Wednesday, October 26, 2016

Every Story Deserves a Map: inspiration & spark

This post is Part 2 of a series to augment the Author's Manifesto available for free download. Start with Part 1 here.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more map-making content in my Cartography Directory.



In Part 1 of this series, I shared some of the reasons I love making maps. Fun and games aside, I've come to see maps as powerful tools that enhance the stories they accompany. Most authors commission their maps during publication, and the resulting artwork is great for readers. But the mapping process impacts the storyteller, and that world-building juice is best unleashed while the manuscript is young.

Whether invented or historical, the setting of a fictional story is only as real as the writer's imagination. Mapping that setting immerses writers in their worlds, solidifying the core geography and bringing hazy zones into vivid detail. Borders become defined, travel routes are specified, and relations between regions gain depth in the writer's mind. All this detail swirls in the background as the writer works, and it manifests as extra realism in the manuscript.


Check out this Author's Manifesto for more of my inspirations!


In addition to enhancing the story itself, a map also motivates the writer to keep at it. Before a manuscript is ready to publish, it gets very little love. People can't engage a half-polished draft, and the long road to publication is lonely and discouraging. But a map opens conversations about the story in progress, and even the simplest feedback can boost a writer's sense of purpose.

While working on my Tales of the Known World saga, I found that maps were the perfect way to share my creativity with others. My maps garnered feedback and questions that helped me feel connected and passionate, even during difficult times. Most writers have trouble devoting the long-term energy their manuscripts need, and a map is the single best way to get encouragement to fuel the fire.


That's it for this series! Check out my latest inspirations for more.

Download the Author's Manifesto here, or start your adventure below.






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Wednesday, October 19, 2016

Your Story's Predictability: a storycraft workshop

This post is part of a series to augment the Tips for Writing Fiction available for free download.

This and other writing workshops are gathered in my Workshops Directory for you to explore.

Find my world workshops in the Worldbuilding Directory.



Readers anticipate a story as it unfolds, but the best stories delight them anyway. Their expectations are right, but delight and surprise unfold along with their predictions. They are wowed by the tale they were expecting all along.

Good storycraft embraces this tendency for readers to predict outcomes, leveraging it as a foreshadowing tool to enhance intrigue and suspense. Foreshadow different details of your events in separate places, and you give your readers the satisfaction of putting the clues together. But to keep your readers interested, also plant vague or misleading details to influence their conclusions.

As storytellers, let's concede that certain events have to stay predictable. Readers need to feel like your story makes sense, and that it reaches a satisfactory conclusion. But within that basic predictability, elaborate details can unfold in breathtaking and unexpected ways.


Check these Tips for Writing Fiction to see more workshops!


Structural outcomes, such as a resolution at the story's end, are predictable but usually necessary for the reader's comfort. These major plot events are often obvious before their occurrence, but you can utilize the fact that readers are going to see it coming. In my Tales of the Known World saga, I concede the basic convergence of my plot to free foreshadowing space for plot twists and misdirection.

Plot twists are by nature unexpected, so foreshadowing them isn't strictly necessary. However, good storycraft will weave in a few allusions to the upcoming twist to foster a sense of continuity within the tale. An unexpected turn does your story no good if readers find it jarring and illogical.

Conversely, misguiding details are the guise that shrouds your plot twist until its big revelation. Since readers are going to predict an outcome for your story, offer them lots of reasons to predict something other than the real twist. Of course, try to ensure that your plot twist is more exciting and satisfying than the false outcomes would have been, or readers might be disappointed with your story's true direction.


That's it for this post! Check out the latest writing workshops for more.

Download Tips for Writing Fiction here, or start your adventure below.






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Wednesday, October 12, 2016

Completion of Iorden: a map commission

This post is Part 5 of a series to augment the Fictional Cartography by D.N.Frost available for free download. Start with Part 1 here.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

Find more guest-inspired content in my Guest Directory.



Thanks to the collaboration we started in Part 1 of this series, Zach and Christian are delighted with their new map:

Through the entire process, D.N. was wonderful to work with!

As world-builders without cartographical experience, this allowed us to maintain complete creative control of our world, but also drastically improved the "real-ness" of the geography. Our world was greatly improved by her input.

We absolutely recommend D.N. to anyone with a fantasy world!

– Christian Madera, co-creator of The Once and Future Nerd

To finish the map, we changed Armstrungard from a large hut symbol to an ivory tower, to represent the aloof scholars who reside in the heart of the city.

We also enlarged the castle symbol for Guernatal to signify its importance as the capital of Iorden.

I even tried to capture the blue and gold of the Guernatal crest, but all my efforts clashed with the silvery effects on the White Forest.


Check out this Fictional Cartography by D.N.Frost for more maps!


After a few final text tweaks, I applied a hand-laid watercolor effect to the map, and we were all finished!

Zach and Christian approved the final render, and I saved out a package of antique watercolor maps, pirate-inspired inked maps, and print-friendly black and white maps for the TOAFN team.

I learned so much about mapping on this project, and I also really enjoyed connecting with Zach and Christian beyond their TOAFN podcast.

Their creativity and specificity pushed me to conquer new challenges and bring new techniques to the table. I love the complex topography of Iorden, and I'm proud of the stunning elegance of the White Forest.

Best of all, the TOAFN team now has an awesome map to share with their fans. New fans can get oriented in the Realms of Iorden as they listen to the first season, and established fans can find new pleasure in exploring Iorden visually.

I hope all the excitement gives the TOAFN team fresh motivation to launch their new season soon, and that this map stokes fresh inspiration for Zach and Christian to create many more seasons to come.


That's it for this series! Up next: The TOAFN team shares their shiny new map...

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Wednesday, October 5, 2016

Why I Love Map-Making: inspiration & spark

This post is Part 1 of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find more map-making content in my Cartography Directory.



I create maps as part of my writing process. While planning a new book, I map the whole of the Known World and percolate ideas for the upcoming story. Before drafting each section of the book, I also map an important or conceptually relevant area of my world. And before I revise each chapter of the book, I map an area featured within that chapter.

This mapping serves as an inspiration tool, allowing me to ruminate over the upcoming content in a fun and productive way. During the long and arduous revision stage, mapping also provides a much-needed respite from my intense editing frenzy. And in many ways, creating a new map is my reward for completing edits on the previous chapter, motivating me to keep at it.


Check out this Author's Manifesto for more of my inspirations!


Ultimately, mapping an area heightens my sense of the story's setting, regardless of my stage in the writing process. When I started Awakening, the first thing I did was sketch a map of the world.

Then I invented my characters, using the map to help define cultural backgrounds and regional histories. After discovering the hidden details my first map evoked, I decided to integrate mapping into my writing process.

Mapping my world helps bring my stories into sharper focus, and maps are a great way to share my passion with others. The images serve as a swift gateway for new fans to connect with my Tales of the Known World saga.

And since mapping is such a powerful tool, I now provide cartography services to fellow storytellers, so they too can enjoy the awesome benefits of making a map.


That's it for this post! Up Next: Why every story deserves a map...

Download the Author's Manifesto here, or start your adventure below.






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Saturday, October 1, 2016

Portent IV of Broken: a riddle in rhyme

Portent IV of Broken: by sea in timeless cage for wending www.DNFrost.com/prophesy #TotKW A riddle in rhyme by D.N.Frost @DNFrost13 Part of a series.
In the novel Broken, there are 24 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!


The prince from hall renowned
Departs the weary sage
Comrade forgoes for lurid sight
And surface trades for water mage
Whom timeless would impound

Bereft of coral stage
The timeless few invite
Advent of royal grace uncrowned
And dread incur with prince's blight
To end a dying age

Awash in wisdom's bite
The prince of laws unbound
Broken by sea in timeless cage
For wending voice and gateway drowned
In time becomes the light.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


Part 3 of Broken is titled "By Sea", and this portent deals with Tirrok's story. Forsaking A'lara to seek the wisdom of the prophetic merfolk, Tirrok travels beneath the sea to discover uncomfortable truths about their culture of ineffable fate.

What do you think the prince's blight could be?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Swani Jyahrik Gusya VI
4:1:2:7/13, 6:1:2 IX
V 3:2:1:1/5, III:IX
The portent attributed here has been interpreted, and it references multiple events that culminate on an exact date. An additional verified dateline has been added to the attribution, noting the final date when the portent comes to pass.


That's it for this post! Up Next: The prince is born on builder's reef...

For the Prophesy Appendix, enter your email above.






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