Showing posts with label storycraft+workshops. Show all posts
Showing posts with label storycraft+workshops. Show all posts

Wednesday, May 11, 2022

Define Your Standard: a language workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more linguistic content in my Language Directory.



A lot of invented worlds feature a common tongue, sometimes referred to as a lingua franca, that unifies the various peoples of that world. A standard world language can be useful, steamlining your storytelling and allowing you to avoid pesky language barriers when working on dialogue.

However, defining a standard language for your world also raises some rather tricky worldbuilding questions. Unifying languages start out as regional languages and gain prestige over time. Like all languages, they take their names from the people and places where they were first spoken. They have history, and they bring cultural baggage with them wherever they spread.

The language a person chooses to speak is influenced by the prestige he assigns to every language he knows. Each culture assigns prestige to the various languages it has been exposed to, based on that culture's perception of the language, the nation of origin, and the people who speak it. In the Language of the Known World, you can see how various cultures of my world perceive each other's languages.

Individuals also assign prestige based on their own opinions. A person with limited access to a language will assign prestige differently than someone with more exposure. Older individuals are less inclined to learn new languages, and they may dislike a language their culture generally finds prestigious. People involved in communications or trade assign prestige to the languages that help them succeed.

Even if a culture or individual doesn't speak the language in question, they still assign prestige. For example, most Americans do not speak French, but they generally perceive the language to be sensuous and romantic. However, a specific individual may find the French language snooty or obnoxious, based on their own personal beliefs and experiences.


Check out The Worldbuilder's Handbook for more free resources!


When a language gains enough prestige, it begins to absorb speakers from neighboring language groups, acting as a unifying language for the cultures involved. At this point, younger generations are bilingual, but generally prefer using the prestige language over their heritage tongue. Their own children may learn their heritage language, but those children are unlikely to pass it on to the next generation.

Within three or four generations, the heritage langauge can be totally lost, driven to extinction by the unifying language. In modern times, for example, younger members of many Amazon tribes are shifting to Spanish and Portuguese, and their isolated native dialects are losing prestige. With little exception, all of these tribal languages will go extinct in the coming decades.

As you define your world's language standard, try to think about the cultures of your world and determine which languages they assign prestige. The socioeconomic and military influences of a nation play a key role in the prestige assigned to that nation's language. Consider how the power and reach of the British Empire elevated the English language to the lingua franca of today.

A religious significance can assign prestige as well, like the Roman Catholic church maintaining the use of Latin after the fall of the Roman empire. While the Romance languages evolved as the Latin spoken in Spain diverged from the Latin spoken in France, Italy, Romania, and beyond, the clergy continued to practice the unchanging Latin written in religious texts, and the language was never completely lost.

The value a culture places on its own heritage may also impact prestige, as seen in the resurgence of Hebrew as a spoken language upon the formation of Israel. During the Zionist movement, immigrating Jews decided to resurrect the Hebrew of their scripture and use it as a spoken language once more. In an unprecedented show of cultural solidarity, they assigned enough prestige to Hebrew to reverse its extinction.

Plain old usefulness earns prestige as well. Countless trading languages called pidgins proved useful enough for children to grow up speaking them as native languages, which are called creoles. In modern times, software languages like Python, C++, and Javascript earn their own sort of prestige.

If you plan to feature a unifying language in your world, save yourself some headache by deciding on these language features ahead of time. This is especially important if the language is named something like Common, Basic, or Standard. How did it come by that name? Whose language was it before that? And how did it grow in prestige to become the world's default?


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.




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Mud and Civilization: a cartography workshop

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

This and other world workshops are gathered in my Worldbuilding Directory for you to explore.

Find more map-making content in my Cartography Directory.



When building your world, it's important to keep in mind that civilizations first crop up near rivers. Obviously, ready access to fresh water plays a huge role in where early settlements are established, and the most successful of these settlements grow into cradles of civilization.

But the mud available to a civilization also plays a key role. Mud bricks are a crucial building material for many early settlements, allowing societies to establish their first permanent structures, well before they develop the tools necessary to build with wood or stone.

Of course, the presence of magic in your world may replace certain tools, resulting in a different order of evolution for resource utilization. Be sure to weigh magic influences when deciding how your early settlements evolved, and deviate from the normal Earth paradigm whenever it feels logical.

Perhaps the biggest mud-factor of all pertains to the flat coastal plains of river valleys. On Earth, these areas are where the major cradles of civilization all formed, from ancient China and India to Egypt and Mesopotamia. What drove these settlements to evolve into the pinnacles of the ancient world? You guessed it - mud.


Check out The Worldbuilder's Handbook for more free resources!


River water contains all the sediment that has been washed downstream, all the way from the headwaters in the highlands. This sediment is called silt and it's super-fertile, tantamount to fertilizer. When the spring thaw causes river waters to rise, the rivers flood their banks and spread out, slowing down the current and allowing the silt to settle to the bottom.

When the flood waters recede later, the vast hectares of land that were flooded now have a thick layer of silt left behind. Fertilized with this rich mud every year, the river valley can produce verdant crops, leading to a food supply that can support the growth of civilization. With the free exclusive How to Make Fantasy Maps in Photoshop, you can establish mother rivers for your dominant cultures using this principle.

While river valleys are the foremost location for cradle civilizations, a successful culture can develop anywhere with fertile soil. Consider the big island of Hawaii, which has no huge rivers and no annual delivery of silt to support its bountiful crops. However, Hawaii is a volcanic island, its soils rich in the same types of nutrients as river silt.

Hawaii needed no rivers to support its growing civilization, because the land itself was already fertile. Now compare this to the island of Borneo, which is no longer volcanically active. Each year, the monsoon rains strip more topsoil from the island, robbing it of precious nutrients.

As a result, the ecosystem of Borneo is one of famine. The jungles are mostly old trees specialized in soaking up scant nutrients from rocky soil, and the people scrape out a living from the seas and the caves, where subterranean nutrients have collected, shielded from surface erosion.

When building your own world, reflect on each of your dominant cultures and how their civilization began. Some may live on an island or a volcanic plain like the Serengeti, cultivating a super-fertile portion of your main continent. But to maintain Earth-like realism, at least one of your major cultures should occupy a coastal river delta, akin to the Nile River delta in Egypt or the Yellow River delta in northeast China.


That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






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Monday, January 17, 2022

Tools for Worldbuilding: a workshop directory

This post is part of a series to augment The Worldbuilder's Handbook available for free download.

The best and latest worldbuilding workshops are gathered here at www.DNFrost.com/worldbuilding.

Find more content navigation in my Resource Directory.



Also check out my worldbuilding for the TotKW Saga at
www.DNFrost.com/codex.


And for worldbuilding from other authors, see the style analysis series at www.DNFrost.com/workshops.



Define Your Standard: NEW POST!

A standard world language can be useful, but unifying languages start out as regional languages and gain prestige over time. They have history, and they bring cultural baggage with them wherever they spread.

Read more of this post here...




What is Worldbuilding? On this website, the worldbuilding tag refers to ideas about developing an immersive setting for stories.

The worldbuilding resource series focuses on my Known World, and the worldbuilding workshop series focuses on your own world.

Read more about this tag here... Soon.



Worldbuilder's Handbook: a free download

Build more realism into your invented worlds with this collection of tips and workshops.

You'll build nuanced and realistic settings and share your world with more confidence.

Read more about this download here...



Download your workshop guide The Worldbuilder's Handbook here.



What is Cartography? On this website, the cartography tag refers to ideas about making maps, especially regarding fictional maps.

The cartography resource series focuses on my Known World, and the cartography workshop series focuses on your own world.

Read more about this tag here...



Fantasy Map Maker Jump Start:
61 Easy Tips for Fantasy World Building with Real Earth Science.

• Build your fantasy world with a blueprint of how civilizations thrive and the power of geology in your back pocket.
• Create the coolest world you can dream up. With unique places and cultures that defy logic but still feel real.

Read more about this reference book here...



How to Make Fantasy Maps in Photoshop

This exclusive guide provides step-by-step instructions for making maps in Photoshop.

It also provides some great information on how to build a realistic world.

Read more about this exclusive here...

Download How to Make Fantasy Maps in Photoshop:



Tips on civilization


Plan Your Rivers: designing how water drains from your lands www.DNFrost.com/worldbuilding A cartography workshop by D.N.Frost @DNFrost13 Part 1 of a series.
This 2-part post series outlines how rivers form and civilizations develop alongside them.

It starts with Plan Your Rivers and ends with Build Your Kingdom.




More cartography workshops


Mud and Civilization: how fertile soil creates powerful cultures www.DNFrost.com/worldbuilding A cartography workshop by D.N.Frost @DNFrost13 Part of a series.
This ongoing post series includes a number of map-making workshops that stand alone.

The latest post is Mud and Civilization and an array of other posts discuss topics like choosing an appropriate map font and the wiggle room within old-world mapping styles.

Explore more posts here:




Download your workshop guide The Worldbuilder's Handbook here.



What is Magic? On this website, the magic tag refers to ideas about mystic energies, from real-world beliefs to invented systems.

The magic resource series focuses on magics for my Known World, and the magic workshop series focuses on your own magic systems.

Read more about this tag here... Soon.



What is Culture? On this website, the culture tag refers to ideas about cultural variety, from real-world cultures to invented ones.

The cultural resource series focuses on peoples of my Known World, and the cultural workshop series focuses on your own world.

Read more about this tag here... Soon.



What is Language? On this website, the language tag refers to ideas about linguistics, especially as applied to invented languages.

The language resource series focuses on tongues of my Known World, and the language workshop series focuses on your own world.

Read more about this tag here... Soon.



More language workshops


Define Your Standard: the cultural baggage of a common tongue www.DNFrost.com/worldbuilding A language workshop by D.N.Frost @DNFrost13 Part of a series.
This ongoing post series includes a number of language-based workshops that stand alone.

The latest post is Define Your Standard and an array of other posts discuss topics like creating immersive place-names and the phases that a spoken language cycles through.

Explore more posts here:



That's it for this post! Check out the latest worldbuilding workshops for more.

Download The Worldbuilder's Handbook here, or start your adventure below.






Liked this? Share, please!

Saturday, January 15, 2022

Workshops on Writing: a workshop directory

This post is part of a series to augment the Tips for Writing Fiction available for free download.

The best and latest writing workshops are gathered here at www.DNFrost.com/workshops.

Find more content navigation in my Resource Directory.



Also check out my workshops for worldbuilders at
www.DNFrost.com/worldbuilding.



Reduce Your Word Count: NEW POST!

I'm of the camp that using less words is better than using more words. If your draft is really long, there are a few things to look over during revisions. Check out these 6 clear-cut ways to tighten up your prose.

Read more of this post here...




What are Workshops? On this website, the workshops tag refers to posts about writing techniques to improve your own craft.

The storycraft workshop series focuses on elements of story, and the wordsmith workshop series focuses on leveraging the written word.

Read more about this tag here... Soon.



Tips for Writing Fiction: a free download

Take your writing to the next level with this collection of tips and workshops.

You'll hone each skill individually and take actionable steps toward a better manuscript.

Read more about this download here...



Download your workshop guide Tips for Writing Fiction here.



What is Storycraft? On this website, the storycraft tag refers to writing workshops that focus on specific elements of story.

The storycraft workshop series explores story techniques and concepts, like designing story structure and planning plot events.

Read more about this tag here...



More storycraft workshops


Rework Your Flashbacks: why reflections make a better read www.DNFrost.com/workshops A storycraft workshop by D.N.Frost @DNFrost13 Part of a series.
This ongoing post series includes a number of story-focused workshops that stand alone.

The latest post is Rework Your Flashbacks and an array of other posts discuss topics like choosing the right plot events and blending predictability with the unexpected.

Explore more posts here:




What is a Character? On this website, the character tag refers to storycraft workshops that focus on specific elements of character.

The character workshop series explores characterization topics like building relatable characters and leveraging traits and quirks.

Read more about this tag here... Soon.



More character workshops


Your Story Comes First: characters form the basis of a great story www.DNFrost.com/workshops A character workshop by D.N.Frost @DNFrost13 Part of a series.
This ongoing post series includes a number of character workshops that stand alone.

The latest post is Your Story Comes First and an array of other posts discuss topics like organic personality growth and adding depth to minor characters.

Explore more posts here:




Download your workshop guide Tips for Writing Fiction here.



What is a Wordsmith? On this website, the wordsmith tag refers to writing workshops that focus on leveraging the written word.

The wordsmith workshop series explores manuscript techniques, like choosing the best words and crafting ideal syntax.

Read more about this tag here...



Guest post swap with Jocelyn Crawley


My Top 5 Favorite Sentences: unveil precision in your best work www.DNFrost.com/workshops A wordsmith workshop by Jocelyn Crawley for D.N.Frost Part 1 of a series.
This 2-part post series describes her favorite sentences and my philosophy on adverbs.

It starts with My All-Time Top Five Favorite Sentences and ends with Friend or Foe? Adverbs.




More wordsmith workshops


Reduce Your Word Count: 6 ways to tighten up your prose www.DNFrost.com/workshops A wordsmith workshop by D.N.Frost @DNFrost13 Part of a series.
This ongoing post series includes a number of manuscript workshops that stand alone.

The latest post is Reduce Your Word Count and an array of other posts discuss topics like picking the right words and presenting them in the best order for your readers.

Explore more posts here:




Download your workshop guide Tips for Writing Fiction here.



What is Style? On this website, the style tag refers to workshops on writing style, featuring both storycraft and wordsmith elements.

The style workshop series focuses on unique elements of style, and the style analysis series pinpoints how authors create their own style.

Read more about this tag here... Soon.



Tips on flow


Adjust Your Flow: craft the pace and pulse of your story www.DNFrost.com/workshops A storycraft workshop by D.N.Frost @DNFrost13 Part 1 of a series.
This 2-part post series addresses how flow is impacted by both the story and the manuscript.

It starts with Adjust Your Flow and ends with Control Your Flow.




Style by M.L. Spencer


Darkstorm by M.L. Spencer: an engaging prequel showcasing a diverse continent www.DNFrost.com/workshops A style analysis by D.N.Frost @DNFrost13 Part 1 of a series.
This 3-part post series analyzes the writing style in Spencer's first three novels.

It starts with Darkstorm by M.L. Spencer and expands into her debut novel and sequel, exploring her stylistic techniques as well as various aspects of her worldbuilding.

Explore posts 2-3 here:




More style analysis


Songs of Insurrection by JC Kang: precise prose and balanced characters from many cultures www.DNFrost.com/workshops A style analysis by D.N.Frost @DNFrost13 Part of a series.
This ongoing post series includes a number of style analysis essays that stand alone.

The latest post is Songs of Insurrection by JC Kang and an array of other posts explore the storycraft and wordsmith techniques of authors and creators in multiple genres.

Explore more posts here:



That's it for this post! Check out the latest writing workshops for more.

Download Tips for Writing Fiction here, or start your adventure below.






Liked this? Share, please!
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