your map guide Atlas of the Known World here.



Old Ryerin: fallen civilization of the tree elves www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

Old Ryerin

Fallen civilization of the tree elves.

This section map is for Part 3.

Discover its elves and their magic here...



The Front Rishi: windswept plains of the gryphon riders www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Front Rishi

Windswept plains of the gryphon riders.

This portrait map is for Chapter 9.

Discover its elves and their magic here...



The Gulf of Lohki: southern fringe of modern trade www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Gulf of Lohki

Southern fringe of modern trade.

This portrait map is for Chapter 10.

Discover its merfolk and their magic here...



The Desperate Sea: forsaken waters off the coastal badlands www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Desperate Sea

Forsaken waters off the coastal badlands.

This portrait map is for Chapter 11.

Discover its merfolk and their magic here...


Download your map guide Atlas of the Known World here.



The Nine Hells: shadowed realm of daemons and lost souls www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Nine Hells

Shadowed realm of daemons and lost souls.

This section map is for Part 4.

Discover its daemons and their magic here...



The Glades of Despair: seething jungle of magic and nymphs www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Glades of Despair

Seething jungle of magic and nymphs.

This portrait map is for Chapter 12.

Discover its nymphs and their magic here...



The Eighth Hell: realm of generals and legendary daemons www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

The Eighth Hell

Realm of generals and legendary daemons.

This portrait map is for Chapter 13.

Discover its daemons and their magic here...



A'lara City: forged by a legend and veiled in mist www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part of a series.

A'lara City

Forged by a legend and veiled in mist.

This portrait map is for Chapter 14.

Discover its towers and their magic here...


That's it for this post! Check out the latest TotKW maps for more.

Download the Atlas of the Known World here, or start your adventure below.






Liked this? Share, please!

Tuesday, March 1, 2016

Portent XX of Awakening: a riddle in rhyme

In the novel Awakening, there are 23 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!



Through timeless fog enticed
The wayward builder swayed
Assents to trade ignoble heist
For memory unmade

Across his years of pain
Unshackled elf complied
To long confide in son unslain
Of family denied

Though beauty in his sights
Embraces hero's tale
Their vouches fail to set to rights
The mind behind the veil.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


This prophesy comes to pass in the first few chapters of Broken. I love the complex rhyme scheme layered over the plodding iambic meter.

Who do you think the wayward builder is? I'd love to hear your suspicions on the upcoming ignoble heist, too!



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Gwndah Velyohki Rovikya III
2:1:3:5/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this post! Up Next: From memory's halls, necessity calls...

For the Prophesy Appendix, enter your email above.






Liked this? Share, please!

Monday, February 15, 2016

A'lara City: a map for Awakening

A'lara City: forged by a legend and veiled in mist www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part 19 of a series.
This post is Part 19 of a series to augment the Atlas of the Known World available for free download. Start with Part 1 here.

This and other TotKW maps are gathered in my Map Directory for you to explore.

Enjoy!



A'lara City
Kanata: tropical paradise of plantations and aristocrats www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part 11 of a series.
Forged by a legend and veiled in mist.


Geography and Climate


In Chapter 14 of Awakening, A'lara is a legendary city in the heart of the Glades of Despair. Powerful magic drew the stone city from the earth centuries ago.

Five magic libraries called jyagaweh honor those who gave their lives to forge the city. Sheltered in the glade from outsiders, A'lara endures the muggy summers and warm winter deluges without a spot of rust.

This region also lies within the lands of Linneyo Yuuny'ii, near the River Yuuny'ii.


Flora and Fauna


The flourishing rainforest surrounding A'lara defers to the city's magic, and no vines climb the outer walls. Though magic protects A'lara from being spotted from the air, the canopy breaks open above the city, allowing visitors an unfettered view of the sky. Within the walls, the city's paved cobbles show no signs of wear. No weeds sprout between the stone seams, and no moss clings to the shady sides of its towers. Silent and barren, A'lara is a city untouched by the throes of time.


People and Dress


Many legends of A'lara abound, but the truth is there are no guilds of powerful mages within the city walls. In fact, not a single soul lives there. The city remains locked and bound by the magic of its massive iron gates. One legend holds that the souls of the five who died to forge the city still haunt its empty streets, but another insists they departed the moment their life magic raised the stone towers. In either case, the five races have never been fully united, and the city A'lara stands for many people as a symbol of virtue and alliance in the face of a common enemy.


Native Magic


A'lara was forged by life magic, the most primal and subconscious of magics. Scholars have determined that life magic is the force that anchors matter in physical form, and without life magic there would be no world at all. Every object harbors inherent life magic, and all living things harbor more life magic still. The more sentient a being, the more life magic anchors its physical existence. The power of A'lara therefore comes from the five who surrendered their life magic to forge the city. This staggering power imbues the city with its unparalleled libraries, one for each of the five races, whose depths of magic reveal the exact knowledge any visitor most needs to know.

Check out the Magic Codex of the Known World to learn more.


Cultural Values and Traditions


There are no people within the city A'lara, and legends about the city differ widely from place to place. A'lara symbolizes different things to different peoples throughout the Known World, but most consider the city a myth.


Warriors and Guardians


The magic of A'lara protects it from outsiders, but the city has produced one mighty warrior to protect all of the Known World. When A'lara was forged, a sixth person was present to bind together the magic of the other five. A'lara steeped this sixth person, known as the Binder, in incomparable magic and wisdom. He emerged from the city a changed elf, immortal and indomitable. In a time of crisis, he single-handedly drove invaders from Allana's shores, ousting their eight-year regime and restoring the rightful throne of the empire. Task complete, the timeless Binder whiled away his centuries, abiding a prophesy heralding a new time of crisis. Only then will he be able to return to the city and free himself from his immortal bonds.


Languages


With no denizens to call its own, A'lara has no spoken language. However, some of the stones within the city, most notably inside the Binding Pillar, bear inscriptions written in Ka'e, the ancestral language of the elves. It is believed that these inscriptions appeared in the Binder's native language, and that the inscriptions are not indicative of the superiority of the elvish tongue. Further corroborating this notion, the books within the five magic libraries of the city fill with words in the reader's native language, no matter what language it may be.

Check out the Language Codex of the Known World to learn more.


Characters from The Known World


Awakening is a potent tale of self-discovery. Experience this gripping fantasy adventure and discover yourself within. www.DNFrost.com/Awakening #TotKW
In the book Awakening, Kingard is the immortal elf who helped bind A'lara into existence three centuries ago.

Unleashed from awaiting his long-delayed call to action, Kingard now mounts a quest to reach the city A'lara with a new set of five individuals, each descended from one of the original five.

Guided by prophesy to a little town in the mountains, he unites with the first two members of his destined party.

Kingard leads them through the heart of the empire in a desperate race to reach the city A'lara before all the Known World is doomed.

That's it for this series! Check out the latest TotKW maps for more.

Download the Atlas of the Known World here, or start your adventure below.






Liked this? Share, please!

Monday, February 1, 2016

Portent XIX of Awakening: a riddle in rhyme

In the novel Awakening, there are 23 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!



Her advent bids the council rise
To greet her under darkened skies
Where Hells begin and gateway ends
Well met the friendless friends of friends

Her journey they supplant once more
For gate to breach the dark implore
And guide her through the mortal wail
Of shade transcending veil to veil

Her mentors timeless gate estrange
And plead remorseless gate exchange
With thunder's anguish to and fro
Her life for life and woe for woe.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


This prophesy comes to pass in Book 3, titled Conceived. It opens a scene in Part II of Awakening, in which a dragon attacks Port Myre of Kanata.

I love the rickety rhyme at the end of each stanza of this riddle. Can you guess who the friendless friends of friends are?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Donvyik Karasyn Dynde IX
2:1:1:5/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this post! Up Next: Their vouches fail to set to rights...

For the Prophesy Appendix, enter your email above.






Liked this? Share, please!
Hello, there! Connect with me:
TwitterFacebookPinterestInstagram

Leave a comment, ask a question, share a story, make a friend.