Monday, November 16, 2015

All These Freaking Maps: an inspirational resource

This post is Part 2 of a series to augment the Guest Resources available for free download. Start with Part 1 here.

This and other guest-inspired content is gathered in my Guest Directory for you to explore.

Find more world workshops in my Worldbuilding Directory.



After recording my interview in Part 1 of this series, my friend Jeffery W. Ingram released the 81st episode of his popular podcast, Worldbuilder's Anvil. The episode, titled All These Freaking Maps!, discusses the various uses for maps and explores the essential need for maps as a worldbuilder.

With his co-host Michael, Jeffery enumerates the different types of maps a worldbuilder might need, from work-in-progress maps for personal reference to publish-ready maps to orient readers.


Check out these Guest Resources for more inspirational content!


They also talk about how different cultural perceptions influence how lands are mapped, and how every map tells a story of that area's time and place. Maps do more than depict landforms. Maps change over time, as borders are redrawn, lands are discovered, and cultural biases shift. Maps bring worlds to life and embody the people who live there.

I agree with Jeffery on a lot of his points about maps. Though I took no part in the scripting or recording of this episode, Jeffery mentioned me several times. While there is some free software out there for quickly building a reference map, he endorsed my mapping services for professional, publish-ready maps. I'm thrilled by Jeffery's stamp of approval, and I'm honored to be the go-to cartographer for so many awesome worldbuilders.


You can start listening to
Worldbuilder's Anvil: All These Freaking Maps! here.


And be sure to subscribe to Jeffery's awesome podcast, if you haven't already.


That's it for this post! Up Next: Starting on our set of maps for Gardul...

Download the Guest Resources here, or start your adventure below.






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Sunday, November 15, 2015

The Nine Hells: a map for Awakening

This post is Part 16 of a series to augment the Atlas of the Known World available for free download. Start with Part 1 here.

This and other TotKW maps are gathered in my Map Directory for you to explore.

Enjoy!



The Nine Hells
The Nine Hells: shadowed realm of daemons and lost souls www.DNFrost.com/maps #TotKW A map for Awakening by D.N.Frost @DNFrost13 Part 16 of a series.
Shadowed realm of daemons and lost souls.


Geography and Climate


In Part 4 of Awakening, the Nine Hells is a mythic realm of damnation beyond the veil of the Known World. A black, starless night cloaks this haunted land of desolate rock and glowing chasms.

In the lesser Hells, the high elevations receive little warmth from the molten rock churning beneath the great cliffs. Each of the Nine Hells grows warmer as it descends in elevation, spiraling towards the magnetic center where the Black Citadel reigns from its deepest pit.

This region contains the Eighth Hell, the Outer Hells, and the Inner Hells.


Flora and Fauna


Nothing grows in the Nine Hells, and the land is rife with daemons. Instead of procreating, these daemons split in two each night, identical twins emerging from a single body. In the outer Hells, daemons are weaker, less intelligent, and often cannibalistic. Imps and shadows roam the cold fringes of the Hells, forming the foundation of a gruesome food chain. Progressing toward the inner Hells, daemons grow smarter and stronger, preying on the weaker denizens of higher elevations.


People and Dress


A multitude of daemon forms proliferate across the Nine Hells. Some are winged bat-like creatures, and others are stony hulks with glowing innards. From the Fifth Hell inward, daemons are sentient monsters with their own cultures and practices. They have extensive memories that splice back through each night of splitting in two, and many remember centuries before the distant past muddies their recall. Most daemons wear no clothes, though some dress in the skins of their enemies. Generally, sentient daemons choose to hunt beasts in the outer Hells, but those of the innermost Hells often prey on the sentient daemons of neighboring elevations.


Native Magic


The life magic of the Known World is entirely foreign within the Nine Hells, where blood magic reigns supreme. Little is known about the blood magic of the daemons, but they wield an alarming array of magics that are difficult to unravel or counter. For good reason, few scholars have risked studying the strange blood magic of daemons. The opportunity to venture into the Nine Hells is as rare as it is perilous, and of the few scholars who dared the journey, less than half have returned with sanity intact.

Check out the Magic Codex of the Known World to learn more.


Cultural Values and Traditions


The sentient daemons of the inner Hells have developed their own paradigm of piety and taboo. Daemons are incredibly devoted to their deity known as Father, who dwells in the Black Citadel deep within the Ninth Hell. They believe death is a precious gift from Father, for without death there could be no food to sate the hungry. Pain, another gift from Father, is synonymous with life, for without endurance there could be no triumph. Daemons revere those that have endured extreme pain as wise and accomplished avatars.

Daemon mythology asserts that the first daemon arose when Father himself split in two, and there is no higher honor than to return to Father, which often means death but can also mean ascension into enlightenment. These avatars can trace their memories all the way back to Father himself. Aside from this lineage, daemons do not measure age or even time. Only in the present moment can one return to Father through pain or death, and all daemons are expected to incite their return with reckless endangerment of life and limb. Those who fail to seek out their demise are seen as sinful, faithless, and unworthy of death.


Warriors and Guardians


While all daemons lead brutal lives, each of the inner Hells boasts an exceptionally violent warrior class of the most devout and pious denizens. These daemons wage constant war on each other, rather than scratching out a paltry living as hunters and eventual prey. Their constant war does honor to Father, spreading His love throughout the Nine Hells by inflicting widespread pain and death, two of Father's most precious gifts. A daemon who wishes to join the warrior class must prove its worth by splitting in two and battling its own twin to the death in an arena. The victor is inducted into the clan of warrior-priests, and the loser is honored at a ceremonial banquet where its corpse is devoured by the living.


Languages


Though the daemons speak many regional languages, the unifying tongue is T'spfk'gt'x, the language of Father himself. Translating to Of the Winged Ones, this language has no vowels at all, and sounds to a speaker from the Known World like a rushing crash of consonants and hisses. Some daemons do not have the vocal cords to produce vowels, and while dialects often include vowels and other voiced noises, these sounds are omitted from the lingua franca. In addition, whistles have emerged as a form of long-distance communication, particularly for military commands. Short-range whistling, however, is extremely offensive and usually results in death.

Check out the Language Codex of the Known World to learn more.


Characters from The Known World


Awakening is a potent tale of self-discovery. Experience this gripping fantasy adventure and discover yourself within. www.DNFrost.com/Awakening #TotKW
In the book Awakening, Larin is a runaway slave destined to be cast into the Nine Hells.

The prophetic merfolk of the Known World taught her many things, including several portents of her fate.

Well-aware of the consequences of her actions, Larin triggers her own damnation in an effort to save the world.

Meanwhile, her friends struggle with the burden of their joint destiny as they unbind the mythic city A'lara in her absence.


That's it for this post! Up Next: A seething jungle of magic and nymphs...

Download the Atlas of the Known World here, or start your adventure below.






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Monday, November 9, 2015

Genesis of a Writer: inspiration & spark

This post is Part 1 of a series to augment the Author's Manifesto available for free download.

This and other inspirations of mine are gathered in the Spark Directory for you to explore.

Find my published stories and guides in the Books Directory.



I wrote my first story in 6th grade, and it was based on a dream. That morning, I woke from an unfinished storyline and tried to piece the fragments into a real conclusion. Truth be told, I wanted to know how the dream ended.

After ironing out the biggest plot wrinkles in my head, I slipped out of bed and up to the old family computer. By slow hunt-and-peck typing over the whole day, I documented my 11-year-old adventure with a sense of rapture and shame. It brought me such joy, and yet I knew it was terrible.

I wanted to share my story, but I knew the piece was too ridiculous, too personal, too vulnerable to release into the wild. But I wrote it anyway, tucking it far from the light of day - alongside my leprous first poem - and resolved to write down my dream-stories as they came to me. In those days, I had no aspirations beyond capturing the adventures that flickered through my sleeping circuits.


Check out this Author's Manifesto for more of my inspirations!


Though I started sharing poetry in my preteens, I couldn't corner a single taker for any of the half-written stories off my growing stack. Poetry was easier to share with others, but the satisfaction I gained from storytelling outweighed any poem's easy payoff of smiles and thumbs-ups from friends.

My young manuscripts ranged from contrived dialogue to vacant plotlines and overwrought paragraphs. I'd written all the wrong details, clustered up in beleaguered parcels and lugged from one scene to the next.

But I loved the stories they smothered, and no one was reading them. An audience, the most essential component of storytelling, was missing, and I yearned for it. Long before my Tales of the Known World saga connected me with readers worldwide, I ached for a way to reveal my writing to others.


That's it for this post! Up Next: How writing collaborations changed my life...

Download the Author's Manifesto here, or start your adventure below.






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Sunday, November 1, 2015

Portent XVI of Awakening: a riddle in rhyme

In the novel Awakening, there are 23 portents fortelling the events of the unfolding saga.

Start with Portent I here.

These and other riddles in rhyme are gathered in the Portents Directory for you to explore.

Enjoy!



His brow is graced but soul defaced
Unnatural torment now displaced

To legend's woe the elf will know
But not before the lessons go
His power strayed and evil bade
The rose to leave them all betrayed

When Mother's prayer from lover fair
Does cast her into daemon's lair
His evil taste to rose replaced
By city's light so long encased.


Can you decode the future Tales of the Known World?

Share your interpretation!
Comment below with your take on this portent.


This is one of the coolest portents in Awakening. Not only does it come to pass before the book ends, but it is first said by Tirrok as he leaves the Sutek Desert at the start of Part 2. (Enter your email below to read the free ebook!)



Download the Prophesy Appendix:

The merfolk culture is built on the prophetic Gift. Nearly all men produce a portent every twenty days, and they devote their lives to interpretation. For more about the role and inner workings of prophesy, check out the Prophesy Appendix above.



Alongside every prophesy is an attribution block. This block contains a byline giving the name of the person who said the prophesy, and a dateline giving the day the prophesy was first said. Here is the attribution for this portent:
Ansoh Njyae Dynde IV
L 1:3:4:7/5, III:IX
L 2:1:3:6/5, III:IX
The portent attributed here has not been interpreted, and is considered a lost prophesy. It was not recorded when it was first said, and a lost dateline is used instead of a standard dateline to note each time the portent was repeated without being recorded.


That's it for this post! Up Next: The turning crown and meet by fate...

For the Prophesy Appendix, enter your email above.






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