Monday, June 29, 2015

A'tal of Affonaè: a map commission

This post is Part 1 of a series to augment the Fictional Cartography by D.N.Frost available for free download.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

This post is also Part 1 of a series about Morgyn Star.



When I launched my World Map Giveaway in April of 2015, Morgyn Star was one of the first people to enter. Her world of A'tal is an equestrian society, bordered by an outlying desert whose nomadic people try to sneak past the foothills guarding A'tal's grasslands.

The realm piqued my interest from the start, and I was delighted when she won the giveaway. When I first contacted Morgyn, we were both very excited to get to work. I invited her to share any important details about her world with me, and I received a deluge of information.


Check out this Fictional Cartography by D.N.Frost for more maps!


She shared her first chapter, intense descriptions of all her places, and a dazzling Pinterest account full of boards for different characters and regions within her world.

Since Morgyn is an artist, she had sketches of cityscapes and citadels to share with me.

I was floored, and a bit overwhelmed. The only thing she hadn't shared was a sketch of the landscape!

Morgyn wanted to find an old sketch for me, so I held off on starting the map while she looked.

I worked through all her material and made my own rough sketch based on her descriptions.

It turned out to be wrong, but it helped me get into map-mode as I waited on her drawing.

Ultimately, Morgyn gave up on finding her old sketch and decided to draw a fresh one to get the ball rolling.


Here's what she had to say about the finished map:


A'tal of Affonaè, a map commission by D.N.Frost for Morgyn Star www.DNFrost.com/portfolio Part 1 of a series.
Honest, I had no idea just how much this would help my envisioning.

I'm staring at A'tal right now, while adding one more chapter to my book.

The questions that arose while we mapped A'tal helped to clarify parts of my story.

Your asking me if I wanted to name the deltas, ahem, became part of the story.

Very, very cool and so helpful!

– Morgyn Star, fantasy writer


That's it for this post! Up Next: Matching the coasts and travel times...

Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Thursday, June 18, 2015

Completion of Babylon: a map commission

This post is Part 4 of a series to augment the Fictional Cartography by D.N.Frost available for free download. Start with Part 1 here.

This and other map commissions are gathered in my Portfolio Directory for you to explore.

Find more guest-inspired content in my Guest Directory.



After taking the plunge in Part 1 of this series, Steve and I created this spectacular map of Babylon and Corinth, continents from his sci-fi planet of Sheridan's World. I'm so proud of how the map turned out, and Steve is just as delighted:

It looks better than good, it looks excellent!

Once we started on the geography, it started to develop a life of its own. Picturing the mountains, the lakes, thier placements made it come alive. It's much easier to picture and write the journeys with a map I can use.

I love the look of Babylon, very impressive. An excellent job.

– Stephen Everett, science-fiction writer

Though the finished map was beautiful, I wasn't thrilled with the unwavering green of the land above the Arctic Circle.

So I dabbled into my own free time to play around with emulating the sea ice of polar regions.

After toying with a few different techniques, I found something that worked really well for sea ice.

I also provided Steve with a chalk-and-charcoal version of the map.

The white haze over the polar region and subtle gray shading in the shallows around the continents made this inked version really pop.

The shading and highlights formed his black and white map, too. Steve can use this version for print publications like paperbacks.

We squared up the final invoice and I created his package of images, high resolution JPEGs and PDFs for publication, and smaller web-sized JPEGs for sharing online. I had so much fun working on his map that I wanted to write a series of posts about the project. When I asked Steve for permission to share about our project and the work-in-progress images, he agreed enthusiastically.

I learned so much on this project, both about time estimates and technique innovations. I loved expanding my horizons and developing my map-making strategies. I've added some great new techniques to my repertoire, grown in confidence and wisdom, and I had a great time providing a fellow writer with a sharable map that he can be proud of.

My own Maps of the Known World have brought me such joy, not to mention connected me more deeply with the world I've invented. My hope is that Steve will enjoy his beautiful map well into the future, and that it will bring him a bounty of pride, joy, and future inspiration.


That's it for this series! Up Next: Mapping his second continent of Minbari...


Want to bring your own world to life? We can map your world.
You deserve a professional map you can be proud to share.

Download Fictional Cartography by D.N.Frost here, or start your adventure below.






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Monday, June 15, 2015

Kanata: a map for Awakening

Kanata: tropical paradise of plantations and aristocrats www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part 11 of a series.
This post is Part 11 of a series to augment the Atlas of the Known World available for free download. Start with Part 1 here.

This and other TotKW maps are gathered in my Map Directory for you to explore.

Enjoy!



Kanata
Kanata: tropical paradise of plantations and aristocrats www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part 11 of a series.
Tropical paradise of plantations and aristocrats.


Geography and Climate


In Chapter 8 of Awakening, Kanata is a large plantation island at the southern edge of the Katei Ocean. It stretches along the eastern edge of the Gulf of Lohki, where warm ocean currents flow up from the Great South Sea.

Cooler ocean currents circulate north and east of Kanata, marking the western limits of the Dohar archipelago. The heavy moisture in the air rains consistently on Kanata, making for long, wet growing seasons.

This region also borders the Lohki Sea, and the merfolk reefs of Dynde and Juli.


Flora and Fauna


The only uncultivated soil in Kanata lies beneath her cities. A wealth of sugar cane grows for Kanata's many plantations, though rice paddies are not uncommon in low-lying areas. Further inland, some crops of plantains grow interspersed with the more profitable sugar cane. Aside from insects and insect-feeding birds, Kanata supports few wild animals, though some livestock are raised for dairy and labor. Prized racing dragons are also raised, supporting an elite entertainment and gambling industry. The sandy coasts of southeastern Kanata often see pods of sea wyverns come ashore to birth their pups in spring.


People and Dress


The humans native to Kanata are tanned with light hair and eyes. Over time, Kanatans have elevated themselves from simple farmers to enterprising merchants and wealthy plantation owners, mostly through the exploitation of imported slaves. The slave population is far more diverse, encompassing human races from across the Known World, most notably Kholl and Dohar. While slaves dress in whatever clothing made available to them, native Kanatans dress in elaborate garments and bright colors. Radiant hues and rare dyes are prized as status symbols, and aristocratic women often dye their hair lurid shades of teal and violet for special occasions.


Native Magic


Like all the human races, Kanatans rarely display the ability to wield elemental magics. They are considered the best Animal mages in the Known World, however, and Kanatans sometimes have noticeable abilities with the Gift, their latent special magic. While their sensory magics are somewhat weaker than other human races, Kanatans are notably balanced between Flavor magic, considered their prime sensory magic, and Light magic, which is generally latent in humans. This balance gives rise to a somewhat higher prevalence of rare sensory mages wielding Cuisine magic, which influences digestion and nourishment.

Check out the Magic Codex of the Known World to learn more.


Cultural Values and Traditions


Kanatans value wealth and commerce, and the Kanatan Parliament does little to regulate either. The 100 members of Parliament are appointed by the land-owning families of Kanata, with each family appointing one member per percent of total Kanatan land owned. Due to the education required, magic is considered an expensive hobby of the elite, and the bright colors of status are closely affiliated with magic power. Kanatan high society is rigorously structured and frangible, with costly social pitfalls lurking behind the most innocent of conversations. Families are patriarchal and land is usually handed down to the oldest son, without dividing land amongst children. Merchant families tend to incorporate all capable children in the family enterprise.

While Kanatans use the standard calendar based off the solunar tables of the ancient merfolk calendar, they do not celebrate their new year on the winter solstice. Instead, the autumnal equinox is considered the start of a new year, and the ceremonies often coincide with post-harvest celebrations. Kanatans measure their age in years, and sons of the aristocracy come of age either on their twentieth birthday or their graduation from school, whichever comes first. Aristocratic daughters become eligible for courtship on their sixteenth birthday, when they are introduced to society in grandiose debut galas advertising their new availability. Marriages are often arranged between the woman's suitor and her father, and they usually involve a significant exchange of wealth or property for the woman's hand. For the merchant class, debut galas are more understated and arranged marriages are less frequent, though engagements are often sealed by business partnerships or internships for new in-laws. As adults, men are expected to maintain their wealth and lifestyle for their families, and women are expected to mind the home and raise well-groomed children.


Warriors and Guardians


An isolated island with a superior fleet of ships, Kanata has little need for more than local enforcement and slave overseers. However, most Kanatan ships are merchant vessels, and there is no official navy. Instead, merchant ships are expected to defend Kanata from the infrequent pirate raids along the northern and southeast shores. Merchant ships are far more likely to come under pirate attack in open waters than near land, and sailors often double as mercenaries, paid both a percentage of cargo profits and a reward per pirate slain. Though sailors form Kanata's main line of defense against pirates, they are disdained by the aristocracy and viewed as menial laborers just one step above slaves. Kanata's merchant class has more appreciation for their sailors, but they still view them as hired employees, often interchangeable and ultimately replaceable.


Languages


Allanic is the language of commerce, and Kanatans have long since forgotten their ancestral language of Thone. While many merchants also speak some degree of Khollic, the lingua franca of Allanic is the native language of all Kanatans. It is written in the angular script of the Allanic Empire, but Kanatans have infused their speech with many more gesticulations than the mainland to the west. To a typical speaker of Allanic, the Kanatan dialect sounds quite rhythmic and lilting, with informal grammar and a predilection for omitting certain parts of speech, especially subjects and objects that are obvious in context. Kanatans often employ alternate spellings from mainland Allanic, and they prefer some terminology borrowed from the language of the mers, despite legitimate Allanic equivalents.

Check out the Language Codex of the Known World to learn more.


Characters from The Known World


Awakening is a potent tale of self-discovery. Experience this gripping fantasy adventure and discover yourself within. www.DNFrost.com/Awakening #TotKW
In the book Awakening, Anelle is the daughter of a Kanatan aristocrat, and she escaped an arranged marriage with the help of a ship's captain named Kigal.

Together, they roamed the seas until one day a destructive wave forced them to dock in Port Myre for repairs.

In the mayhem, Anelle and Kigal encounter the runaway slave Larin, who barters for passage to the free land of Allana.

Once under way, Anelle and Kigal discover they are now embroiled in a deadly quest to fulfill an ancient prophesy before time runs out.

That's it for this post! Up Next: The fallen civilization of the tree elves...

Download the Atlas of the Known World here, or start your adventure below.






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Monday, June 1, 2015

Portent XI of Awakening: a riddle in rhyme

In the novel Awakening, there are 23 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!



By golem's work that has no end
Forgotten fog, remembered friend
The wayward son breaks thus his chains
What master lost, now master gains

What loosed the Nine Hells black and deep
Let Mother's mourn, let freedom weep
From servitude is freed at last
The portal still, the knowledge fast

He casts his bones for freedom's waves
For master's keep, for countless graves
And witness sole to master's grief
His word unveils unwelcome thief.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


Lines from this prophesy open the first scene of Awakening. Said on the same day as that opening scene, this prophesy comes to pass in the later chapters of Book 2.

I'm so proud of the lines broken by commas, and the jerky feel it adds to the meter. What do you think the golem's work is? And who's the one that casts his bones for freedom's waves?



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Kodyeh Njarwn Gusya XIII
1:2:4:4/5, III:IX
The portent attributed here has not yet been interpreted. It was said recently, and it will be repeated every twenty days until either it is correctly interpreted, or it comes to pass.


That's it for this post! Up Next: The wretched now cannot defend...

For the Prophesy Appendix, enter your email above.






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